JaegerPls Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (11, -3, D:1) a +0 club a goblin corpse (skeletalised by now) (12, -13, D:1) a rat skeleton (13, 7, D:1) a +0 mace (21, 10, D:1) a rat corpse (skeletalised by now) (23, 7, D:1) a ball python corpse (skeletalised by now) (29, -1, D:1) a +0 whip (30, -15, D:1) a rat skeleton (40, 18, D:1) a +0 short sword 5 stones (40, 19, D:1) a rat skeleton (45, 3, D:1) a +0 short sword 4 stones (45, 22, D:1) a +0 dagger (52, 14, D:1) a bat corpse (skeletalised by now) (55, 4, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a frilled lizard corpse (skeletalised by now) (2, -1, D:2) a +0 dagger a goblin corpse (skeletalised by now) (17, -31, D:2) a +0 leather armour (19, -7, D:2) a bat corpse (skeletalised by now) (22, -38, D:2) a bat skeleton (23, -24, D:2) a +0 whip a rat skeleton an adder skeleton (25, -14, D:2) a rat skeleton (43, -24, D:2) a frilled lizard corpse (skeletalised by now) (45, -1, D:2) a quokka corpse (skeletalised by now) (46, -26, D:2) an adder corpse (skeletalised by now) (55, -25, D:2) a ball python skeleton (55, -7, D:2) a +0 ring mail (59, -19, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (7, 13, D:3) a jackal corpse (skeletalised by now) (7, 14, D:3) an adder corpse (skeletalised by now) (19, -6, D:3) a rat corpse (skeletalised by now) (30, 29, D:3) a +0 scale mail (34, 10, D:3) a +0 robe (34, 15, D:3) a +0 club (36, 15, D:3) 2 boomerangs (37, 6, D:3) a hobgoblin skeleton (37, 7, D:3) a +0 club a +0 ring mail an orc skeleton (37, 8, D:3) a +0 hand axe an orc skeleton (38, 8, D:3) a +0 dagger a +0 scale mail (39, 7, D:3) a +0 club a goblin skeleton (39, 8, D:3) a +0 club a goblin skeleton (40, 10, D:3) a +0 flail an orc skeleton (40, 11, D:3) a +0 dagger a +0 leather armour an orc skeleton (40, 21, D:3) a +0 club (42, 10, D:3) a bat skeleton (47, -8, D:3) a +0 short sword a +0 scale mail (49, -8, D:3) a +0 dagger a +0 robe a +0 flail 4 poisoned darts an orc corpse (skeletalised by now) (50, 9, D:3) 4 poisoned darts a +0 short sword a +0 ring mail (58, 11, D:3) a +0 scale mail Level 4 of the Dungeon [Shop] Aginu's Magic Scroll Shop a scroll of teleportation (36 gold) a scroll of amnesia (48 gold) a scroll of vulnerability (unknown) (48 gold) a scroll of brand weapon (114 gold) a scroll of revelation (unknown) (90 gold) a scroll of identify (24 gold) 3 scrolls of identify (72 gold) a scroll of amnesia (48 gold) a scroll of teleportation (36 gold) 2 scrolls of fog (96 gold) [Shop] Qavucugh's Magic Scroll Shoppe a scroll of blinking (unknown) (104 gold) a parchment of Sigil of Binding (96 gold) a scroll of teleportation (33 gold) a scroll of revelation (unknown) (82 gold) a parchment of Stone Arrow (96 gold) a scroll of fog (44 gold) a scroll of identify (22 gold) [Shop] Ehuvioc's Antique Armour Boutique a +0 scale mail (92 gold) a +0 chain mail (138 gold) a +2 ring mail of fire resistance (483 gold) an orb of guile (598 gold) a +0 buckler (103 gold) the +5 ring mail of the Nexus {rElec rF+ Slay+3} (1439 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. a +0 leather armour (46 gold) a +0 hat of ice (483 gold) [Shop] Sill's Armour Shop an orb of energy (154 gold) a +0 scale mail (56 gold) a +0 plate armour (252 gold) the +3 scale mail "Pavearid" {Command, +Blink} (511 gold) +Blink: It lets you blink. It cannot be enchanted further. a +0 robe (12 gold) a +0 ring mail (56 gold) a +0 ring mail (56 gold) a +0 plate armour (252 gold) a +0 robe (12 gold) a +0 pair of gloves (63 gold) (3, 7, D:4) a +0 robe (12, -7, D:4) 7 poisoned darts a +0 whip (13, 39, D:4) a +0 hammer (14, 6, D:4) a ball python skeleton (16, 38, D:4) a +3 quarterstaff of chaos (19, 9, D:4) a quill talisman (19, 12, D:4) a +0 club (24, -1, D:4) a +0 hand axe an orc skeleton (25, -1, D:4) a +0 robe a +0 dagger (25, 0, D:4) a +0 whip a +0 club a ball python skeleton (27, 22, D:4) a +0 giant club an ogre skeleton (36, -1, D:4) a +0 flail an orc skeleton (36, 30, D:4) a +0 dagger (38, 0, D:4) a +0 plate armour (39, 7, D:4) an adder skeleton (45, 19, D:4) a +0 spear a gnoll skeleton (46, 9, D:4) a +0 dagger (46, 18, D:4) a +0 whip a +0 club (46, 19, D:4) a +0 halberd a gnoll corpse (skeletalised by now) Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +0 sling of the Conjuring Ancients {speed, ^Contam rC+ rN++ SInv} (2760 gold) ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. the +5 ring mail of Kyujit {rCorr Dex+6} (5420 gold) rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the +6 dagger of the Five Yaks {drain, Bane Fly rN+ Dex+3} (5320 gold) Bane: It inflicts you with a random bane when you equip it. Fly: It grants you flight. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +1 chain mail of the Mackerel {Str+2 Int+6 Dex-2} (3060 gold) Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. the +0 ring mail of Hoemuuz {Int+2} (1520 gold) Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +0 ring mail of Feityuna {rC+ Slay+2} (2640 gold) rC+: It protects you from cold. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. the ring "Udonoehe" {*Corrode rC++ EV+5 Int+3} (6120 gold) [ring of evasion] *Corrode: It may corrode you when you take damage. rC++: It greatly protects you from cold. EV+5: It affects your evasion (+5). Int+3: It affects your intelligence (+3). the amulet of Veesh {Reflect rC+ Str+2 Int-3 SH+5} (4190 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. rC+: It protects you from cold. Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). SH+5: It affects your SH (+5). the +4 whip "Ymmoih" {antimagic, rF+} (4150 gold) rF+: It protects you from fire. It cannot be enchanted further. the serpent talisman of the Quinotaur {rC- rCorr Str+6} (5400 gold) [serpent talisman] rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). the +2 robe of the Fiddle {Int+2} (2210 gold) Int+2: It affects your intelligence (+2). It cannot be enchanted further. the ring of Balance {rN++ Int+2 Dex+2 SInv} (4090 gold) [ring of see invisible] rN++: It greatly protects you from negative energy. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. the ring "Udychi" {rElec rPois rF- rC- Str+6} (4020 gold) [ring of strength] rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. Str+6: It affects your strength (+6). the +1 robe of the Lost Witching Mice {MP+11 Str+2 Int-5 Dex+2} (3390 gold) MP+11: It affects your magic capacity (+11). Str+2: It affects your strength (+2). Int-5: It affects your intelligence (-5). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the necromancy staff of Qaag {^Contam rN+ Int+4 Necro Fire Earth} (4600 gold) [staff of necromancy] ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. the ring of the Byakko {rPois rF++ Will- Int+2 Slay+4} (6470 gold) [ring of slaying] rPois: It protects you from poison. rF++: It greatly protects you from fire. Will-: It decreases your willpower. Int+2: It affects your intelligence (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the air staff of Ecze {rElec rF- Int+3 Stlth+ Hexes Air} (3970 gold) [staff of air] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. Hexes: It increases the power of your Hexes spells. Air: It increases the power of your Air spells. the +3 buckler "Uthot" {Reflect, Harm Slay+3} (4110 gold) Harm: It increases damage dealt and taken. