Dungeon Crawl Stone Soup version 0.35-a0-1009-g84f4f25784 (webtiles) character file. Game seed: 2455041422330888300 56 JaegerPls the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Sept 10, 2026. Slain by a gnoll ... wielding a +1 flail of protection (8 damage) ... on level 2 of the Dungeon. The game lasted 00:03:10 (1220 turns). JaegerPls the Conjurer (Deep Elf Conjurer) Turns: 1220, Time: 00:03:11 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 69% Magic: 9/10 EV: 12 Int: 24 God: Gold: 59 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) c - +2 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons c - a +2 dagger of venom (weapon) Missiles b - 5 poisoned darts d - 5 atropa-tipped darts Armour a - a +0 robe (worn) Talismans e - a quill talisman Scrolls b - a scroll of blinking Potions j - a potion of lignification {unknown} d - 2 potions of heal wounds {unknown} f - a potion of invisibility {unknown} k - 2 potions of haste {unknown} Baubles g - 2 flux baubles Skills: + Level 1.0 Armour + Level 3.1 Dodging - Level 3.0 Stealth + Level 3.6 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 8% N/A 16% 2 Fulminant Prism Conj/Alch 7% 3d6 36% 4 Iskenderun's Battlesphe Conj/Frge 15% 2d8 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Alistair's Intoxication Alch 2% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +1 flail of protection (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +1 flail of protection (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +1 flail of protection. The gnoll attacks as it pursues you! The gnoll closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +1 flail of protection (almost dead, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is almost dead. The gnoll hits you with a +1 flail of protection! The gnoll attacks as it pursues you! The gnoll closely misses you. Magic courses through your body. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +1 flail of protection (almost dead, 88% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll but does no damage. The gnoll is almost dead. The searing ray hits the kobold. You kill the kobold! The searing ray hits the adder! The adder is severely wounded. (Press . to maintain the ray.) The gnoll hits you with a +1 flail of protection! You die... #.#.......#.#.##.# #..†.....##.#....# #...........###### ##.......#### #.......# #.......# #.......# #<......# #....@..# #....ğ..# #....)..# #####.### . #S# .. #j# ... #g# ... #.# . .. #.# You could see a gnoll, an adder, an endoplasm and a hobgoblin. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) 3 quokkas (D:1) 5 ball pythons (D:1) 5 endoplasms 3 frilled lizards (D:1) 4 goblins 9 kobolds 5 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JaegerPls the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 164 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 1094 | D:2 | Learned a level 2 spell: Searing Ray 1112 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 1202 | D:2 | Reached skill level 1 in Armour 1220 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_loops_corners D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Armour | 1 | 1.0 Dodging | 3 | 3.1 Spellcasting | | 3.6 Conjurations | | 4.8 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Dagger || 1 Cast: Magic Dart || 60 Searing Ray || 2 Drink: Magic || 1 Read: Fear || 1 Blinking || 1 Fog || 1 Butterflies || 1 Stab: Sleeping || 1 Armour: Robe || 7 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1220 | 1177 | 43 | 0 | 1036 | 2 | 610.0 | Dungeon | 1220 | 1177 | 43 | 0 | 1036 | 2 | 610.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1075 daAuts D:2: 144 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+