Jebby the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman the wellspring talisman "Bietwopo" {rCorr} [wellspring talisman] rCorr: It protects you from acid and corrosion. a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a +3 quarterstaff of rebuke (61, 8, D) a ring of flight (61, 11, D) an adder corpse (skeletalised by now) (61, 12, D) an adder corpse (skeletalised by now) (62, 0, D) the +6 orcbow of Truth {drain, rElec Int+3 Dex+3 SInv} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (62, 1, D) a staff of fire (62, 2, D) a +2 heavy partisan a naga corpse (skeletalised by now) (62, 8, D) the +3 spear of Xuleem {freeze, +Blink rElec Int+3} +Blink: It lets you blink. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (62, 9, D) a +2 robe of fire resistance (63, 0, D) a +3 halberd of venom (63, 3, D) an adder corpse (skeletalised by now) (63, 8, D) a +5 rapier of venom (63, 11, D) an adder corpse (skeletalised by now) (66, 4, D) a +0 scimitar a +0 robe a wand of flame (18) (67, 0, D) the +0 ring mail of Death's Door {Will+} Will+: It increases your willpower. It cannot be enchanted further. (67, 1, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (69, 2, D) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (70, 8, D) a +1 broad axe of flaming (70, 9, D) the +4 shortbow of Governance {heavy, ^Drain rC+ rN+ Str+3 Int-4} ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). It cannot be enchanted further. (71, 8, D) the +8 shortbow of the Inferno {heavy, *Slow rElec rC+++ Will+} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Will+: It increases your willpower. It cannot be enchanted further. (71, 10, D) a +0 long sword a +0 leather armour (71, 11, D) a +0 dagger a +0 ring mail (71, 16, D) a +2 partisan of venom (71, 17, D) the +0 cloak of Oxtedal {Harm rN++ Will+ Int-5} Harm: It increases damage dealt and taken. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Int-5: It affects your intelligence (-5). It cannot be enchanted further. (71, 21, D) a cane toad corpse (71, 26, D) a parchment of Vampiric Draining (71, 27, D) 4 potions of heal wounds (72, 8, D) the +3 broad axe "Dragonbane" {venom, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (72, 9, D) a +1 robe of fire resistance (72, 16, D) the +10 shortbow of the Protecting Gods {elec, Bane rElec rPois Stlth+} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. (72, 17, D) a +6 ring of intelligence (72, 21, D) a wolf corpse (72, 26, D) a sack of spiders (72, 27, D) a +2 lajatang of pain (unseen) (73, 16, D) a +2 morningstar of protection (73, 17, D) a +2 morningstar of freezing (73, 21, D) an iguana corpse (73, 22, D) a yak corpse (73, 26, D) a staff of necromancy (unseen) (73, 27, D) a phial of floods (75, 1, D) a +0 spear of freezing