JaegerPls Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (8, 36, D:1) a +0 dagger a goblin corpse (skeletalised by now) (15, 32, D:1) a rat corpse (skeletalised by now) (19, 22, D:1) a +0 short sword (20, -6, D:1) a hobgoblin corpse (skeletalised by now) (20, 11, D:1) a bat skeleton (20, 13, D:1) a +0 dagger a goblin skeleton (21, 43, D:1) a +0 club (28, 18, D:1) a +0 short sword (36, 14, D:1) a bat skeleton (37, 9, D:1) a bat skeleton (37, 28, D:1) a bat corpse (skeletalised by now) (38, 10, D:1) a +0 dagger a kobold skeleton (43, 44, D:1) a +1 short sword of freezing a kobold skeleton (43, 47, D:1) a hobgoblin skeleton (49, 30, D:1) 3 stones a kobold skeleton (50, 31, D:1) a ball python skeleton (54, -5, D:1) a +0 short sword 2 stones Level 2 of the Dungeon (3, 0, D:2) a +0 club a kobold skeleton (11, 4, D:2) a +0 hand axe (15, -5, D:2) a -1 short sword (18, -11, D:2) a +0 flail a +0 ring mail (21, 3, D:2) a ball python skeleton (23, 13, D:2) a bat skeleton (25, -2, D:2) a hobgoblin corpse (skeletalised by now) (31, 10, D:2) a bat skeleton (34, 27, D:2) a bat corpse (skeletalised by now) (35, 13, D:2) a frilled lizard skeleton (37, -2, D:2) a +0 ring mail (37, 17, D:2) a +0 spear (39, 3, D:2) a +0 animal skin (47, 14, D:2) a +0 ring mail (48, 8, D:2) a ball python corpse (skeletalised by now) (52, -7, D:2) a ball python skeleton (52, 0, D:2) a +0 robe (55, 13, D:2) a +0 robe Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 hand axe "Vogeit" {heavy, *Noise Int+3 SInv} (2440 gold) *Noise: It may make a loud noise when swung. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. the ring of Tahazism {MP+9 Slay+2} (3540 gold) [ring of magical power] MP+9: It affects your magic capacity (+9). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the +6 spear of Purpose {pain, rN++} (5500 gold) rN++: It greatly protects you from negative energy. It cannot be enchanted further. the spider talisman "Kocloruwk" {rPois rCorr} (4130 gold) [spider talisman] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. the ring "Fuivyv" {rN+ rCorr Int+2 SInv} (3960 gold) [ring of resist corrosion] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. the +2 ring mail "Itiudas" {Stlth+} (2380 gold) Stlth+: It makes you more stealthy. It cannot be enchanted further. the serpent talisman of the Black Moon {MP+4 SInv} (5700 gold) [serpent talisman] MP+4: It affects your magic capacity (+4). SInv: It lets you see invisible. the +4 hand axe of the Countless Deaths {sunder, rC+ Str+3 Stlth+} (4610 gold) rC+: It protects you from cold. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the riddle talisman of Seabben {rN+ Int+3 Dex+2} (11570 gold) [riddle talisman] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). the eel talisman "Puaxybb" {rC+ Str-4 Dex+2 SInv} (4500 gold) [eel talisman] rC+: It protects you from cold. Str-4: It affects your strength (-4). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. the +6 dagger "Dupor" {holy, rElec Dex+2} (5180 gold) rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the ring "Plog" {rElec Will+} (3900 gold) [ring of willpower] rElec: It insulates you from electricity. Will+: It increases your willpower. the +0 ring mail "Haorijimp" {rC- Regen+ Slay+5} (2500 gold) rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. the earth staff of Doom {rElec Dex+2 Hexes Earth} (4880 gold) [staff of earth] rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. the +1 robe of the Barracuda {rC+ rCorr} (2550 gold) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +4 sling "Rufy" {heavy, rElec Int+2 Dex+2} (4510 gold) rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the hive talisman "Zuuleh" {rElec rC+} (11370 gold) [hive talisman] rElec: It insulates you from electricity. rC+: It protects you from cold. the air staff "Killer Bee's Peril" {rElec Int+6 Summ Air} (5020 gold) [staff of air] rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. the alchemy staff of Tortfeasance {rPois Dex+5 Alch} (4250 gold) [staff of alchemy] rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). Alch: It increases the power of your Alchemy spells. the +7 whip "Vine Stalker's Doom" {protect, rN+ Str+2} (5340 gold) rN+: It protects you from negative energy. Str+2: It affects your strength (+2). It cannot be enchanted further. (0, 0, D:3) a +0 dagger a +0 mace a +0 mace a +0 whip a +0 leather armour a +0 club a +0 leather armour (1, -6, D:3) an adder skeleton (1, -3, D:3) an adder skeleton (1, 10, D:3) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (3, 12, D:3) a +0 leather armour (4, -16, D:3) a +0 robe (4, 7, D:3) a ball python skeleton (5, 9, D:3) a +0 club an orc skeleton (6, -6, D:3) a hobgoblin skeleton (6, 22, D:3) an adder skeleton (14, -24, D:3) a +0 club (14, 2, D:3) an adder skeleton (15, -24, D:3) a +0 flail (16, -23, D:3) a +0 hand axe an orc corpse (skeletalised by now) (17, -22, D:3) a +0 short sword (18, 21, D:3) a +0 club 3 poisoned darts (19, -23, D:3) a +0 hand axe a +0 ring mail (19, 21, D:3) a frilled lizard skeleton (36, -14, D:3) a jackal skeleton (40, 21, D:3) a +0 dagger a goblin skeleton (42, 19, D:3) a hobgoblin skeleton (48, 31, D:3) a bat skeleton (54, 9, D:3) a ball python skeleton Level 4 of the Dungeon [Shop] Puengih's Weapon Emporium a +0 morningstar (60 gold) a +0 short sword (30 gold) a +4 whip of electrocution (282 gold) a +0 dagger (20 gold) a +0 trident (35 gold) a +0 dagger (20 gold) a +0 club (5 gold) (14, 1, D:4) an adder skeleton (14, 2, D:4) a +0 short sword a kobold skeleton (15, 1, D:4) a +0 dagger a goblin skeleton (34, -15, D:4) a +0 sling a +0 dagger (34, -12, D:4) a +0 club a goblin skeleton (35, -16, D:4) a +0 dagger a +0 club a goblin skeleton (35, -14, D:4) a +0 club a +0 dagger a goblin skeleton (35, -13, D:4) a +0 dagger a +0 club a goblin skeleton (36, -14, D:4) a +0 short sword a +0 leather armour (36, -13, D:4) a +1 short sword of protection a +0 animal skin a +0 club a +0 club the hobgoblin skeleton of Robin a goblin skeleton a goblin skeleton (36, -12, D:4) a +0 dagger a goblin skeleton (55, -4, D:4) a +0 dagger (57, -5, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 giant club an ogre corpse (1, 16, D:5) 6 gold pieces (6, 4, D:5) a +0 sling (9, 19, D:5) 16 gold pieces (12, -10, D:5) a +0 quarterstaff (13, 11, D:5) a +0 ring mail (19, -7, D:5) a +1 ring mail (22, -17, D:5) a +0 giant spiked club (25, -10, D:5) a +0 ring mail (31, 20, D:5) an adder corpse (skeletalised by now) (33, 10, D:5) 3 poisoned darts