Seeded DCSS version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 20250417 (custom seed) 42 JadedTemplar the Magician (level 3, -5/25 HPs) Began as a Djinni Hedge Wizard on Apr 17, 2025. Slain by a gnoll ... wielding a +0 spear (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:15 (1190 turns). JadedTemplar the Magician (Djinni Hedge Wizard) Turns: 1190, Time: 00:02:15 Health: -5/25 AC: 2 Str: 9 XL: 3 Next: 80% Gold: 123 EV: 11 Int: 17 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 123 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls d - a scroll of vulnerability {unknown} h - 2 scrolls of butterflies {unknown} i - a scroll of amnesia {unknown} Potions e - a potion of ambrosia {unknown} f - 2 potions of attraction {unknown} g - a potion of enlightenment {unknown} Skills: + Level 3.1 Dodging + Level 2.4 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Blink Tloc 30% N/A 5% 2 c - Call Imp Summ 30% N/A 5% 2 d - Grave Claw Necr 30% 2d9 5% 2 e - Mephitic Cloud Conj/Alch/Air 15% N/A 11% 3 f - Sandblast Erth 30% 2d9 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading down here. A hobgoblin comes into view. The magic dart hits the hobgoblin but does no damage. The hobgoblin shouts! The magic dart hits the hobgoblin. The hobgoblin is almost dead. The magic dart hits the hobgoblin. You kill the hobgoblin! Found a whip. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A gnoll comes into view. It is wielding a +0 club. The gnoll shouts! A gnoll comes into view. It is wielding a +0 spear. The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! A gnoll comes into view. It is wielding a +0 whip. The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is heavily wounded. The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll barely misses you. The gnoll hits you from afar with a +0 spear. You completely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear! You die... #.....###.....### #....# ##.#....# #..†#######..##.# ##...#.).#.### # #..#.....## #.........# ...####.##.# #.##.# #@##.# #g##.# #.gg#.# ...#.... ###. ..... ## ##..... ###g. . You could see 3 gnolls. Vanquished Creatures A ball python (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) A goblin (D:1) 7 hobgoblins 8 jackals A quokka (D:1) 5 bats 2 frilled lizards (D:1) 4 kobolds (D:1) 4 rats (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JadedTemplar the Djinni Hedge Wizard began the quest for | the Orb. 0 | D:1 | JadedTemplar set off with the following spells memorised: | Magic Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 76 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 609 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 609 | D:1 | Learned a level 1 spell: Sandblast 1190 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_loops_corners D:2: layout_loops_ring, minmay_guardbox Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.4 Dodging | 3 | 3.1 Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Action || total ---------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 96 Armour: Robe || 13 Dodge: Dodged || 12