Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-a0-2050-g53a7e0a32d Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 6635943736369965826, deterministic pregen: 1 Command line: /usr/games/crawl-git-53a7e0a32d -name Jantzenx -rc /dgldir/rcfiles/crawl-git/Jantzenx.rc -macro /dgldir/rcfiles/crawl-git/Jantzenx.macro -morgue /dgldir/morgue/Jantzenx/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/Jantzenx:2026-01-19.14:11:08.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-git-53a7e0a32d(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5e2167090e3e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-53a7e0a32d(_Z13do_crash_dumpv+0x43a) [0x5e216709f07a]: do_crash_dump() /usr/games/crawl-git-53a7e0a32d(_Z20crash_signal_handleri+0x1fa) [0x5e216709131a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x42910) [0x7c53c0642910]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11b) [0x7c53c069999b]: /lib/x86_64-linux-gnu/libc.so.6(raise+0x16) [0x7c53c0642866]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xd7) [0x7c53c06268b7]: /lib/x86_64-linux-gnu/libc.so.6(+0x27750) [0x7c53c0627750]: /lib/x86_64-linux-gnu/libc.so.6(+0xa3c67) [0x7c53c06a3c67]: /lib/x86_64-linux-gnu/libc.so.6(+0xa5c5c) [0x7c53c06a5c5c]: /lib/x86_64-linux-gnu/libc.so.6(free+0x73) [0x7c53c06a87f3]: /usr/games/crawl-git-53a7e0a32d(+0xce7441) [0x5e2167884441]: /usr/games/crawl-git-53a7e0a32d(+0xcd8a49) [0x5e2167875a49]: /usr/games/crawl-git-53a7e0a32d(+0xcd5db9) [0x5e2167872db9]: /usr/games/crawl-git-53a7e0a32d(+0xcd81a6) [0x5e21678751a6]: /usr/games/crawl-git-53a7e0a32d(+0xcdde96) [0x5e216787ae96]: /usr/games/crawl-git-53a7e0a32d(_ZN4CLua5closeEv+0xbe) [0x5e2167077f6e]: CLua::close() /usr/games/crawl-git-53a7e0a32d(+0x2f4786) [0x5e2166e91786]: /usr/games/crawl-git-53a7e0a32d(+0x2f774f) [0x5e2166e9474f]: /lib/x86_64-linux-gnu/libc.so.6(+0x280d0) [0x7c53c06280d0]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x89) [0x7c53c0628189]: /usr/games/crawl-git-53a7e0a32d(_start+0x25) [0x5e2166fc3435]: Trying to run gdb. GNU gdb (Ubuntu 14.0.50.20230907-0ubuntu1) 14.0.50.20230907-git Copyright (C) 2023 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007c53c070fbf7 in __GI___wait4 (pid=2489905, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007c53c070fbf7 in __GI___wait4 (pid=2489905, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005e21670914ec in call_gdb (file=0x7c53c07ff6c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2489461\000\000\000\000\000" #2 0x00005e216709f098 in do_crash_dump () at dbg-asrt.cc:673 t = 1768832262 dir = "/dgldir/morgue/Jantzenx/" name = "/dgldir/morgue/Jantzenx/crash-Jantzenx-20260119-141742.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7c53c07ff6c0 <_IO_2_1_stderr_> #3 0x00005e216709131a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {18446744073709551464}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x00007c53c0642866 in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x00007c53c06268b7 in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {103497585937040, 0, 103497582501088, 103497585937392, 103497563838320, 0, 0, 65535, 103497582495576, 0, 0, 103497582495672, 103497582495576, 136699161423872, 103497563839076, 0}}, sa_flags = 0, sa_restorer = 0x10} #10 0x00007c53c0627750 in __libc_message (fmt=fmt@entry=0x7c53c07c3b34 "%s\n") at ../sysdeps/posix/libc_fatal.c:150 ap = {{gp_offset = 16, fp_offset = 24097, overflow_arg_area = 0x7ffcd99f9df0, reg_save_area = 0x7ffcd99f9d80}} fd = 2 list = nlist = cp = #11 0x00007c53c06a3c67 in malloc_printerr (str=str@entry=0x7c53c07c6a40 "double free or corruption (!prev)") at ./malloc/malloc.c:5765 No locals. #12 0x00007c53c06a5c5c in _int_free_merge_chunk (av=0x7c53c07feca0 , p=0x5e2168d85f90, size=256) at ./malloc/malloc.c:4672 nextchunk = 0x5e2168d86090 nextsize = #13 0x00007c53c06a87f3 in __GI___libc_free (mem=) at ./malloc/malloc.c:3391 ar_ptr = p = err = 2 #14 0x00005e2167884441 in l_alloc () No symbol table info available. #15 0x00005e2167875a49 in luaM_free_ () No symbol table info available. #16 0x00005e2167872db9 in luaF_freeproto () No symbol table info available. #17 0x00005e21678751a6 in luaC_freeallobjects () No symbol table info available. #18 0x00005e216787ae96 in close_state () No symbol table info available. #19 0x00005e2167077f6e in CLua::close (this=0x5e2167f44b40 ) at clua.cc:84 slisteners = #20 0x00005e2166e91786 in _reset_game () at main.cc:355 No locals. #21 0x00005e2166e9474f in _launch_game_loop () at main.cc:403 ge = @0x5e2168e425f0: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #22 main (argc=13, argv=0x7ffcd9a05218) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }}} [Inferior 1 (process 2489461) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-53a7e0a32d/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-53a7e0a32d/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-53a7e0a32d/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson2_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< This lesson will teach you about monsters and fighting. First, we need a weapon! Go and grab the one lying over there. