JaegerPls Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (3, -29, D:1) a bat corpse (skeletalised by now) (7, -8, D:1) a +0 dagger a stone (13, 23, D:1) a rat corpse (skeletalised by now) (19, -16, D:1) 3 boomerangs (31, -6, D:1) a +0 club a goblin skeleton (32, -6, D:1) a +0 short sword 3 stones a kobold skeleton (33, 32, D:1) a +0 short sword a kobold skeleton (34, 18, D:1) a rat skeleton (45, -18, D:1) a frilled lizard skeleton (45, -5, D:1) a +0 whip (46, 4, D:1) a +0 dagger (53, 7, D:1) a +0 dagger (57, -17, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 robe (8, 8, D:2) a hobgoblin skeleton (20, 25, D:2) a +0 dagger 3 stones a kobold skeleton (26, 8, D:2) a +0 dagger a goblin skeleton (27, -21, D:2) a +0 short sword (29, -14, D:2) a hobgoblin skeleton (29, 11, D:2) a hobgoblin skeleton (30, -6, D:2) a +0 scythe a +0 robe the human skeleton of Sigmund (38, 17, D:2) a jackal skeleton (39, -9, D:2) a +0 club (42, 19, D:2) a bat skeleton (43, -27, D:2) a ball python skeleton (46, -6, D:2) a ball python skeleton Level 3 of the Dungeon [Shop] Anaoh's Antique Weapon Shoppe a +0 dagger (60 gold) a +2 heavy war axe (549 gold) the +9 quick blade of Xuxuh {freeze, Will+} (3054 gold) Will+: It increases your willpower. It cannot be enchanted further. a +0 rapier (165 gold) a +0 dire flail (150 gold) a +3 hand axe of draining (672 gold) a +0 lajatang (450 gold) a +0 spear (90 gold) a +2 short sword of freezing (522 gold) a +0 spear (90 gold) (0, 0, D:3) a +0 ring mail (0, 1, D:3) a +0 sling (2, -2, D:3) a ball python corpse (skeletalised by now) (4, -3, D:3) an adder corpse (skeletalised by now) (6, 22, D:3) a quokka skeleton (8, 21, D:3) a +0 short sword (14, 22, D:3) a ball python skeleton (16, -15, D:3) the +9 dagger of Trauma {freeze, rCorr Dex+2} rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (17, -18, D:3) a +0 club (21, 8, D:3) a +0 dagger (22, 8, D:3) a +0 dagger (27, 3, D:3) a +0 whip a stone a kobold corpse (skeletalised by now) (29, 3, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (31, 2, D:3) a +0 whip a +0 ring mail an orc corpse (skeletalised by now) (32, -6, D:3) a +0 trident a +0 chain mail (34, 4, D:3) a +0 hand axe an orc corpse (skeletalised by now) (35, 23, D:3) a +0 club a goblin skeleton (36, 22, D:3) a frilled lizard skeleton (41, -9, D:3) a +0 dagger (43, -2, D:3) a rat corpse (skeletalised by now) (43, 16, D:3) a +0 plate armour (43, 21, D:3) a parchment of Construct Spike Launcher (47, -15, D:3) a +0 war axe (49, -6, D:3) a hobgoblin corpse (skeletalised by now) (49, -2, D:3) a +0 dagger (49, 6, D:3) a +0 whip a kobold corpse (skeletalised by now) (50, -16, D:3) a frilled lizard corpse (skeletalised by now) (52, -7, D:3) a +1 leather armour of willpower a +0 dagger an orc corpse (skeletalised by now) Level 4 of the Dungeon (5, 1, D:4) a quokka skeleton (15, 1, D:4) a +0 whip (17, 6, D:4) a +0 falchion (19, -6, D:4) a quokka skeleton (19, 20, D:4) a river rat skeleton (27, -6, D:4) a +0 spear (28, -6, D:4) a +0 leather armour a +0 spear a gnoll corpse (skeletalised by now) (30, -7, D:4) a +0 whip a gnoll corpse (skeletalised by now) (35, -3, D:4) a hobgoblin skeleton (37, 6, D:4) a +0 club (42, 27, D:4) an iguana corpse (skeletalised by now) (42, 28, D:4) a +0 short sword a kobold corpse (skeletalised by now) (42, 29, D:4) a quokka corpse (skeletalised by now) (45, -3, D:4) a jackal skeleton (46, -4, D:4) a jackal skeleton (55, -10, D:4) a +0 falchion a +0 leather armour a +0 dagger a +0 robe (55, -9, D:4) a +0 mace a +0 whip Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (3, 56, D:5) a +0 short sword a +0 chain mail an orc corpse (skeletalised by now) (11, -3, D:5) a book of Debilitation (17, 46, D:5) an iguana corpse (skeletalised by now) (17, 52, D:5) a +0 morningstar a +0 ring mail an