Jazzer Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 31, D:1) a +0 club a goblin corpse (skeletalised by now) (5, -2, D:1) a ring of poison resistance (5, 1, D:1) a scarf of resistance (19, -14, D:1) a bat corpse (skeletalised by now) (24, -3, D:1) a +0 dagger (25, 33, D:1) a +0 short sword (28, 9, D:1) a bat skeleton (31, -6, D:1) a frilled lizard skeleton (39, 5, D:1) a kobold skeleton (39, 6, D:1) a bat skeleton (41, 1, D:1) a +0 scale mail (45, 8, D:1) a rat skeleton (46, 7, D:1) 2 large rocks (46, 21, D:1) a +0 robe (47, 7, D:1) 2 boomerangs (53, -5, D:1) a hobgoblin skeleton Level 2 of the Dungeon (10, -27, D:2) the +6 whip "Melojog" {spect, *Noise rN++ Str+4} *Noise: It may make a loud noise when swung. rN++: It greatly protects you from negative energy. Str+4: It affects your strength (+4). It cannot be enchanted further. (17, -31, D:2) a +0 dagger a goblin corpse (skeletalised by now) (18, 17, D:2) a quokka corpse (skeletalised by now) (24, -25, D:2) a +0 club a goblin corpse (skeletalised by now) (25, -23, D:2) a +0 dagger a goblin corpse (skeletalised by now) (26, 10, D:2) an adder corpse (skeletalised by now) (30, -24, D:2) a +0 robe (30, -4, D:2) a rat corpse (skeletalised by now) (31, -5, D:2) 5 poisoned darts (31, -3, D:2) a rat skeleton (39, 5, D:2) a frilled lizard skeleton (40, 7, D:2) a +0 spear a gnoll corpse (skeletalised by now) (41, 8, D:2) a +0 halberd (47, 11, D:2) a +0 falchion (49, -28, D:2) a +0 dagger (55, -30, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a parchment of Blink (2, -8, D:3) a +0 mace (4, -11, D:3) a +0 flail (6, -10, D:3) 6 poisoned darts a kobold corpse (6, -9, D:3) a +0 spear a gnoll corpse (6, -6, D:3) a +3 lajatang (7, -9, D:3) 4 poisoned darts (13, -5, D:3) the +4 quarterstaff of Eternal Winter {heavy, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. It cannot be enchanted further. (27, -25, D:3) a +0 whip a gnoll skeleton (27, -9, D:3) a +0 chain mail (45, -11, D:3) a rat corpse