Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-a0-2050-g53a7e0a32d Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 8685328925492068634, deterministic pregen: 1 Command line: /usr/games/crawl-git-53a7e0a32d -name Jantzenx -rc /dgldir/rcfiles/crawl-git/Jantzenx.rc -macro /dgldir/rcfiles/crawl-git/Jantzenx.macro -morgue /dgldir/morgue/Jantzenx/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/Jantzenx:2026-01-19.14:19:46.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-git-53a7e0a32d(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x57d222b74e3e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-53a7e0a32d(_Z13do_crash_dumpv+0x43a) [0x57d222b8307a]: do_crash_dump() /usr/games/crawl-git-53a7e0a32d(_Z20crash_signal_handleri+0x1fa) [0x57d222b7531a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x42910) [0x740cb2442910]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11b) [0x740cb249999b]: /lib/x86_64-linux-gnu/libc.so.6(raise+0x16) [0x740cb2442866]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xd7) [0x740cb24268b7]: /lib/x86_64-linux-gnu/libc.so.6(+0x27750) [0x740cb2427750]: /lib/x86_64-linux-gnu/libc.so.6(+0xa3c67) [0x740cb24a3c67]: /lib/x86_64-linux-gnu/libc.so.6(+0xa5c5c) [0x740cb24a5c5c]: /lib/x86_64-linux-gnu/libc.so.6(free+0x73) [0x740cb24a87f3]: /usr/games/crawl-git-53a7e0a32d(+0xce7441) [0x57d223368441]: /usr/games/crawl-git-53a7e0a32d(+0xcd8a49) [0x57d223359a49]: /usr/games/crawl-git-53a7e0a32d(+0xcd5db9) [0x57d223356db9]: /usr/games/crawl-git-53a7e0a32d(+0xcd81a6) [0x57d2233591a6]: /usr/games/crawl-git-53a7e0a32d(+0xcdde96) [0x57d22335ee96]: /usr/games/crawl-git-53a7e0a32d(_ZN4CLua5closeEv+0xbe) [0x57d222b5bf6e]: CLua::close() /usr/games/crawl-git-53a7e0a32d(+0x2f4786) [0x57d222975786]: /usr/games/crawl-git-53a7e0a32d(+0x2f774f) [0x57d22297874f]: /lib/x86_64-linux-gnu/libc.so.6(+0x280d0) [0x740cb24280d0]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x89) [0x740cb2428189]: /usr/games/crawl-git-53a7e0a32d(_start+0x25) [0x57d222aa7435]: Trying to run gdb. GNU gdb (Ubuntu 14.0.50.20230907-0ubuntu1) 14.0.50.20230907-git Copyright (C) 2023 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000740cb250fbf7 in __GI___wait4 (pid=2490526, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000740cb250fbf7 in __GI___wait4 (pid=2490526, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000057d222b754ec in call_gdb (file=0x740cb25ff6c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2490113\000\000\000\000\000" #2 0x000057d222b83098 in do_crash_dump () at dbg-asrt.cc:673 t = 1768832994 dir = "/dgldir/morgue/Jantzenx/" name = "/dgldir/morgue/Jantzenx/crash-Jantzenx-20260119-142954.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x740cb25ff6c0 <_IO_2_1_stderr_> #3 0x000057d222b7531a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {18446744073709551464}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x0000740cb2442866 in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x0000740cb24268b7 in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {96560086567568, 0, 96560083131616, 96560086567920, 96560045447024, 0, 0, 65535, 96560083126104, 0, 0, 96560083126200, 96560083126104, 127597888901120, 96560045447780, 0}}, sa_flags = 0, sa_restorer = 0x10} #10 0x0000740cb2427750 in __libc_message (fmt=fmt@entry=0x740cb25c3b34 "%s\n") at ../sysdeps/posix/libc_fatal.c:150 ap = {{gp_offset = 16, fp_offset = 22482, overflow_arg_area = 0x7ffc5a1b0960, reg_save_area = 0x7ffc5a1b08f0}} fd = 2 list = nlist = cp = #11 0x0000740cb24a3c67 in malloc_printerr (str=str@entry=0x740cb25c6a40 "double free or corruption (!prev)") at ./malloc/malloc.c:5765 No locals. #12 0x0000740cb24a5c5c in _int_free_merge_chunk (av=0x740cb25feca0 , p=0x57d225a8df90, size=256) at ./malloc/malloc.c:4672 nextchunk = 0x57d225a8e090 nextsize = #13 0x0000740cb24a87f3 in __GI___libc_free (mem=) at ./malloc/malloc.c:3391 ar_ptr = p = err = 2 #14 0x000057d223368441 in l_alloc () No symbol table info available. #15 0x000057d223359a49 in luaM_free_ () No symbol table info available. #16 0x000057d223356db9 in luaF_freeproto () No symbol table info available. #17 0x000057d2233591a6 in luaC_freeallobjects () No symbol table info available. #18 0x000057d22335ee96 in close_state () No symbol table info available. #19 0x000057d222b5bf6e in CLua::close (this=0x57d223a28b40 ) at clua.cc:84 slisteners = #20 0x000057d222975786 in _reset_game () at main.cc:355 No locals. #21 0x000057d22297874f in _launch_game_loop () at main.cc:403 ge = @0x57d225e56e20: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #22 main (argc=13, argv=0x7ffc5a1bbd88) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }}} [Inferior 1 (process 2490113) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-53a7e0a32d/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-53a7e0a32d/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-53a7e0a32d/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 3 Level id: D:3 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 2 Level vaults: tutorial_lesson3_level3 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< In this lesson you're going to learn about items and how to use them. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a pair of boots. Found three staircases leading out of the dungeon. Pick up these boots with [,] and wear them with [e]. You see here a +0 pair of boots. b - a +0 pair of boots Okay, then. You start putting on your armour. You continue putting on your +0 pair of boots. x5 You finish putting on your +0 pair of boots. Found a scroll labelled BEXEZIMEGG. Some types of items, marked with a green frame, are picked up automatically as you step on them. Many items are unidentified when you find them. One way to find out what they do is to use them. Try reading this scroll with [r]. c - a scroll labelled BEXEZIMEGG As you read the scroll labelled BEXEZIMEGG, it dissolves into smoke. It was a scroll of fog. You open the door. Found a scroll labelled MUGHUPN XINUO. There is an open door here. You encounter a goblin. Autopickup does not work if there's a monster around. You can either pick up this scroll now with [,] or you can fight the nearby enemy and pick it up afterwards. You see here a scroll labelled MUGHUPN XINUO. c - a scroll labelled MUGHUPN XINUO The goblin shouts! You barely miss the goblin. You barely miss the goblin. The goblin barely misses you. You hit the goblin but do no damage. The goblin barely misses you. You hit the goblin. You kill the goblin! You open the door. Found a runed flail. There is an open door here. An item described as runed or glowing will always be enchanted, or have special properties, or both. Once you step on top of such an item, its properties will be revealed to you. You see here a +2 flail of venom. c - a +2 flail of venom Your +2 flail of venom begins to drip with poison! c - a +2 flail of venom (weapon) To view the description of your new weapon, find and select it in your inventory ([i]). Notice that all the item commands also work from the item description screens. Once you've successfully managed to poison a monster, it is sometimes best to retreat and let the poison do the work. Don't forget to retreat to heal too, if necessary. You open the door. You encounter a rat and 2 jackals. The jackal barks! You encounter a jackal. The rat leaves your sight. You encounter a jackal. You encounter a hobgoblin. There is an open door here. Once you've successfully managed to poison a monster, it is sometimes best to retreat and let the poison do the work. Don't forget to retreat to heal too, if necessary. The jackal barks! x2 The jackal bites you but does no damage. You encounter a rat. The jackal bites you. There is an open door here. You sock the jackal! You kill the jackal! The hobgoblin shouts! Once you've successfully managed to poison a monster, it is sometimes best to retreat and let the poison do the work. Don't forget to retreat to heal too, if necessary. You closely miss the jackal. The jackal closely misses you. x2 You barely miss the jackal. The jackal barely misses you. The jackal closely misses you. You hit the jackal. The jackal is poisoned. The jackal is heavily wounded. The rat squeaks loudly. The jackal bites you but does no damage. The jackal closely misses you. You kill the jackal! Once you've successfully managed to poison a monster, it is sometimes best to retreat and let the poison do the work. Don't forget to retreat to heal too, if necessary. The jackal barely misses you. The jackal bites you. You hit the jackal. You kill the jackal! The rat twitches its whiskers. The rat barely misses you. You hit the rat. The rat is poisoned. The rat is severely wounded. You kill the rat! The rat barely misses you. You barely miss the rat. The rat closely misses you. The rat barely misses you. You hit the rat. You kill the rat! You closely miss the hobgoblin. The hobgoblin closely misses you. You barely miss the hobgoblin. The hobgoblin misses you. The hobgoblin barely misses you. You closely miss the hobgoblin. The hobgoblin hits you. You completely miss the hobgoblin. The hobgoblin hits you. You hit the hobgoblin. You kill the hobgoblin! The jackal bites you but does no damage. You have reached level 2! You sock the jackal! You kill the jackal! You start resting. HP restored. Once you've successfully managed to poison a monster, it is sometimes best to retreat and let the poison do the work. Don't forget to retreat to heal too, if necessary. You see here a rat corpse. There is an open door here. You see here a jackal corpse. You see here a jackal corpse. Found two stone staircases leading down. Well fought! If necessary, rest up with [5], then continue downwards with [>]. There is a stone staircase leading down here. You climb downwards. If the many commands are too confusing, you can also look them up in the command help [?]