Dungeon Crawl Stone Soup version 0.34.0-48-gc5ade0d5e9 (webtiles) character file. Game seed: 18028749703882746570 73 Jatzuli the Conjurer (level 4, 33/33 HPs) Began as a Draconian Conjurer on Mar 10, 2026. Quit the game on level 3 of the Dungeon on Mar 11, 2026. The game lasted 00:04:15 (2312 turns). Jatzuli the Conjurer (Draconian Conjurer) Turns: 2312, Time: 00:04:16 Health: 33/33 AC: 6 Str: 9 XL: 4 Next: 8% Magic: 1/8 EV: 11 Int: 21 God: Gold: 168 SH: 0 Dex: 9 Spells: 2/9 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) a - +0 pair of gloves {Infuse} rCorr . (100%) (no boots) SInv . c - amulet of regeneration Will ..... (no ring) Stlth ++ (no ring) HPRegen 1.05/turn MPRegen 0.11/turn %: infuse magic (1 MP) @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 168 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 pair of gloves of infusion (worn) Jewellery c - an amulet of regeneration (worn) Scrolls r - 2 scrolls of revelation f - a scroll of fear c - 2 scrolls of identify {unknown} k - 2 scrolls of immolation {unknown} l - a scroll of brand weapon {unknown} m - a scroll of teleportation {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of enchant armour {unknown} Potions g - a potion of magic d - 2 potions of brilliance {unknown} f - a potion of mutation {unknown} j - a potion of attraction {unknown} n - a potion of ambrosia {unknown} o - a potion of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.2 Spellcasting * Level 4.9 Conjurations + Level 0.0 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 6% 3d7 43% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 52% 2x1d6 4% 1 Mercury Arrow Conj/Alch 26% 2d7 7% 2 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 * Portals: Sewer: D:3 Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Unknown command. You hear the slow rusting of a drain nearby. Magic restored. Things that are here: an adder corpse; a hobgoblin corpse Found a falchion. You now have 168 gold pieces (gained 9). Found a glowing drain. You encounter a ribbon worm. You encounter a ribbon worm. You hear the slow rusting of a drain. You encounter a ribbon worm. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the ribbon worm. The ribbon worm is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the ribbon worm. The ribbon worm is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (lightly wounded, 92% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ribbon worm! You kill the ribbon worm! You finish channelling your searing ray. Saving game... please wait. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! Welcome back, Jatzuli the Draconian Conjurer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# .# #. ######.# .# ... ####..>##.# .# #.# †....#.##.##.###.# ####.....#..)##..## # ####.###.###...# # #.## ##.##...### # ..# ##.....~## # ### #.#..@~~## #.#..#~~### #?##..#~~# ###...#~~# #.....##†~# #..####∩~~# .... ~~w. ... ~~.~ ## #~w. You could see a ribbon worm. Vanquished Creatures 3 adders 2 ribbon worms 7 endoplasms 6 hobgoblins 5 jackals 2 quokkas (D:1) 4 ball pythons 5 bats 3 frilled lizards (D:1) 2 goblins (D:2) 4 kobolds 2 rats (D:1) A spectral kobold (D:1) 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jatzuli the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 460 | D:1 | Found a faded altar of an unknown god. 469 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 472 | D:1 | Learned a level 2 spell: Searing Ray 1245 | D:2 | Reached XP level 3. HP: 26/26 MP: 5/7 1266 | D:2 | Found Ogiavuri's Antique Scrolls. 2207 | D:3 | Reached XP level 4. HP: 33/33 MP: 0/8 2212 | D:3 | Learned a level 4 spell: Fulminant Prism 2296 | D:3 | Found a glowing drain. 2312 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_fibonacci_small, layout_basic, dreamdust_ecumenical_altar_drowned_temple, minmay_misc_feat_encased D:2: layout_basic, hangedman_decor_diamond_cutter, nicolae_shop_antique_consumables D:3: layout_loops_ring, cheibrodos_sewer_entry_bend, minmay_misc_feat_doors, reono_crystal_passage, minmay_misc_feat_square Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.2 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 35 | || 35 Melee: Dagger | 30 | || 30 Unarmed | 5 | || 5 Tailslap | 3 | || 3 Cast: Magic Dart | 84 | 2 || 86 Searing Ray | 1 | 1 || 2 Read: Fear | 1 | || 1 Revelation | 1 | || 1 Fog | 1 | || 1 Armour: None | 24 | || 24 Dodge: Dodged | 19 | || 19