Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 16168913785486086468 4 Jedi the Gusty (level 1, 10/10 HPs) Began as a Deep Elf Air Elementalist on Oct 16, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:03:04 (165 turns). Jedi the Gusty (Deep Elf Air Elementalist) Turns: 165, Time: 00:03:04 Health: 10/10 AC: 2 Str: 5 XL: 1 Next: 50% Magic: 5/6 EV: 11 Int: 19 God: Gold: 16 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - 2 potions of magic Skills: + Level 2.5 Dodging + Level 2.4 Stealth + Level 3.3 Spellcasting + Level 1.1 Conjurations + Level 3.3 Air Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 44% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 22% 3-4/arc 9% 2 Swiftness Air 15% N/A 11% 3 Airstrike Air 7% 2d(2-18) 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (almost dead, 68% to hit) Okay, then. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (almost dead, 68% to hit) The zap hits the hobgoblin. You kill the hobgoblin! You see here a hobgoblin corpse. Sorry, you're not good enough to have a special ability. Found a sling. A frilled lizard comes into view. The frilled lizard hisses angrily. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (48% to hit) The zap hits the frilled lizard. You kill the frilled lizard! Found 5 stones. Okay, then. A bat comes into view. The bat barely misses you. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (52% to hit) The zap hits the bat. You kill the bat! The zap misses you. Unknown command. Unknown command. You can't go down here! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..# #..##.#.#.# #.# <.##### #..##.#.#.#####.## ..'..># #..##.#.........)# ..#########..##.###.######## ..##.........##. #.# ..##.#######.##. #.####### ####.#######.##. #.......# # #...........†#########.# #####.######....@....(# #.# ......# ##########.###.# ####### #.....# ####### There were no monsters in sight! Vanquished Creatures A hobgoblin (D:1) A bat (D:1) 2 frilled lizards (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jedi the Deep Elf Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 165 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_basic Action || total ---------------------------++------- Cast: Shock || 6 Dodge: Dodged || 2