Seeded DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 20251229 (custom seed) 11 JadedTemplar the Magician (level 2, 0/21 HPs) Began as a Djinni Air Elementalist on Dec 29, 2025. Killed themself with a bounced zap (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:55 (103 turns). JadedTemplar the Magician (Djinni Air Elementalist) Turns: 103, Time: 00:00:56 Health: 0/21 AC: 2 Str: 7 XL: 2 Next: 35% Gold: 43 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 43 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 3.2 Spellcasting + Level 3.2 Conjurations - Level 3.2 Hexes - Level 3.2 Summonings - Level 3.2 Necromancy - Level 3.2 Translocations - Level 3.2 Forgecraft - Level 3.2 Fire Magic - Level 3.2 Ice Magic + Level 3.2 Air Magic - Level 3.2 Earth Magic - Level 3.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 48% 1d6 4% 1 b - Static Discharge Conj/Air 24% 3-4/arc 8% 2 c - Swiftness Air 12% N/A 14% 3 d - Airstrike Air 6% 2d(1-17) 43% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A quokka comes into view. The zap hits the hobgoblin. The hobgoblin is moderately wounded. The quokka twitches its whiskers. The bat hits you but does no damage. You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The bat barely misses you. The hobgoblin barely misses you. The zap hits the hobgoblin. You kill the hobgoblin! The bat closely misses you. The bat hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (52% to hit) The zap hits the bat. The bat is severely wounded. The bat hits you but does no damage. The hobgoblin misses you. The bat hits you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You see here a bat corpse. The bat hits you. * * * LOW HITPOINT WARNING * * * Things that are here: a +0 club; 4 stones; a kobold corpse Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (52% to hit) The zap misses the bat. The zap misses the quokka. * * * LOW HITPOINT WARNING * * * The bat hits you but does no damage. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (52% to hit) The zap hits the bat. The bat is severely wounded. The zap misses the bat. The zap hits you. You die... #.# #.........# #######.######.........# .......................# #############..........# #.......... ###.#........ #.....##.#### ##.#.### .# .#####.@b.# # ......rg#####.# #.......†.....# .##......[....# ..........†.... ..............# .######.....).. ..##..... ... .#..† You could see a quokka, a hobgoblin and a bat. Vanquished Creatures A dart slug (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) A ball python (D:1) A bat (D:1) A kobold (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JadedTemplar the Djinni Air Elementalist began the quest | for the Orb. 0 | D:1 | JadedTemplar set off with the following spells memorised: | Shock, Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 87 | D:1 | Reached XP level 2. HP: 12/21 MP: 0/0 103 | D:1 | Killed themself with a bounced zap Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_more_subterranean_lakeside_camping, layout_rooms Skill XL: | | ---------------+-+----- Spellcasting | | 3.2 Conjurations | | 3.2 Hexes | | 3.2 Summonings | | 3.2 Necromancy | | 3.2 Translocations | | 3.2 Forgecraft | | 3.2 Fire Magic | | 3.2 Ice Magic | | 3.2 Air Magic | | 3.2 Earth Magic | | 3.2 Alchemy | | 3.2 Dodging | | 2.3 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Shock || 18 Armour: Robe || 9 Dodge: Dodged || 6