Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 6229566713446053962 23 Janseli the Magician (level 3, -3/25 HPs) Began as a Djinni Hedge Wizard on Sept 26, 2026. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 2 of the Dungeon. The game lasted 00:06:20 (926 turns). Janseli the Magician (Djinni Hedge Wizard) Turns: 926, Time: 00:06:20 Health: -3/25 AC: 2 Str: 9 XL: 3 Next: 10% Gold: 11 EV: 11 Int: 17 God: SH: 0 Dex: 12 rFire + + . (33%) f - +1 short sword (elec) rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) c - melded +0 hat rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn d - quill talisman %: infuse magic (-4 HP) @: quill-form, flying A: quills, flying, sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons f - a +1 short sword of electrocution (weapon) Armour b - a +0 robe (worn) c - a +0 hat (melded) Jewellery e - a ring of magical power Talismans d - a quill talisman (worn) Skills: + Level 2.2 Dodging + Level 1.8 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Forgecraft + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Blink Tloc 30% N/A 5% 2 c - Call Imp Summ 30% N/A 5% 2 d - Grave Claw Necr 30% 2d9 5% 2 e - Mephitic Cloud Conj/Alch/Air 15% N/A 11% 3 f - Shock Conj/Air 60% 1d6 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. You are flying. Your auxiliary armour is melded. You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Shock wells up from within. Spell assigned to 'f'. Casting: Grave Claw (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (ally target, 75% to hit) The zap hits the gnoll. The gnoll is lightly wounded. The zap misses the gnoll. Your cerulean imp barely misses the gnoll. The ribbon worm completely misses your cerulean imp. The gnoll misses your cerulean imp. The gnoll hits you with a +0 club. Your cerulean imp hits the gnoll but does no damage. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 5% risk of failure) (1/3 uses available) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 club You unleash the spiteful dead! The jagged bones skewer the gnoll! The gnoll is severely wounded. The gnoll is pinned in place! The last of your harvested death is exhausted. Your cerulean imp barely misses the gnoll. The gnoll hits you with a +0 flail. The gnoll attacks as it pursues you! The gnoll is struck by your quills. The gnoll hits you with a +0 club. Your cerulean imp hits the gnoll but does no damage. The gnoll attacks as it pursues you! The gnoll is struck by your quills. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You aren't carrying any potions. As you read the scroll labelled OTTAMA EDIU, it crumbles to dust. It is a scroll of identify. You don't currently have any unidentified items. The gnoll hits you with a +0 club. You die... ............# # #..........# #..#..........# j.............# #.