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a quarterstaff. Found a staircase leading out of the dungeon. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. b - a +0 quarterstaff b - a +0 quarterstaff (weapon) You open the door. You encounter a training dummy. It is wielding a +0 whip. To attack a monster with your bare hands or wielded weapon, simply walk into it. There is an open door here. The helpless training dummy fails to defend itself. You hit the training dummy. The training dummy is heavily damaged. The training dummy hits you with a +0 whip. You sock the training dummy! You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. You see here a +0 whip. Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. You start resting. HP restored. You open the door. You encounter a rat. The rat squeaks loudly. There is an open door here. You closely miss the rat. The rat bites you. You closely miss the rat. The rat barely misses you. You hit the rat. The rat is severely wounded. The rat closely misses you. The rat bites you but does no damage. You sock the rat! You kill the rat! You open the door. You encounter 3 rats. The rat squeaks loudly. x2 Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door here. You sock the rat! You kill the rat! The rat squeaks loudly. The rat bites you. Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door here. You hit the rat. You kill the rat! You hit the rat. You kill the rat! There is an open door here. You see here a rat corpse. You see here a rat corpse. Examine these monsters (by pressing [x] to enter examine mode, and then [+] to cycle through nearby monsters) and compare their descriptions (by pressing [v] while selecting them in examine mode) to find out which of these cages is safer to fight through. You encounter a wyvern and a jackal. Press: ? - help, v - describe, . - travel The floor. The jackal barks! Found a stone staircase leading down. You open the door. The jackal closely misses you. You sock the jackal! You kill the jackal! There is an open door, spattered with blood here. You see here a jackal corpse. As you open the door, it creaks loudly! There is an open door here. The wyvern hisses angrily. The wyvern leaves your sight. Remember, you can rest up with [5]. Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. You climb downwards. Remember: You can reread old messages with [Ctrl-P]. Found 10 boomerangs. There is a stone staircase leading up here. Press: ? - help, v - describe, . - travel, g - get item Item here: 10 boomerangs. The floor. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You see here 10 boomerangs. c - 10 boomerangs Okay, then. You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang hits the training dummy but does no damage. The training dummy throws a stone. The stone hits you. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Remember, you can rest up with [5]. You start waiting. Done waiting. Remember that you can autoexplore using [o]. Found a shortbow. Pick up this shortbow and wield it with [e]. You see here a +0 shortbow. d - a +0 shortbow Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. You encounter a worm. Hit: b) +0 quarterstaff Press: ? - help, Dir - move target Aim: a training dummy, quivering stones (dormant, 98% to hit) Your weapon can't reach that far! Okay, then. You unwield your +0 quarterstaff. d - a +0 shortbow (weapon) Fire: d) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a training dummy, quivering stones (dormant, 98% to hit) You shoot an arrow. The arrow hits the training dummy but does no damage. The training dummy throws a stone. The stone hits you but does no damage. Fire: d) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You shoot an arrow. The arrow hits the training dummy. You destroy the training dummy! Your Stealth skill increases to level 1! One of your skills just reached a milestone. The skills you use are automatically