Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 7608678697960263154 1 Jargyarg the Apothecary (level 1, -3/15 HPs) Began as a Djinni Fire Elementalist on May 17, 2024. Frozen to death by an endoplasm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:01:10 (47 turns). Jargyarg the Apothecary (Djinni Fire Elementalist) Turns: 47, Time: 00:01:11 Health: -3/15 AC: 2 Str: 7 XL: 1 Next: 22% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles c - 6 silver javelins Armour a - a +0 robe (worn) Potions b - a potion of attraction {unknown} d - a potion of lignification {unknown} Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The bat closely misses you. The bat hits you but does no damage. The bat hits you but does no damage. You closely miss the bat. The bat hits you. The bat barely misses you. A quokka comes into view. The bat hits you. You miss the bat. The bat hits you but does no damage. The bat hits you. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Look: a bat You conjure some foxfire! The bat barely misses you. A ball python and a goblin come into view. The goblin shouts! You hear a shout! The kobold shouts! The foxfire hits the bat. The bat is severely wounded. The foxfire hits the bat. You kill the bat! The endoplasm freezes you. You are frozen. You feel a terrible chill! You hear a shout! The endoplasm attacks as it pursues you! The endoplasm barely misses you. A hobgoblin comes into view. The hobgoblin shouts! The endoplasm freezes you. You are frozen. Okay, then. Okay, then. Okay, then. You hit the endoplasm but do no damage. The quokka bites you. * * * LOW HITPOINT WARNING * * * The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The quokka bites you but does no damage. You hit the endoplasm but do no damage. The endoplasm misses you. The quokka misses you. You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... #.####.S....+ #...........# .....S......# #...........# #.g....g....# #...........### ##K†...... #. #Jr####### ##. #@## ...####.##### #.........# ## #.........# #≈# #.........# #≈≈##.........# #≈≈≈#.........# #≈≈≈≈........# #≈≈≈~~≈~~~...# You could see an endoplasm, a quokka, a hobgoblin and a kobold. Vanquished Creatures A bat (D:1) 1 creature vanquished. Vanquished Creatures (others) 2 foxfires (D:1) 2 creatures vanquished. Grand Total: 3 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jargyarg the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Jargyarg set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 47 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_river_ford, layout_basic, nicolae_ecumenical_snake_handling, serial_bayou_pond_a, chequers_serial_rivers_small_b, grunt_decor_cap, st_stairs_4 Action || total ---------------------------++------- Melee: Unarmed || 5 Cast: Foxfire || 1 Armour: Robe || 9 Dodge: Dodged || 6