Seeded DCSS version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 16550307772071605675 (custom seed) 16 Jebby the Charlatan (level 2, 23/23 HPs) Began as a Gnoll Artificer on Feb 12, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:03:15 (659 turns). Jebby the Charlatan (Gnoll Artificer) Turns: 659, Time: 00:03:16 Health: 23/23 AC: 5 Str: 15 XL: 2 Next: 54% Magic: 2/2 EV: 11 Int: 10 God: Gold: 23 SH: 0 Dex: 15 Spells: 1/1 levels left rFire + . . (50%) g - +1 short sword rCold . . . (100%) (no offhand) rNeg + . . (50%) b - +1 leather armour rPois + (33%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv + e - +0 pair of boots of Vlad {rElec Str+4 Dex+3 Stlth+} Will ..... (no amulet) Stlth +++ f - ring of the Tempest {rPois rF+ rN+ SInv} HPRegen 0.23/turn c - ring of wizardry MPRegen 0.08/turn %: wizardry (x1) @: weak-willed A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons g - a +1 short sword (weapon) Armour b - a +1 leather armour (worn) e - the +0 pair of boots of Vlad (worn) {rElec Str+4 Dex+3 Stlth+} (You acquired it on level 1 of the Dungeon) rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. Jewellery c - a ring of wizardry (worn) f - the ring of the Tempest (worn) {rPois rF+ rN+ SInv} (You acquired it on level 1 of the Dungeon) [ring of see invisible] rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. Talismans d - a scarab talisman Wands a - a wand of flame (13) (quivered) e - a wand of charming (15) c - a wand of iceblast (5) Potions c - a potion of curing Skills: + Level 2.5 Fighting + Level 0.4 Short Blades + Level 0.4 Long Blades + Level 0.4 Axes + Level 0.4 Maces & Flails + Level 0.4 Polearms + Level 0.4 Staves + Level 0.4 Ranged Weapons + Level 0.4 Throwing + Level 4.5 Armour + Level 2.5 Dodging + Level 2.2 Stealth + Level 0.4 Shields + Level 0.4 Unarmed Combat + Level 0.4 Spellcasting + Level 0.2 Conjurations + Level 0.2 Hexes + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Forgecraft + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Alchemy + Level 0.5 Invocations + Level 6.5 Evocations + Level 0.3 Shapeshifting You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Leda's Liquefaction Alch/Erth 0% N/A 82% 4 Rending Blade Conj/Frge 0% 2d6 82% 4 Sticky Flame Fire/Alch 0% 2d4 82% 4 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Chain Lightning Conj/Air 0% N/A 100% 9 Dragon's Call Summ 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History The goblin hits you but does no damage. You barely miss the goblin. The goblin is severely wounded. The goblin hits you but does no damage. You closely miss the goblin. The goblin is severely wounded. The goblin hits you with a +0 club. You are too injured to fight recklessly! You are too injured to fight recklessly! A goblin is nearby! You are too injured to fight recklessly! You barely miss the goblin. The goblin is severely wounded. The goblin hits you but does no damage. You closely miss the goblin. The goblin is severely wounded. The goblin hits you with a +0 club. You hit the goblin. You kill the goblin! You see here a +0 club. Found an escape hatch in the floor. There is an escape hatch in the floor here. Things that are here: a hobgoblin skeleton; a hobgoblin skeleton You see here a +0 club. Done exploring. As you read the scroll labelled PAXUHUIQUA, it crumbles to dust. A wave of despondency washes over your surroundings. It was a scroll of vulnerability. As you read the scroll labelled QAYTACI UCREIN, it crumbles to dust. It is a scroll of enchant weapon. Your +0 short sword glows red for a moment. As you read the scroll labelled IDEORIASEI, it crumbles to dust. It is a scroll of amnesia. You feel forgetful for a moment. Unknown command. As you read the scroll labelled GOMNACSANK, it crumbles to dust. It is a scroll of identify. f -> c - a potion of curing Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.#.∩.#.# ##########.#.#.## ##......#.⌠.#.⌠.# ........#..#.#..# ##### ..........#.⌠.#.#########...# .........#.....#........#...# ##..............#######.....# ####............## ###.†.# ##..........@.### #...# ######..........#...#####...# .....#..........###....##...# .....#..........###....#....# ............................# ................####...###### ................# #...# ................# #...# .....#..........## #.### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 4 hobgoblins (D:1) 2 quokkas (D:1) A ball python (D:1) A bat (D:1) A goblin (D:1) 3 kobolds (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jebby the Gnoll Artificer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 1/1 105 | D:1 | Reached XP level 2. HP: 9/23 MP: 2/2 238 | D:1 | Identified 3 scrolls of acquirement 238 | D:1 | Acquired the Cyclopedia of Prime Forces 240 | D:1 | Acquired the +0 pair of boots of Vlad {rElec Str+4 Dex+3 | Stlth+} 247 | D:1 | Acquired the ring of the Tempest {rPois rF+ rN+ SInv} 341 | D:1 | Found Vufiem's Weapon Emporium. 480 | D:1 | Found a faded altar of an unknown god. 659 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_rooms, shapermc_ecumenical_altar_totnotflames, serial_shops, nicolae_shop_swords_in_saltire Action || total ---------------------------++------- Attack: Normal || 57 Melee: Club || 39 Short sword || 18 Bite || 6 Evoke: Wand of flame || 2 Read: Acquirement || 3 Identify || 1 Enchant weapon || 1 Enchant armour || 1 Vulnerability || 1 Amnesia || 1 Stab: Sleeping || 4 Armour: Leather armour || 46 Dodge: Dodged || 20