JaegerPls Level 1 of the Dungeon (0, 0, D:1) a ball python skeleton a ball python skeleton (12, -42, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (13, -18, D:1) a +0 dagger (21, -38, D:1) a +0 short sword a kobold corpse (skeletalised by now) (22, -18, D:1) a +0 club a goblin corpse (skeletalised by now) (24, -21, D:1) a jackal skeleton a hobgoblin skeleton a jackal skeleton (26, -14, D:1) 5 poisoned darts (27, -22, D:1) a +0 leather armour (28, -42, D:1) a jackal corpse (skeletalised by now) (31, -8, D:1) a +0 dagger (33, -42, D:1) a ball python corpse (skeletalised by now) (43, -41, D:1) a +0 hand axe (50, -45, D:1) a +0 dagger (50, -44, D:1) a +0 whip (50, -28, D:1) a +0 ring mail (60, -25, D:1) a +0 plate armour Level 2 of the Dungeon (0, 0, D:2) a +0 whip (8, 10, D:2) a +0 hand axe (9, 7, D:2) an adder corpse (skeletalised by now) (25, 20, D:2) a +0 sling (26, 23, D:2) a bat skeleton (30, 22, D:2) a rat skeleton (31, 21, D:2) a ball python skeleton (45, 2, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet of Divine Intervention {+Blink Regen+ MP+8 Stlth+} (6360 gold) [amulet of regeneration] +Blink: It lets you blink. Regen+: It increases your rate of health regeneration. MP+8: It affects your magic capacity (+8). Stlth+: It makes you more stealthy. the medusa talisman of Ru's Respect {rC+ Dex+2} (4370 gold) [medusa talisman] rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). the ring of Horett {rElec rC- Str+9 Int+4} (5770 gold) [ring of strength] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str+9: It affects your strength (+9). Int+4: It affects your intelligence (+4). the +6 ring mail of the Dozen Mashing Wars {*Slow rPois Int+5} (5010 gold) *Slow: It may slow you when you take damage. rPois: It protects you from poison. Int+5: It affects your intelligence (+5). It cannot be enchanted further. the ring "Isemm" {rF+ rC++ Str-5 Int-3 SInv} (3690 gold) [ring of protection from fire] rF+: It protects you from fire. rC++: It greatly protects you from cold. Str-5: It affects your strength (-5). Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. the +2 robe of Misanthropy {Fly rPois rF- rC+} (2420 gold) Fly: It grants you flight. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. It cannot be enchanted further. the +0 pair of boots "Ufablos" {rCorr SInv} (2130 gold) rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. the +4 hand axe of Mipas {vamp, Dex+2} (4020 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +2 ring mail of Wisdom {*Corrode Dex+5 SInv} (3010 gold) *Corrode: It may corrode you when you take damage. Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. It cannot be enchanted further. the cold staff "Siyrypt" {rC++ Stlth+ Ice Alch} (4740 gold) [staff of cold] rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. the +3 hand axe of Ydemic {sunder, Fly Dex+3} (3340 gold) Fly: It grants you flight. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the ring "Limp" {rN+ rCorr Dex+3} (3750 gold) [ring of resist corrosion] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). the +2 robe of the Bard {rPois rF+ Str+2} (3330 gold) rPois: It protects you from poison. rF+: It protects you from fire. Str+2: It affects your strength (+2). It cannot be enchanted further. the +6 sling of Foolhardiness {heavy, ^Fragile Will+ rCorr SInv} (4950 gold) ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. a +0 dagger of speed (800 gold) the +6 spear of Animal Spirits {flame, rF+ Dex+2} (5360 gold) rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the ring of the Zankallala {Will++ Slay+2 SInv} (4440 gold) [ring of see invisible] Will++: It greatly increases your willpower. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. the +8 mace "Zuosk" {antimagic, Str+6} (6860 gold) Str+6: It affects your strength (+6). It cannot be enchanted further. the hive talisman of Courage {rC+++ rCorr Int-4 Stlth-} (15450 gold) [hive talisman] rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). Stlth-: It makes you less stealthy. the +6 short sword of Spite {freeze, rF+ SInv} (5360 gold) rF+: It protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. [Shop] Noqimul's Distillery (Shop contents are unknown) (0, 0, D:3) a +0 dagger (1, 6, D:3) a +0 dagger (10, 4, D:3) a +0 short sword (22, -2, D:3) a jackal skeleton (25, -9, D:3) a jackal corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (25, -8, D:3) a +3 whip a kobold corpse (skeletalised by now) (25, -7, D:3) a jackal corpse (skeletalised by now) (26, -6, D:3) a jackal corpse (skeletalised by now) (31, -23, D:3) a rat corpse (skeletalised by now)