Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 3848534925414923325 11 Jatzuli the Magician (level 2, -1/21 HPs) Began as a Djinni Conjurer on Feb 7, 2026. Slain by a hobgoblin (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:38 (780 turns). Jatzuli the Magician (Djinni Conjurer) Turns: 780, Time: 00:03:39 Health: -1/21 AC: 2 Str: 6 XL: 2 Next: 40% Gold: 31 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) c - +1 whip (pain) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, see invisible, persistent drain a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons b - a +0 rapier c - a +1 whip of pain (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} d - 2 scrolls of identify {unknown} e - a scroll of revelation {unknown} Potions j - a potion of haste {unknown} k - a potion of heal wounds {unknown} Skills: * Level 0.2 Fighting + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations + Level 3.7 Hexes + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations + Level 3.7 Forgecraft + Level 3.7 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 30% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You have supernaturally acute vision. (SInv) Your health recovers twice as slowly from being drained. Message History Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm barely misses you. The hobgoblin barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. * * * LOW HITPOINT WARNING * * * The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The hobgoblin closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * It was a potion of mutation. You feel extremely strange. Your vision sharpens. You begin to recover more slowly from draining effects. The hobgoblin hits you. You die... ............. ...........# ..........## ###..........# .......<..... ######........... ................# #.g@<....... ##.......... #........... #........... #..........# #..........# ...........# ###........## You could see a hobgoblin. Vanquished Creatures 2 endoplasms A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:1) A kobold (D:1) 2 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jatzuli the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Jatzuli set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 324 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 778 | D:2 | HP: 1/21 [hobgoblin (2)] 780 | D:2 | Gained mutation: You have supernaturally acute vision. | (SInv) [potion of mutation] 780 | D:2 | Gained mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 780 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_basic D:2: layout_rooms, hangedman_abyss_or_decor_lesser_grid Action || total ---------------------------++------- Attack: Normal || 22 Melee: Rapier || 17 Unarmed || 1 Whip || 4 Cast: Magic Dart || 17 Drink: Mutation || 1 Armour: Robe || 19 Dodge: Dodged || 24