trained whenever you gain experience, by killing monsters. By default, experience goes to skills you actively use. To view or manage your skills, type m. Fire: d) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (78% to hit) You shoot an arrow. The arrow hits worm. Worm is lightly wounded. Fire: d) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (78% to hit) You shoot an arrow. The arrow hits worm! Worm is moderately wounded. Fire: d) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (moderately wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is heavily wounded. Fire: d) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (heavily wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is severely wounded. Fire: d) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (severely wounded, 78% to hit) You shoot an arrow. The arrow hits worm but does no damage. Worm is severely wounded. Fire: d) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (heavily wounded, 78% to hit) You shoot an arrow. The arrow hits worm! Worm is almost dead. Fire: d) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (almost dead, 78% to hit) You shoot an arrow. The arrow hits worm. You kill worm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 Remember, you can rest up with [5]. You start waiting. Done waiting. Find the exit! Remember that you can autoexplore using [o]. You encounter a rat. You encounter a rat. The rat squeaks loudly. Fire: d) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow hits the rat but does no damage. Fire: d) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (thin mist, 58% to hit) You shoot an arrow. The arrow hits the rat. The rat is heavily wounded. The rat squeaks loudly. Fire: d) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (heavily wounded, 58% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! Fire: d) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow barely misses the rat. You unwield your +0 shortbow. b - a +0 quarterstaff (weapon) The rat misses you. You hit the rat. The rat is heavily wounded. The rat bites you. x2 You hit the rat. You kill the rat! HP restored. You encounter a rat. You unwield your +0 quarterstaff. d - a +0 shortbow (weapon) The rat squeaks loudly. You hear a loud squeak. Fire: d) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow barely misses the rat. Fire: d) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow hits the rat. The rat is moderately wounded. You encounter a rat. Fire: d) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (moderately wounded, 58% to hit) You shoot an arrow. The arrow barely misses the rat. x2 Fire: d) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow closely misses the rat. The rat bites you. You unwield your +0 shortbow. b - a +0 quarterstaff (weapon) The rat bites you. You hit the rat. You kill the rat! The rat closely misses you. You see here a rat corpse. You thump the rat! You kill the rat! You see here a rat corpse. Found an exit from the tutorial. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. Found two exits from the tutorial. There is an exit from the tutorial here. notify_dgn_event: Lua error: ...wl-master/crawl-git-53a7e0a32d/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (41, 22) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-a0-2050-g53a7e0a32d) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Jantzenx] Species: Human Job: Fighter HP: 29/29; mods: 0/0 MP: 5/5; mod: 2 Stats: 18 8 12 Position: (41, 22), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 15 | 3 | 381 | 81/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 18 | 0 | 6 | 6/50 Ranged Weapons | X | 1 | 21 | 0 | 6 | 6/50 Throwing | X | 1 | 1 | 0 | 0 | 0/50 Armour | X | 1 | 11 | 3 | 392 | 92/200 Dodging | X | 1 | 2 | 0 | 0 | 0/50 Stealth | X | 1 | 29 | 1 | 62 | 20/84 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 3 | 2 | 164 | 14/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 34 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #1: +0 quarterstaff eq slot #2, inv slot #1: +0 quarterstaff(overflow) }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ### ###### ..#####.##..>### .....#.##.# #.>.## ..††#.#..### #@# ......#....## ##.# ...##.......###.## ....#.....####...# ♣♣........###....# ♣..........#....## ....§§§..##...### ....§§§.....### ....§§§.##### ######### dlua errors: ...wl-master/crawl-git-53a7e0a32d/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (41, 22) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.