Seeded DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 20250825 (custom seed) 29 JadedTemplar the Magician (level 3, -1/25 HPs) Began as a Djinni Hedge Wizard on Aug 25, 2025. Slain by a rat (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:16 (1176 turns). JadedTemplar the Magician (Djinni Hedge Wizard) Turns: 1176, Time: 00:02:17 Health: -1/25 AC: 2 Str: 9 XL: 3 Next: 32% Gold: 104 EV: 5 Int: 17 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no offhand) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: flying, very slightly contaminated, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 104 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls f - a scroll of vulnerability {unknown} g - a scroll of identify {unknown} h - a scroll of summoning {unknown} Potions d - a potion of enlightenment {unknown} e - a potion of curing {unknown} Skills: + Level 2.4 Dodging + Level 1.8 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations - Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations - Level 3.9 Forgecraft - Level 3.9 Fire Magic - Level 3.9 Ice Magic - Level 3.9 Air Magic - Level 3.9 Earth Magic - Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Blink Tloc 32% N/A 4% 2 c - Call Imp Summ 32% N/A 4% 2 d - Grave Claw Necr 32% 2d9 4% 2 e - Mephitic Cloud Conj/Alch/Air 16% N/A 10% 3 f - Summon Small Mammal Summ 64% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. The rat bites you. The magic dart hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you. The rat barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You struggle to detach yourself from the web. The ribbon worm bites you but does no damage. The rat bites you but does no damage. Aiming: Grave Claw (safe; 4% risk of failure) (3/3 uses available) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: a ribbon worm (almost dead) You miscast Grave Claw. You are very lightly contaminated with residual magic. Nothing appears to happen. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. The rat bites you. * * * LOW HITPOINT WARNING * * * The web tears apart. The rat bites you. * * * LOW HITPOINT WARNING * * * You barely miss the rat. The ribbon worm closely misses you. The rat bites you. * * * LOW HITPOINT WARNING * * * You barely miss the rat. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * The rat bites you. * * * LOW HITPOINT WARNING * * * You hit the rat. The rat is heavily wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The rat bites you. You die... ........# ......... ........# ........## ...?...### ....... #w..## #@r.# #.#..# # #.# ...# #.# #.# #.# ### ..# #.# #.# #.# #.# ### #.# #.# ..# #.# #.# #.# #.# #.# You could see a ribbon worm (catching breath) and a rat. Vanquished Creatures An adder (D:2) 3 endoplasms (D:1) 4 hobgoblins (D:1) 2 quokkas (D:1) 4 ball pythons A bat (D:1) 2 frilled lizards (D:1) A giant cockroach (D:1) A goblin (D:1) 3 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JadedTemplar the Djinni Hedge Wizard began the quest for | the Orb. 0 | D:1 | JadedTemplar set off with the following spells memorised: | Magic Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 376 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 1083 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 1083 | D:2 | Learned a level 1 spell: Summon Small Mammal 1175 | D:2 | HP: 1/25 [rat (2)] 1176 | D:2 | Slain by a rat Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_b, layout_loops_corners D:2: layout_loops_ring, serial_aquarium, aquarium_bridge_square [aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_window_1, aquarium_window_3, aquarium_view_2e, aquarium_view_2f, aquarium_pool_2, uniq_sigmund Action || total ---------------------------++------- Melee: Dagger || 7 Cast: Magic Dart || 59 Grave Claw || 1 Armour: Robe || 19 Dodge: Dodged || 7