Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 17243488881190843498 84 Jebby the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Feb 18, 2026. Slain by Ijyb ... wielding a +0 club (3 damage) ... on level 3 of the Dungeon. The game lasted 00:05:54 (1962 turns). Jebby the Conjurer (Deep Elf Conjurer) Turns: 1962, Time: 00:05:55 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 23% Magic: 5/12 EV: 12 Int: 25 God: Gold: 114 SH: 0 Dex: 19 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... c - amulet of wildshape Stlth ++ b - +4 ring of slaying HPRegen 0.24/turn d - +6 ring of dexterity MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 114 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +4 ring of slaying (worn) c - an amulet of wildshape (worn) d - a +6 ring of dexterity (worn) Scrolls t - a scroll of teleportation c - a scroll of revelation {unknown} d - a scroll of enchant armour {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of immolation {unknown} i - a scroll of identify Potions g - a potion of magic d - a potion of moonshine e - a potion of enlightenment c - 3 potions of curing f - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.3 Spellcasting * Level 5.7 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 10% 2d5 9% 1 Jinxbite Hex 10% 2d2 14% 2 Brom's Barrelling Bould Conj/Erth 19% 2d5 26% 4 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Vhi's Electric Charge Tloc/Air 10% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The bat closely misses you. The bat hits you but does no damage. The searing ray hits the bat. You kill the bat! The searing ray hits Ijyb! Ijyb is heavily wounded. Ijyb zaps a wand. You resist with some effort. The searing ray hits Ijyb! Ijyb is almost dead. Ijyb zaps a wand. You resist with some effort. The searing ray hits Ijyb. Ijyb is almost dead. You finish channelling your searing ray. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +2 leather armour of poison resistance and carrying a wand of paralysis (almost dead, 76% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is almost dead. (Press . to maintain the ray.) The endoplasm freezes you. You are frozen. Ijyb zaps a wand. You suddenly lose the ability to move! You stop channelling your searing ray. The endoplasm hits you. Ijyb hits you with a +0 club! You can act again. You closely miss Ijyb. Ijyb is almost dead. The endoplasm hits you. Ijyb closely misses you. You barely miss Ijyb. Ijyb is almost dead. The endoplasm misses you. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +2 leather armour of poison resistance and carrying a wand of paralysis (almost dead, 76% to hit) You miscast Searing Ray. Nothing appears to happen. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Ijyb hits you with a +0 club. You die... Ijyb moans, "Good help so hard to find!" .# .# .# ############.# #............# #.##########.## #.# ...# #.# ###...### #.# ###@g.....# ##.#####..J.>..[.# #................. #.................. #.######.##....... #.# #.# ..:.... #.# #.# ###.... #.# #.# #... #.# #.# #$ You could see Ijyb and an endoplasm. Vanquished Creatures 4 adders (D:2) 2 ribbon worms (D:2) 2 dart slugs (D:1) An orc (D:3) 4 endoplasms 4 hobgoblins 2 quokkas 7 ball pythons 6 bats 4 frilled lizards 5 goblins 8 kobolds 2 rats (D:2) 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jebby the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 279 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 463 | D:1 | Learned a level 2 spell: Searing Ray 536 | D:1 | Reached skill level 5 in Conjurations 1025 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/10 1484 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/12 1780 | D:3 | Found a faded altar of an unknown god. 1859 | D:3 | Encountered Ijyb 1957 | D:3 | Paralysed by Ijyb for 2.5 turns 1962 | D:3 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham_2, layout_basic D:2: layout_rooms, dk_noncrumbling_4 D:3: layout_loops_ring, nicolae_overflow_macrodata_refinement, serial_shops, nicolae_shop_glassy, ebering_ecumenical_altar_petrified, uniq_ijyb, uniq_natasha, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.7 Spellcasting | 4 | 4.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 3 || 3 Melee: Unarmed | | 3 || 3 Cast: Magic Dart | 90 | 13 || 103 Searing Ray | | 2 || 2 Read: Identify | 3 | || 3 Teleportation | 1 | || 1 Noise | 1 | || 1 Stab: Sleeping | | 1 || 1 Armour: Robe | 4 | 7 || 11 Dodge: Dodged | 1 | 3 || 4