orc corpse (skeletalised by now) (30, 59, D:5) an adder corpse (skeletalised by now) (35, 31, D:5) a +0 leather armour (36, 11, D:5) a +0 short sword (40, 1, D:5) 3 large rocks (46, 46, D:5) a hound skeleton (50, 7, D:5) a +0 dagger a +0 ring mail (51, 15, D:5) an iguana corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) a +0 giant spiked club an ogre corpse (skeletalised by now) (3, -13, D:6) a +0 robe (4, -7, D:6) an adder corpse (skeletalised by now) (4, -6, D:6) a +0 long sword (19, 15, D:6) a +0 club (20, 14, D:6) a +0 whip (20, 15, D:6) a +0 dagger of venom a +0 dagger 9 stones a kobold corpse (skeletalised by now) (20, 16, D:6) a +0 short sword a kobold corpse (skeletalised by now) (20, 17, D:6) a +0 club a kobold corpse (skeletalised by now) (22, 14, D:6) a +0 whip (24, -20, D:6) a +0 arbalest (30, -4, D:6) an iguana corpse (skeletalised by now) (37, -17, D:6) a +0 quarterstaff (37, 30, D:6) a +0 scale mail (39, -16, D:6) a +0 spear (41, -4, D:6) a +0 club a +0 flail a gnoll corpse (skeletalised by now) (42, -4, D:6) a +0 spear (43, -4, D:6) a +0 club a +0 ring mail a +0 flail an orc corpse (skeletalised by now) a gnoll corpse (skeletalised by now) Level 7 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 leather armour of Fashionability {rF+ Str+4 Int+5} (3990 gold) rF+: It protects you from fire. Str+4: It affects your strength (+4). Int+5: It affects your intelligence (+5). It cannot be enchanted further. the +10 dagger of the Sea {venom, rF+ SInv} (7060 gold) rF+: It protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. the +1 leather armour of Evolution {rF+ MP+5} (3150 gold) rF+: It protects you from fire. MP+5: It affects your magic capacity (+5). It cannot be enchanted further. the +0 mace "Qingock" {pain, rC+ Will+} (2710 gold) rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. the spider talisman "Qiqoh" {rPois Int-3 Dex+2 Slay+4} (5690 gold) [spider talisman] rPois: It protects you from poison. Int-3: It affects your intelligence (-3). Dex+2: It affects your dexterity (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the +1 pair of gloves of the Furies {rC+} (2350 gold) rC+: It protects you from cold. It cannot be enchanted further. the ring "Muno" {^Drain Fly rPois rF+ Int+2 Dex+4} (4270 gold) [ring of flight] ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rPois: It protects you from poison. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). the +1 robe "Ciuschuv" {^Contam rElec rCorr Stlth+} (2270 gold) ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +2 robe of the Fisher {^Drain Str+3 Dex+4} (2700 gold) ^Drain: It drains your maximum health when unequipped. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +0 leather armour "Ymav" {Int+2} (1320 gold) Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +1 robe of Spaghetti {+Blink rN+ Str-3 Slay+3} (3040 gold) +Blink: It lets you blink. rN+: It protects you from negative energy. Str-3: It affects your strength (-3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. a +0 war axe of electrocution (1070 gold) the +10 plate armour "Foffoj Ajurr" {Dex+2} (7920 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the dragon-coil talisman of the Hot Ocelot {Will+ Str+7} (13040 gold) [dragon-coil talisman] Will+: It increases your willpower. Str+7: It affects your strength (+7). the lupine talisman of the Little Devil {rF- Str+3 Stlth+} (3450 gold) [lupine talisman] rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. the +1 leather armour of Starshine {*Corrode Dex+6 SInv} (2520 gold) *Corrode: It may corrode you when you take damage. Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. It cannot be enchanted further. the +3 leather armour of Koles {Str+2} (2820 gold) Str+2: It affects your strength (+2). It cannot be enchanted further. the scarf of Duixoum {Repulsion, rElec rC+ Str-2 SInv} (3100 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. Str-2: It affects your strength (-2). SInv: It lets you see invisible. the conjuration staff of Arrival {Dex+3 Conj} (3830 gold) [staff of conjuration] Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. the +5 dagger of Compound Interest {pain, rF+ Int+3} (5030 gold) rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (0, 0, D:7) a +0 club an orc corpse (skeletalised by now) (1, -1, D:7) a +0 arbalest a +0 war axe a +0 chain mail an orc corpse (skeletalised by now) (3, -3, D:7) a +0 short sword (3, -1, D:7) a +1 hand axe of electrocution a +0 leather armour a +0 short sword an orc corpse (skeletalised by now) (4, -1, D:7) a +0 trident a +0 leather armour (8, 8, D:7) a +0 dagger (8, 26, D:7) a +0 dagger of protection (10, 22, D:7) a +3 trident (10, 24, D:7) a +0 short sword a kobold corpse (skeletalised by now) (10, 25, D:7) a +0 club a kobold corpse (skeletalised by now) (11, 26, D:7) a +0 whip (15, 28, D:7) a +0 dagger (27, -20, D:7) a parchment of Soul Splinter (32, 8, D:7) a +0 robe a +0 glaive (36, -9, D:7) a howler monkey skeleton (39, -2, D:7) a +0 leather armour (47, 1, D:7) a +1 quarterstaff of draining a +0 sling a +0 leather armour the human corpse of Joseph (skeletalised by now) (50, 20, D:7) a +0 hand axe a +0 ring mail an orc skeleton (62, 6, D:7) a parchment of Swiftness Level 8 of the Dungeon (0, 0, D:8) a +0 dagger a +0 robe (10, -8, D:8) a +0 war axe (11, 23, D:8) a water moccasin corpse (skeletalised by now) (12, 25, D:8) a +0 club (14, 25, D:8) a howler monkey corpse (skeletalised by now) (17, -1, D:8) a +0 robe (23, 5, D:8) a parchment of Ensorcelled Hibernation (24, 6, D:8) a +0 shortbow (25, -6, D:8) a parchment of Summon Mana Viper (26, 7, D:8) a +0 whip a gnoll skeleton (27, 9, D:8) a +0 spear a gnoll skeleton (27, 10, D:8) a +0 club a +0 chain mail a +0 club a gnoll skeleton a gnoll skeleton (33, 7, D:8) a +3 trident a +0 robe (34, 10, D:8) a +0 battleaxe a +0 robe (36, 12, D:8) a +1 long sword a +0 robe (36, 19, D:8) a +0 spear a +0 robe (47, -5, D:8) a +0 kite shield Level 9 of the Dungeon [Shop] Kelydaar's General Store 6 poisoned darts (43 gold) a scroll of teleportation (36 gold) a scroll of amnesia (unknown) (48 gold) a scroll of revelation (90 gold) a lightning rod (4/4) (480 gold) 2 scrolls of poison (96 gold) a +0 long sword (42 gold) a scroll of identify (24 gold) a parchment of Disjunction (501 gold) [Shop] Wasun's Specific Store a +7 dagger of freezing (568 gold) (0, 0, D:9) a +0 heavy trident (9, -9, D:9) a +0 giant club a +0 giant club (20, -10, D:9) a +0 pair of gloves (24, 9, D:9) a +0 scimitar of flaming a +6 ring of strength (33, -12, D:9) a +1 whip of electrocution a +0 robe the kobold skeleton of Pikel (34, -14, D:9) a +1 orcbow of flaming a centaur skeleton (34, 22, D:9) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (38, 22, D:9) a +0 dagger a +0 robe (41, 21, D:9) a +4 halberd of freezing a +0 robe (42, 21, D:9) a +0 dagger a +0 robe (42, 22, D:9) a +0 dagger a +0 robe an orc corpse (skeletalised by now) Level 10 of the Dungeon (0, 0, D:10) a +0 ring mail (5, 8, D:10) a +0 mace (6, -9, D:10) a +0 plate armour (6, 13, D:10) a +0 scale mail (8, -10, D:10) a +0 dagger a +0 robe a kobold skeleton (19, 0, D:10) a +0 troll leather armour a troll corpse (skeletalised by now) (19, 4, D:10) 21 gold pieces a +0 shortbow a +0 trident (20, 0, D:10) a +2 vampiric dagger (22, 6, D:10) 46 gold pieces a +0 whip a +0 robe (23, 6, D:10) a +0 dagger a +0 robe (24, -5, D:10) 6 large rocks (24, 9, D:10) an acid dragon skeleton (24, 10, D:10) a +0 morningstar a +0 short sword a +0 plate armour (26, 6, D:10) a +0 orcbow a centaur corpse (27, 21, D:10) a parchment of Call Imp