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. the necromancy staff "Tattletale" {rElec rN+ Necro} (3900 gold) [staff of necromancy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. the amulet "Tikait" {^Contam Acrobat rElec Will+ Int+2} (4820 gold) [amulet of the acrobat] ^Contam: It causes magical contamination when unequipped. Acrobat: It increases your evasion after moving or waiting. rElec: It insulates you from electricity. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). (0, 0, D:5) a +0 robe of willpower a +0 dagger a +0 leather armour a +0 dagger a +0 robe a +0 mace a +0 dagger a +0 robe a +0 dagger an orc skeleton an orc skeleton an orc skeleton an orc skeleton (1, 9, D:5) a +0 ring mail (17, 9, D:5) an adder skeleton (17, 10, D:5) a +0 scale mail a +0 hand axe an orc skeleton (18, 19, D:5) a +0 whip a +0 flail a +0 flail a +0 whip a gnoll skeleton a gnoll skeleton (19, 18, D:5) a +0 spear a gnoll skeleton (23, 9, D:5) a +0 long sword (24, 33, D:5) a +0 quarterstaff (25, 33, D:5) a +0 scythe a +0 robe (26, 39, D:5) a +0 whip (38, 14, D:5) a +0 giant spiked club (39, 26, D:5) a +0 scale mail (40, 14, D:5) a +0 long sword (50, 37, D:5) a +0 dagger a +0 robe (50, 38, D:5) a +0 dagger (51, 38, D:5) a +0 dagger a +0 robe (57, 40, D:5) a +0 long sword Level 6 of the Dungeon [Shop] Ewnav's Armour Emporium a +4 ring mail of positive energy (420 gold) the +1 barding of the Ageing Gods {rPois Str+2 Int+3} (745 gold) rPois: It protects you from poison. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 leather armour (30 gold) a +0 chain mail (90 gold) a +0 scale mail (60 gold) a +0 chain mail (90 gold) the +0 robe of the Trees {*Slow rPois rF+ rN+} (265 gold) *Slow: It may slow you when you take damage. rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. the +2 ring mail "Momay" {Rampage ^Drain rPois Int-2} (231 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Int-2: It affects your intelligence (-2). It cannot be enchanted further. a +0 scale mail (60 gold) (0, 0, D:6) a +0 giant club (32, 27, D:6) a +0 whip (38, 24, D:6) a +0 war axe (42, 43, D:6) a +0 partisan (51, 14, D:6) a medusa talisman (52, 24, D:6) a +0 hand axe (60, 19, D:6) a +0 long sword Level 7 of the Dungeon (0, 0, D:7) a +0 scale mail (4, 11, D:7) 3 silver javelins (13, 0, D:7) a +0 dagger (15, 30, D:7) a +0 war axe of draining a +0 dagger a +0 robe a +0 leather armour (15, 31, D:7) a +0 trident (15, 32, D:7) a +0 hand axe a +0 leather armour (15, 35, D:7) a +1 dagger of venom a +0 robe (17, 25, D:7) a +0 glaive (20, 23, D:7) a scarf of harm (23, -11, D:7) a +0 spear (37, -1, D:7) a +0 mace (37, 0, D:7) a +0 mace (38, -1, D:7) a +0 hand axe (44, -2, D:7) a +0 flail (45, -2, D:7) a +0 short sword a +0 hand axe (46, -2, D:7) a +0 hand axe Level 8 of the Dungeon (7, -3, D:8) a +2 morningstar a +0 robe a +0 giant club a +0 giant club (8, -2, D:8) a +3 scimitar of freezing a +0 morningstar a +0 robe a +0 robe a +0 great sword a +0 robe (9, -1, D:8) a +0 spear a +0 robe (11, -17, D:8) a -1 vampiric spear a +0 animal skin (11, -16, D:8) a +0 dagger a +0 robe (11, -15, D:8) a +4 scimitar a +0 robe a +1 great sword a +0 ring mail (11, -14, D:8) a +1 vampiric long sword a +0 robe (11, 3, D:8) a +0 robe (12, -16, D:8) a +0 short sword a +0 robe (24, 7, D:8) 17 gold pieces (25, -24, D:8) a +2 battleaxe a +0 robe (25, -23, D:8) a +4 great sword a +0 robe a +3 short sword a +0 robe (25, 3, D:8) 11 gold pieces a +0 giant spiked club a +0 giant spiked club (25, 7, D:8) 15 gold pieces (26, -22, D:8) a +3 scimitar a +0 robe (26, 7, D:8) 17 gold pieces (26, 12, D:8) a potion of moonshine (27, 7, D:8) 10 gold pieces