Seeded DCSS version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 20250417 (custom seed) 55 JadedTemplar the Magician (level 4, -2/31 HPs) Began as a Djinni Ice Elementalist on Apr 17, 2025. Slain by a gnoll ... wielding a +0 whip (6 damage) ... on level 2 of the Dungeon. The game lasted 00:04:11 (1363 turns). JadedTemplar the Magician (Djinni Ice Elementalist) Turns: 1363, Time: 00:04:11 Health: -2/31 AC: 2 Str: 7 XL: 4 Next: 14% Gold: 138 EV: 12 Int: 18 God: SH: 0 Dex: 14 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 138 gold pieces. Inventory: Missiles c - 5 poisoned darts Armour a - a +0 robe (worn) Scrolls b - a scroll of vulnerability {unknown} g - 2 scrolls of butterflies {unknown} h - a scroll of amnesia {unknown} Potions d - a potion of ambrosia {unknown} e - 2 potions of attraction {unknown} f - a potion of enlightenment {unknown} Skills: + Level 0.8 Fighting + Level 0.5 Throwing + Level 3.2 Dodging + Level 2.0 Stealth + Level 0.2 Unarmed Combat + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 68% 1d8 3% 1 b - Frozen Ramparts Ice 34% 1d6 10% 3 c - Ozocubu's Armour Ice 17% N/A 10% 3 d - Summon Ice Beast Ice/Summ 17% N/A 10% 3 e - Magic Dart Conj 68% 1d6 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the bat! You see here a bat corpse. Found a stone staircase leading down. A hobgoblin comes into view. The hobgoblin shouts! You freeze the hobgoblin! You kill the hobgoblin! You see here a hobgoblin corpse. Found a whip. A gnoll comes into view. It is wielding a +0 club. The gnoll shouts! A gnoll comes into view. It is wielding a +0 spear. A gnoll comes into view. It is wielding a +0 whip. You freeze the gnoll. The gnoll is moderately wounded. The gnoll shouts! The gnoll barely misses you. You freeze the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. The gnoll completely misses you. You freeze the gnoll! You kill the gnoll! The gnoll closely misses you. You have reached level 4! You feel agile. The gnoll shouts! The gnoll hits you from afar with a +0 spear. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip You freeze the gnoll! The gnoll is heavily wounded. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip. You die... #.....###.....### #....## ##.#....# #...#######..##.# ##...#.).#.### # #..#.....## #.........# ...####.##.# ### #.##.# #@##.# #g##.# #.g.#.# ...#.... ###. ..... ## ##..... ###g. g You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) A ball python (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) A goblin (D:1) 8 hobgoblins 8 jackals A quokka (D:1) 6 bats 2 frilled lizards (D:1) 4 kobolds (D:1) 4 rats (D:1) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JadedTemplar the Djinni Ice Elementalist began the quest | for the Orb. 0 | D:1 | JadedTemplar set off with the following spells memorised: | Freeze, Frozen Ramparts, Ozocubu's Armour, Summon Ice | Beast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 69 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 579 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 579 | D:1 | Learned a level 1 spell: Magic Dart 1359 | D:2 | Reached XP level 4. HP: 22/31 MP: 0/0 1363 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_loops_corners D:2: layout_loops_ring, minmay_guardbox Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Dodging | 3 | 3.2 Fighting | | 0.8 Throwing | | 0.5 Unarmed Combat | | 0.2 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Throw: Dart | 7 | || 7 Cast: Freeze | 64 | 1 || 65 Armour: Robe | 31 | 4 || 35 Dodge: Dodged | 42 | 1 || 43