Seeded DCSS version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 16550307772071605675 (custom seed) 8 Jebby the Shooter (level 2, 22/22 HPs) Began as a Coglin Hunter on Feb 13, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:00 (91 turns). Jebby the Shooter (Coglin Hunter) Turns: 91, Time: 00:01:00 Health: 22/22 AC: 8 Str: 11 XL: 2 Next: 8% Magic: 2/2 EV: 11 Int: 8 God: Gold: 10 SH: 0 Dex: 17 Spells: 1/1 levels left rFire . . . (100%) a - +2 sling {Surjit} rCold . . . (100%) c - +0 sling {Clara} rNeg . . . (100%) b - +0 leather armour rPois + (33%) (no helmet) rElec + (33%) d - +2 cloak "Quf Qint" {rElec rPois} rCorr . (100%) (no gloves) SInv . e - +1 pair of boots "Etathosme" {Fly Slay+2} Will ..... (no gizmo) Stlth ++ HPRegen 0.23/turn MPRegen 0.08/turn %: no passive effects @: flying, studying Necromancy A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Surjit} c - a +0 sling (offhand) {Clara} Armour b - a +0 leather armour (worn) d - the +2 cloak "Quf Qint" (worn) {rElec rPois} (You acquired it on level 1 of the Dungeon) rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. e - the +1 pair of boots "Etathosme" (worn) {Fly Slay+2} (You acquired it on level 1 of the Dungeon) Fly: It grants you flight. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. Scrolls s - a scroll of butterflies c - a scroll of vulnerability {unknown} d - a scroll of enchant armour {unknown} Potions f - a potion of curing {unknown} Skills: - Level 2.1 Fighting + Level 3.7 Ranged Weapons - Level 1.9 Dodging - Level 1.0 Stealth You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The bat misses you. You shoot a sling bullet. The sling bullet barely misses the bat. You shoot a sling bullet. The sling bullet barely misses the bat. The bat hits you but does no damage. You shoot a sling bullet. The sling bullet barely misses the bat. You shoot a sling bullet. The sling bullet misses the bat. The bat hits you but does no damage. You shoot a sling bullet. The sling bullet misses the bat. You shoot a sling bullet. The sling bullet hits the bat! You kill the bat! No target in view! No target in view! You now have 10 gold pieces. Found a scarab talisman. No target in view! You see here a ring of wizardry. You encounter a kobold. It is wielding a +0 dagger. A kobold is nearby! You shoot a sling bullet. The sling bullet hits the kobold. You kill the kobold! You shoot a sling bullet. No target in view! d - a scroll labelled AMOTOI AMIT e - 3 scrolls labelled KASHAUTOUR f - a bubbling red potion This is a scroll of acquirement! Something appears at your feet! e -> A - 2 scrolls of acquirement You start putting on your armour. You continue putting on the +2 cloak "Quf Qint" {rElec rPois}. x5 You finish putting on the +2 cloak "Quf Qint" {rElec rPois}. Something appears at your feet! You start putting on your armour. You continue putting on the +1 pair of boots "Etathosme" {Fly Slay+2}. x5 You finish putting on the +1 pair of boots "Etathosme" {Fly Slay+2}. You fly up into the air. Something appears at your feet! Okay, then. You pick up a manual of Necromancy and begin studying. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ......≈§§≈§§§......## . ......≈§§≈≈≈........# .# .####.^≈§≈§.........# .# ## ##..............####..# # #.§............#....# ## ##................####### .####..†...........=.......)# .......#...............##..## ................@..#...## #........######......%....# ########## #..####...#### #...# #...# #### #...# #...# ##### There were no monsters in sight! Vanquished Creatures 4 hobgoblins (D:1) A bat (D:1) 2 kobolds (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jebby the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 41 | D:1 | Reached skill level 1 in Stealth 47 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 75 | D:1 | Identified 3 scrolls of acquirement 75 | D:1 | Acquired the +2 cloak "Quf Qint" {rElec rPois} 82 | D:1 | Acquired the +1 pair of boots "Etathosme" {Fly Slay+2} 89 | D:1 | Acquired a manual of Necromancy 91 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_rooms, shapermc_ecumenical_altar_totnotflames, serial_shops, nicolae_shop_swords_in_saltire Skill XL: | 1 | ---------------+----+----- Stealth | 1 | 1.0 Fighting | | 2.1 Ranged Weapons | | 3.7 Dodging | | 1.9 Action || total ---------------------------++------- Fire: Sling || 30 Read: Acquirement || 3 Armour: Leather armour || 2 Dodge: Dodged || 1