Seeded DCSS version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 8845710796516069256 (custom seed) 41 Jebby the Grave Robber (level 3, 0/21 HPs) Began as a Poltergeist Necromancer on Feb 22, 2026. Frozen to death by an endoplasm (1 damage) ... on level 2 of the Dungeon. The game lasted 00:04:46 (1158 turns). Jebby the Grave Robber (Poltergeist Necromancer) Turns: 1158, Time: 00:04:46 Health: 0/21 AC: 2 Str: 4 XL: 3 Next: 52% Magic: 6/6 EV: 11 Int: 19 God: Gold: 61 SH: 0 Dex: 14 Spells: 3/6 levels left rFire . . . (100%) a - +0 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +1 cloak (haunted) Scrolls c - a scroll of vulnerability {unknown} d - a scroll of immolation {unknown} e - 3 scrolls of acquirement {unknown} h - a scroll of blinking {unknown} j - 2 scrolls of teleportation {unknown} Potions g - a potion of magic f - a potion of attraction {unknown} Skills: + Level 2.7 Dodging + Level 3.7 Stealth + Level 2.3 Spellcasting * Level 4.9 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 84% N/A 2% 1 b - Grave Claw Necr 42% 2d10 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 21% 2d7 6% 3 Inner Flame Hex/Fire 2% N/A 45% 3 Mephitic Cloud Conj/Alch/Air 2% N/A 45% 3 Animate Dead Necr 21% N/A 22% 4 Curse of Agony Necr 21% N/A 52% 5 Vhi's Electric Charge Tloc/Air 4% N/A 86% 4 Detonation Catalyst Fire/Alch 2% 1d1 99% 5 Irradiate Conj/Alch 1% 3d12 99% 5 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History The adder bites you but does no damage. The adder bites you. The goblin barely misses you. You closely miss the adder. The adder is almost dead. The adder closely misses you. The goblin closely misses you. You miss the adder. The adder is almost dead. The adder barely misses you. The goblin hits you but does no damage. You hit the goblin. You kill the goblin! The adder bites you but does no damage. The adder barely misses you. The adder attacks as it pursues you! The adder bites you. Things that are here: a +0 club; a goblin corpse The endoplasm hits you. You hit the endoplasm. The endoplasm is lightly wounded. The adder bites you. The endoplasm barely misses you. You barely miss the endoplasm. The endoplasm is lightly wounded. The adder misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is moderately wounded. You feel your existence waver again. The adder bites you but does no damage. The endoplasm barely misses you. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The adder barely misses you. The endoplasm freezes you. You are frozen. You resist. You die... . . #.#+ #.#. #...### ....# #.J# #@# ###S###.# ##.#g....# ##..#.###### ##...'......$. ###+####....#.####### #.....#.....#.# #.....#....##.# +...[.'...###.# You could see an adder, an endoplasm and a goblin. Vanquished Creatures 4 endoplasms 3 hobgoblins (D:1) A quokka (D:2) A ball python (D:1) 4 bats A frilled lizard (D:1) 2 goblins (D:2) 2 kobolds A rat (D:1) 19 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) A ribbon worm (D:2) A hobgoblin (D:1) A quokka (D:1) A ball python (D:1) A bat (D:1) 2 frilled lizards (D:1) 2 goblins 2 kobolds (D:2) 3 rats 15 creatures vanquished. Grand Total: 34 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jebby the Poltergeist Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 166 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 291 | D:1 | Learned a level 2 spell: Grave Claw 873 | D:2 | Reached XP level 3. HP: 19/21 MP: 3/6 1157 | D:2 | HP: 1/21 [endoplasm (3)] 1158 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_rooms, minmay_misc_feat_four_crosses D:2: layout_basic, serial_shops, nicolae_shop_cornered_store, minmay_quadrilaterals Action || total ---------------------------++------- Attack: Normal || 90 Melee: Dagger || 90 Cast: Soul Splinter || 31 Stab: Sleeping || 4 Armour: None || 63 Dodge: Dodged || 69