Seeded DCSS version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 20250417 (custom seed) 96 JadedTemplar the Magician (level 4, 0/31 HPs) Began as a Djinni Ice Elementalist on Apr 17, 2025. Slain by a bat (1 damage) ... on level 2 of the Dungeon. The game lasted 00:06:39 (1542 turns). JadedTemplar the Magician (Djinni Ice Elementalist) Turns: 1542, Time: 00:06:40 Health: 0/31 AC: 2 Str: 7 XL: 4 Next: 98% Gold: 138 EV: 12 Int: 18 God: SH: 0 Dex: 14 rFire + + . h - +0 spear rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 138 gold pieces. Inventory: Hand Weapons h - a +0 spear (weapon) Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of vulnerability {unknown} f - 2 scrolls of butterflies {unknown} g - a scroll of amnesia {unknown} Potions c - a potion of ambrosia {unknown} d - 2 potions of attraction {unknown} e - a potion of enlightenment {unknown} Skills: + Level 0.5 Fighting + Level 0.1 Polearms + Level 3.4 Dodging + Level 2.5 Stealth + Level 1.0 Unarmed Combat + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 68% 1d8 3% 1 b - Frozen Ramparts Ice 34% 1d6 10% 3 c - Ozocubu's Armour Ice 17% N/A 10% 3 d - Summon Ice Beast Ice/Summ 17% N/A 10% 3 e - Magic Dart Conj 68% 1d6 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The bat attacks as it pursues you! The bat closely misses you. The bat hits you but does no damage. The bat hits you but does no damage. The bat closely misses you. You closely miss the bat. The bat barely misses you. The bat hits you but does no damage. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 club You freeze the kobold. The kobold is heavily wounded. * * * LOW HITPOINT WARNING * * * The kobold hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The bat misses you. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 club (heavily wounded) You freeze the kobold. You kill the kobold! * * * LOW HITPOINT WARNING * * * The bat closely misses you. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. You are too injured to fight recklessly! The bat hits you but does no damage. x2 The bat hits you but does no damage. The bat hits you. * * * LOW HITPOINT WARNING * * * The bat attacks as it pursues you! The bat completely misses you. The bat barely misses you. The bat hits you but does no damage. You barely miss the bat. The bat barely misses you. The bat closely misses you. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bat Aim: a bat You freeze the bat. The bat is severely wounded. * * * LOW HITPOINT WARNING * * * The bat hits you. You die... #....###........# ................# .....###........# #...............# .......>..##...## ##...###....†..# #...##.#......# #.....###....b### #....## ##.#...@# #...## ##..##b# ##... #.####.# #..#. ..# #.# #... .... #.# ..## #.# #.# ### #. #.# # #.# . #. #.# You could see 2 bats. Vanquished Creatures An adder (D:2) 3 gnolls (D:2) A ribbon worm (D:2) 2 ball pythons 2 endoplasms (D:1) 3 giant cockroaches A goblin (D:1) 10 hobgoblins 8 jackals 2 quokkas 5 bats 2 frilled lizards (D:1) 5 kobolds 5 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JadedTemplar the Djinni Ice Elementalist began the quest | for the Orb. 0 | D:1 | JadedTemplar set off with the following spells memorised: | Freeze, Frozen Ramparts, Ozocubu's Armour, Summon Ice | Beast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 72 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 570 | D:1 | Reached XP level 3. HP: 19/25 MP: 0/0 570 | D:1 | Learned a level 1 spell: Magic Dart 1384 | D:2 | Reached XP level 4. HP: 22/31 MP: 0/0 1386 | D:2 | Reached skill level 1 in Unarmed Combat 1539 | D:2 | HP: 1/31 [bat (1)] 1542 | D:2 | Slain by a bat Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_loops_corners D:2: layout_loops_ring, minmay_guardbox Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.5 Dodging | 3 | 3.4 Unarmed Combat | 1 | 1.0 Fighting | | 0.5 Polearms | | 0.1 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 33 | || 33 Spear | | 10 || 10 Cast: Freeze | 57 | 30 || 87 Stab: Distracted | 1 | 1 || 2 Armour: Robe | 51 | 21 || 72 Dodge: Dodged | 57 | 26 || 83