. Rereading old messages with [Ctrl-P] is available as usual. There is a stone staircase leading up here. Traps can have a variety of unpleasant effects, such as alerting monsters or teleporting you into danger. Some traps are permanent and will always be revealed as part of the map, but other traps can be triggered by exploring new tiles, and won't exist after being triggered. If there's no way around, you'll have to trigger the trap and deal with the consequences. You hear a click... Luckily, nothing happens. There is a pressure plate here. Found a bubbling golden potion. Potions may provide vital healing or useful enchantments, but some have less desirable effects. You can quaff this potion with [q] to discover what it does. d - a bubbling golden potion It was a potion of curing. You feel better. You encounter a goblin. It is wielding a +0 sling, quivering stones and carrying a +0 dagger. The goblin shouts! The goblin shoots a sling bullet. The sling bullet hits you. The goblin shoots a sling bullet. The sling bullet barely misses you. The goblin throws a stone. The stone hits you but does no damage. A goblin is nearby! A goblin is nearby! The goblin shoots a sling bullet. The sling bullet barely misses you. The goblin shoots a sling bullet. The sling bullet hits you but does no damage. The goblin shoots a sling bullet. The sling bullet hits you but does no damage. The goblin shoots a sling bullet. The sling bullet hits you. The goblin unwields a +0 sling. The goblin wields a +0 dagger. The goblin barely misses you. You sock the goblin! You kill the goblin! Things that are here: a +0 dagger; a +0 sling; 30 stones There are a lot of items here. You choose what to pick up from a menu: press , to enter the pickup menu. To leave the menu, confirm your selection with Enter. Things that are here: a +0 dagger; a +0 sling; 30 stones Things that are here: a +0 dagger; a +0 sling; 30 stones d - a +0 dagger; e - a +0 sling; f - 30 stones You start resting. HP restored. You open the door. Found the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. There is an open door here. Items with unusual names are artefacts. Artefacts can have a number of special properties. Some unique artefacts (such as this cloak) are always identified and may have special properties that cannot be found anywhere else! Others are generated with a random selection of properties, and are unidentified until you step on top of them. Try equipping this cloak with [e]. You see here the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. You start putting on your armour. You continue putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. x5 You finish putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. You open the door. Found a wand of flame (9). There is an open door here. You can evoke a wand with [V]. a - a wand of flame (9) There are no items here. Hit: c) +2 flail (venom) Press: ? - help, Dir - move target Your weapon can't reach that far! Okay, then. You open the door. You encounter a gnoll. It is wielding a +0 spear. There is an open door here. Hit: c) +2 flail (venom) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 spear (62% to hit) Your weapon can't reach that far! Okay, then. Okay, then. Hit: c) +2 flail (venom) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 spear (62% to hit) Your weapon can't reach that far! Okay, then. Hit: c) +2 flail (venom) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 spear (62% to hit) Your weapon can't reach that far! Okay, then. The gnoll barely misses you. Hit: c) +2 flail (venom) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 spear (62% to hit) You hit the gnoll. The gnoll is poisoned. The gnoll is moderately wounded. The gnoll closely misses you. Hit: c) +2 flail (venom) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 spear (moderately wounded, very poisoned, 62% to hit) You sock the gnoll! You kill the gnoll! You see here a +0 spear. Found a wand of digging (15). A wand of digging can destroy rock walls. Use [x][v] to check wall types. d - a wand of digging (15) Press: ? - help, v - describe, . - travel A metal wall. Hit: c) +2 flail (venom) Press: ? - help, Dir - move target There's something in the way. Okay, then. Hit: c) +2 flail (venom) Press: ? - help, Dir - move target There's something in the way. Sorry, you're not good enough to have a special ability. Okay, then. Aiming: Dig Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line A rock wall. The rock shatters into small pieces. Found a thin jade amulet. Aiming: