Dungeon Sprint DCSS version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 8486702430536500494 0 Jebby the Charlatan (level 1, -2/17 HPs) Began as a Gnoll Artificer on Feb 17, 2026. Was an Initiate of Yredelemnul. Killed by nerve-wracking pain ... invoked by an orc priest (9 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:05:06 (104 turns). Jebby the Charlatan (Gnoll Artificer) Turns: 104, Time: 00:05:07 Health: -2/17 AC: 3 Str: 11 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 10 God: Yredelemnul [......] Gold: 0 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no teleportation @: wreathed by umbra, lit torch A: fangs 1, treasure sense, distributed training a: Renounce Religion (0%), Light the Black Torch (0%), Recall Undead Harvest (3%) You were in the Dungeon. You worshipped Yredelemnul. Yredelemnul was noncommittal. You visited 1 branch Inventory: Hand Weapons a - a +0 club r - the +10 dark maul {heavy} (You found it in the Dungeon) It cannot be enchanted further. s - the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (You found it in the Dungeon) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. t - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (You found it in the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. u - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. x - the +11 Singing Sword {sonic wave} (You found it in the Dungeon) It cannot be enchanted further. y - the +11 plutonium sword {mutate, ^Contam Stlth-} (You found it in the Dungeon) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. z - the +13 scythe of Curses {drain, curses, ^Drain} (You found it in the Dungeon) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. A - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) It cannot be enchanted further. B - the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (You found it in the Dungeon) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. C - the +7 mace of Variability {chaos, chaos arc} (You found it in the Dungeon) It cannot be enchanted further. D - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. E - the +8 storm bow {elec, penet} (You found it in the Dungeon) It cannot be enchanted further. F - the +9 sword of Power {valour} (You found it in the Dungeon) It cannot be enchanted further. O - a +5 broad axe P - a +5 executioner's axe Q - a +5 bardiche R - a +5 demon trident S - a +5 lajatang T - a +5 quick blade U - a +5 double sword V - a +5 triple sword Armour b - a +0 leather armour (worn) v - the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (You found it in the Dungeon) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. w - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. G - the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (You found it in the Dungeon) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). H - a +5 crystal plate armour I - +5 golden dragon scales J - a +3 buckler K - a +3 kite shield L - a +3 tower shield M - an orb of guile N - an orb of mayhem Jewellery c - a ring of flight d - a +6 ring of dexterity e - a +6 ring of dexterity f - a +6 ring of intelligence g - a +6 ring of intelligence h - a +6 ring of strength i - a +6 ring of strength Talismans j - an eel talisman k - a fortress talisman l - an inkwell talisman m - a lupine talisman n - a quill talisman o - a serpent talisman p - a spider talisman q - a wellspring talisman Wands a - a wand of flame (15) e - a wand of charming (15) (quivered) c - a wand of iceblast (5) f - a wand of mindburst (7) b - a wand of light (7) Scrolls b - 4 scrolls of blinking x - 4 scrolls of amnesia g - 7 scrolls of fog i - 5 scrolls of identify f - 2 scrolls of fear Potions c - 10 potions of curing w - 10 potions of heal wounds f - 6 potions of haste g - 7 potions of magic B - 3 potions of berserk rage b - 2 potions of brilliance i - 2 potions of invisibility r - 4 potions of resistance E - a potion of experience m - 5 potions of might Skills: + Level 2.3 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Ranged Weapons + Level 0.0 Throwing + Level 4.4 Armour + Level 2.3 Dodging + Level 2.1 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 0.0 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Forgecraft + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Alchemy + Level 0.0 Invocations + Level 6.4 Evocations + Level 0.0 Shapeshifting You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Things that are here: a +5 bardiche; a +5 partisan; a +5 demon trident Q - a +5 bardiche; R - a +5 demon trident Items here: )))). Okay, then. You see here a +5 lajatang. S - a +5 lajatang Things that are here: a +5 quick blade; a +5 rapier; a +5 dagger T - a +5 quick blade Items here: )))). U - a +5 double sword; V - a +5 triple sword Items here: )))). There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. You encounter an orc and an orc priest. Found two items. Found a transporter. Aiming: Charm Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 whip (asleep, chance to affect: 79%) Okay, then. There are monsters nearby! You start removing your armour. You continue removing your orb of mayhem. x3 The orc priest shouts! The orc shouts! You continue removing your orb of mayhem. x2 The orc closely misses you. The orc priest hits you with a +0 flail! Ouch! That really hurt! You finish removing your orb of mayhem. You hit the orc priest but do no damage. The orc priest barely misses you. The orc misses you. You hit the orc priest. You bite the orc priest. The orc priest is moderately wounded. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! Ouch! That really hurt! You die... Your body rises from the dead as a mindless zombie. ▓▓▓▓▓▓▓ ▓.ß©ß.▓ ∆∆∆ ▓.....▓ ▓.|.|.▓ ▓.....▓ ▓.oo..▓ ▓..@..▓ ▓▓▓▓▓▓▓ ∆∆∆ ∆ ∆ You could see an orc priest and an orc. Vanquished Creatures (others) 2 spatial maelstroms (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Jebby the Gnoll Artificer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 17/17 MP: 1/1 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 1 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 1 | D | Found the +10 dark maul {heavy} 1 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 1 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 1 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {mutate, ^Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 1 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 1 | D | Found the +9 sword of Power {valour} 1 | D | Found the +7 mace of Variability {chaos, chaos arc} 1 | D | Found the +11 Singing Sword {sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 3 | D | Found a transporter. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 4 | D | Banished a spatial maelstrom 6 | D | Banished a spatial maelstrom 21 | D | Got the +10 dark maul {heavy} 21 | D | Got the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 21 | D | Got the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 21 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 21 | D | Got the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 21 | D | Got the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} 23 | D | Got the +11 Singing Sword {sonic wave} 23 | D | Got the +11 plutonium sword {mutate, ^Contam Stlth-} 23 | D | Got the +13 scythe of Curses {drain, curses, ^Drain} 23 | D | Got the +6 shillelagh "Devastator" {shatter} 23 | D | Got the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 23 | D | Got the +7 mace of Variability {chaos, chaos arc} 23 | D | Got the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} 23 | D | Got the +8 storm bow {elec, penet} 23 | D | Got the +9 sword of Power {valour} 23 | D | Got the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 54 | D | Became a worshipper of Yredelemnul the Fallen 96 | D | Entered arena 2. 96 | D | Found a transporter. 96 | D | Encountered an orc priest 104 | D | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Action || total ---------------------------++------- Attack: Normal || 2 Melee: Unarmed || 2 Bite || 1 Invoke: Light the Black T || 1 Armour: Leather armour || 1 Dodge: Dodged || 3