Seeded DCSS version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 20250415 (custom seed) 997 JadedTemplar the Magician (level 8, -2/56 HPs) Began as a Djinni Hedge Wizard on Apr 16, 2025. Was an Initiate of Hepliaklqana. Slain by a water moccasin (4 damage) ... on level 4 of the Dungeon. The game lasted 00:27:23 (5886 turns). JadedTemplar the Magician (Djinni Hedge Wizard) Turns: 5886, Time: 00:27:23 Health: -2/56 AC: 6 Str: 9 XL: 8 Next: 42% Gold: 256 EV: 12 Int: 18 God: Hepliaklqana [......] SH: 0 Dex: 13 rFire + + . n - +2 dagger (speed) rCold x . . (no shield) rNeg . . . o - +1 leather armour {Will+} rPois ∞ k - +1 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will +.... d - amulet of faith Stlth ++ l - +4 ring of slaying HPRegen 0.29/turn (no ring) %: faith, infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Hepliaklqana. Hepliaklqana was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 256 gold pieces. Inventory: Hand Weapons a - a +0 dagger of protection n - a +2 dagger of speed (weapon) Missiles j - 2 throwing nets Armour b - a +0 robe c - a +0 hat k - a +1 helmet (worn) o - a +1 leather armour of willpower (worn) Jewellery d - an amulet of faith (around neck) l - a +4 ring of slaying (left hand) Wands s - a wand of roots (5) t - a wand of charming (3) Scrolls h - a scroll of fog r - a scroll of noise u - a scroll of identify v - 2 scrolls of enchant weapon {unknown} Potions e - a potion of cancellation {unknown} f - a potion of ambrosia {unknown} g - 2 potions of lignification {unknown} i - a potion of attraction {unknown} m - a potion of magic {unknown} q - 2 potions of might {unknown} Skills: + Level 3.3 Fighting + Level 0.7 Short Blades + Level 1.6 Armour + Level 4.9 Dodging + Level 4.7 Stealth + Level 5.1 Spellcasting + Level 5.1 Conjurations + Level 5.1 Hexes + Level 5.1 Summonings + Level 5.1 Necromancy + Level 5.1 Translocations + Level 5.1 Fire Magic + Level 5.1 Ice Magic + Level 5.1 Air Magic + Level 5.1 Earth Magic + Level 5.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 2% 1 b - Blink Tloc 46% N/A 3% 2 c - Call Imp Summ 46% N/A 3% 2 d - Grave Claw Necr 46% 2d10 3% 2 e - Mephitic Cloud Conj/Alch/Air 23% N/A 6% 3 f - Summon Small Mammal Summ 92% N/A 2% 1 g - Momentum Strike Conj/Tloc 46% 3d9 3% 2 h - Mercury Vapours Alch/Air 46% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Trog Uskayaw Wu Jian Xom Yredelemnul The Shining One Shops: D:1 [ D:2 ( D:4 [ Annotations: D:4 JadedTemplar's ghost, novice DjHW Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (100% to hit) The magic dart hits the water moccasin. The water moccasin is lightly wounded. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 100% to hit) The magic dart hits the water moccasin! The water moccasin is moderately wounded. * * * LOW HITPOINT WARNING * * * The water moccasin misses you. Aiming: Momentum Strike (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - move target, f/p - water moccasin Aim: a water moccasin (moderately wounded, 53% to hit) The concentrated momentum misses the water moccasin. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * A quokka comes into view. The water moccasin closely misses you. You fly upwards. Level annotation: JadedTemplar's ghost, novice DjHW The bat barely misses you. JadedTemplar's ghost whispers, "Soon you will have time, lots of time..." There is a stone staircase leading down here. The water moccasin closely misses you. The water moccasin attacks as it pursues you! The water moccasin barely misses you. JadedTemplar's ghost wails. The bat hits you but does no damage. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin barely misses you. You puncture the bat! You kill the bat! The bat's corpse disappears in a puff of smoke! The water moccasin bites you. You die... Hepliaklqana delivers you to your ancestors. .....................#.##........ ##......####.....###.#.......#### #.#...## #.#...# #.#####.### #.#.<.# #.###.# #.# #.# #.....# #.# #.# #.# ##'## ###.### #.###.###.# ##...## ###.# #.........###.....## ##.#.# #####§######.......## #..>.##########.@.####.........## ....†(...........S>..###########. #....#######.#....#..#~~~~~~~~~#. ##.#.# ##.##.##.W'~~~~[~~~~'. ###.