Dig Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Digging in that direction won't affect any walls. A crystal wall. Okay, then. Jewellery is put on with [e]. h - an amulet of faith You start putting on your amulet. You continue putting on your amulet of faith. x5 You finish putting on your amulet of faith. You feel a strange surge of divine interest. h - an amulet of faith (worn) You open the door. Found a stone staircase leading down. There is an open door here. This amulet would be very powerful if your character had a god to worship, but here and now, it's useless. You may want to drop it with [d]. Okay, then. This amulet would be very powerful if your character had a god to worship, but here and now, it's useless. You may want to drop it with [d]. Okay, then. Autopickup disabled for amulets of faith. You start removing your amulet. You continue removing your amulet of faith. x5 You finish removing your amulet of faith. You drop an amulet of faith. There is a stone staircase leading down here. Okay, then. You climb downwards. If the many commands are too confusing, you can also look them up in the command help [?]. Rereading old messages with [Ctrl-P] is available as usual. There is a stone staircase leading up here. Found 40 gold pieces. Gold can be spent in shops. It takes no inventory space and cannot be dropped. You now have 40 gold pieces. You enter the shallow water. Moving in this stuff is going to be slow. Shops offer a variety of items, but they don't buy items from anyone. Found Vuabunol's General Store. To enter this shop, press [<]. To buy items, select them with their hotkey, hit [Enter] and confirm with [y]es. You can switch to description mode with [!]. There is an entrance to Vuabunol's General Store here. c - a potion of curing Thank you for shopping at Vuabunol's General Store! To enter this shop, press [<]. To buy items, select them with their hotkey, hit [Enter] and confirm with [y]es. You can switch to description mode with [!]. There is an entrance to Vuabunol's General Store here. Remember, you can explore the level automatically with [o]. Found 220 gold pieces. You enter the shallow water. Moving in this stuff is going to be slow. Found an exit from the tutorial. You now have enough gold to do some serious shopping! The quickest way back to the shop is by searching for it. Type [Ctrl-F], and then enter “shop”. Select the result to start travelling. You now have 227 gold pieces (gained 220). Search for what [? for help]? shop You enter the shallow water. Moving in this stuff is going to be slow. Remember, you can explore the level automatically with [o]. To enter this shop, press [<]. To buy items, select them with their hotkey, hit [Enter] and confirm with [y]es. You can switch to description mode with [!]. There is an entrance to Vuabunol's General Store here. h - a ring of flight Thank you for shopping at Vuabunol's General Store! You fly up into the air. h - a ring of flight (worn) Flight will allow you to cross deep water or lava. Items that allow you to fly will activate automatically when worn. Remember, you can explore the level automatically with [o]. Well done! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. notify_dgn_event: Lua error: ...wl-master/crawl-git-53a7e0a32d/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (28, 43) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-a0-2050-g53a7e0a32d) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Jantzenx] Species: Human Job: Fighter HP: 24/24; mods: 0/0 MP: 4/4; mod: 2 Stats: 16 8 12 Position: (28, 43), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 23 | 3 | 385 | 85/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 24 | 0 | 43 | 43/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 19 | 3 | 315 | 15/200 Dodging | X | 1 | 4 | 0 | 22 | 22/50 Stealth | X | 1 | 24 | 0 | 27 | 27/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 6 | 2 | 154 | 4/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 35 Attributes: #12: 260 #13: 225 #22: 1 #49: 260 Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #6, inv slot #1: +0 pair of boots eq slot #1, inv slot #2: +2 flail of venom eq slot #8, inv slot #6: +1 cloak of Starlight {*Dazzle EV+4 Stlth--} eq slot #9, inv slot #7: ring of flight }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ♣♣..♣♣♣♣ ♣♣♣...♣..♣ ♣♣ ♣♣.......♣♣♣.♣♣ ♣♣.............♣♣ ♣..≈≈≈≈≈≈....♣..♣ ♣♣♣♣ ♣♣.≈≈≈≈≈≈≈≈~...♣♣♣♣≈≈≈≈ ♣≈≈≈≈≈≈≈≈≈≈≈~.~≈≈≈≈≈≈♣ ♣≈≈≈≈...≈≈≈≈≈~~~≈≈≈≈♣♣ ≈≈≈≈...@...≈≈≈~~~♣♣♣♣ ♣ ≈≈≈≈≈≈....≈≈≈≈....♣♣ ♣♣♣ ≈≈≈≈≈≈≈≈≈≈≈≈≈......♣♣♣.. ♣♣♣≈≈≈≈≈≈≈≈♣....♣♣♣...♣♣ ♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣ ♣♣♣♣♣ dlua errors: ...wl-master/crawl-git-53a7e0a32d/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (28, 43) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.