Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 7186700233784654835 13 Jebby the Magician (level 2, -1/21 HPs) Began as a Djinni Conjurer on Feb 18, 2026. Slain by a gnoll ... wielding a +0 whip (8 damage) ... on level 1 of the Dungeon. The game lasted 00:01:26 (775 turns). Jebby the Magician (Djinni Conjurer) Turns: 775, Time: 00:01:27 Health: -1/21 AC: 2 Str: 6 XL: 2 Next: 50% Gold: 59 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 59 gold pieces. Inventory: Missiles b - a throwing net Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} d - a scroll of teleportation {unknown} Potions f - a potion of brilliance {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a frilled lizard (100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! Found a helmet. You see here a +0 helmet. You now have 59 gold pieces (gained 9). You encounter a gnoll. It is wielding a +0 whip. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (severely wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (almost dead, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip! You die... #.# #.##.# .# #.##.# #.##.# #.##.# #.##.# #.##.########### #.##...........# ..##.##.############.### ......j@# #.... .######## ##### You could see a gnoll. Vanquished Creatures A hobgoblin (D:1) 4 jackals (D:1) A quokka (D:1) A ball python (D:1) A bat (D:1) A frilled lizard (D:1) 2 goblins (D:1) A kobold (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jebby the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Jebby set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 521 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 775 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_choice, layout_loops_ring Action || total ---------------------------++------- Attack: Normal || 2 Melee: Unarmed || 2 Cast: Magic Dart || 33 Armour: Robe || 8 Dodge: Dodged || 3