### #.######.#~~~~†~~~~#. #.....# #.# ############## ##.###.# #.# #'# #..# #.# #.# #.# #..###.# #.######## #.### You could see a water moccasin and JadedTemplar's ghost. Vanquished Creatures An ogre (D:4) A kobold brigand (D:4) A gnoll sergeant (D:4) A bullfrog (D:3) A scorpion (D:4) 2 howler monkeys (D:4) A gnoll bouda (D:4) An orc priest (D:4) A hound (D:5) A sleepcap (D:4) 4 orc wizards (D:4) 13 gnolls (D:4) 8 adders 2 dart slugs 4 ribbon worms 25 orcs 5 bats 7 endoplasms A giant cockroach (D:1) 11 goblins 8 hobgoblins 16 jackals 7 kobolds 2 quokkas 5 ball pythons 4 frilled lizards 10 rats 143 creatures vanquished. Vanquished Creatures (collateral kills) A giant cockroach (D:4) 2 jackals (D:4) 3 creatures vanquished. Grand Total: 146 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JadedTemplar the Djinni Hedge Wizard began the quest for | the Orb. 0 | D:1 | JadedTemplar set off with the following spells memorised: | Magic Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 34 | D:1 | Found Xidem's Antique Armour Emporium. 137 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 385 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 385 | D:1 | Learned a level 1 spell: Summon Small Mammal 1051 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1244 | D:2 | Found Janec's Antique Weapon Shoppe. 1644 | D:3 | Noticed a bullfrog 1654 | D:3 | Killed a bullfrog 1655 | D:3 | Reached XP level 5. HP: 14/35 MP: 0/0 1655 | D:3 | Learned a level 2 spell: Momentum Strike 2501 | D:3 | Reached XP level 6. HP: 37/41 MP: 0/0 2985 | D:4 | Found Pewkil's Antique Armour Shop. 3115 | D:4 | Found a runed translucent door. 3325 | D:4 | Found a runed translucent door. 3345 | D:4 | Found a staircase to the Ecumenical Temple. 3357 | Temple | Entered the Ecumenical Temple 3380 | Temple | Became a worshipper of Hepliaklqana the Forgotten 3567 | D:4 | Reached skill level 1 in Fighting 3816 | D:4 | Reached XP level 7. HP: 17/48 MP: 0/0 3816 | D:4 | Learned a level 2 spell: Mercury Vapours 4910 | D:4 | Reached XP level 8. HP: 39/56 MP: 0/0 5130 | D:4 | Reached skill level 5 in Spellcasting 5130 | D:4 | Reached skill level 5 in Conjurations 5130 | D:4 | Reached skill level 5 in Hexes 5130 | D:4 | Reached skill level 5 in Summonings 5130 | D:4 | Reached skill level 5 in Necromancy 5130 | D:4 | Reached skill level 5 in Translocations 5130 | D:4 | Reached skill level 5 in Fire Magic 5130 | D:4 | Reached skill level 5 in Ice Magic 5130 | D:4 | Reached skill level 5 in Air Magic 5130 | D:4 | Reached skill level 5 in Earth Magic 5130 | D:4 | Reached skill level 5 in Alchemy 5415 | D:4 | Reached skill level 1 in Armour 5835 | D:4 | Noticed JadedTemplar's ghost (novice DjHW) 5874 | D:5 | Entered Level 5 of the Dungeon 5885 | D:4 | HP: 2/56 [water moccasin (6)] 5886 | D:4 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dreamdust_arrival_sigmund_warning, layout_rooms, serial_shops, shop, minmay_unequal D:2: layout_loops_corners, basic_altar, serial_shops, shop D:3: layout_basic, grunt_decor_fettered D:4: lemuel_castle_with_subvaults [lemuel_castle_interior_original], layout_loops_corners, temple_pool_b, ebering_ghost_sewer_f, serial_shops, nicolae_shop_dealshenge D:5: layout_basic, nicolae_ru_great_annihilating_truth, cheibrodos_sewer_entry_drain, gammafunk_ghost_arena, minmay_mini_ossuary Temple: regret_index_temple_chain_breaker Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 2 3 4 | 4.7 Dodging | 3 4 | 4.9 Spellcasting | 4 5 | 5.1 Conjurations | 4 5 | 5.1 Hexes | 4 5 | 5.1 Summonings | 4 5 | 5.1 Necromancy | 4 5 | 5.1 Translocations | 4 5 | 5.1 Fire Magic | 4 5 | 5.1 Ice Magic | 4 5 | 5.1 Air Magic | 4 5 | 5.1 Earth Magic | 4 5 | 5.1 Alchemy | 4 5 | 5.1 Fighting | 1 3 | 3.3 Armour | 1 | 1.6 Short Blades | | 0.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | | 7 | 28 || 35 Cast: Magic Dart | 81 | 159 | 246 || 486 Grave Claw | | 5 | 6 || 11 Summon Small Mamm | | 2 | 4 || 6 Momentum Strike | | | 3 || 3 Call Imp | | | 2 || 2 Blink | | | 1 || 1 Evoke: Wand | | | 2 || 2 Use: Scroll | | 7 | 2 || 9 Potion | | | 2 || 2 Stab: Confused | | | 1 || 1 Armour: Robe | 4 | 30 | 35 || 69 Leather armour | | | 44 || 44 Dodge: Dodged | 2 | 26 | 56 || 84