Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 12241605993239121492 63 Jimalo the Magician (level 4, -2/31 HPs) Began as a Djinni Conjurer on Dec 11, 2024. Slain by a ribbon worm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:09:36 (1112 turns). Jimalo the Magician (Djinni Conjurer) Turns: 1112, Time: 00:09:36 Health: -2/31 AC: 2 Str: 6 XL: 4 Next: 31% Gold: 56 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-3 HP) @: enlightened, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of acquirement Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.6 Spellcasting + Level 4.6 Conjurations + Level 4.6 Hexes + Level 4.6 Summonings + Level 4.6 Necromancy + Level 4.6 Translocations + Level 4.6 Fire Magic + Level 4.6 Ice Magic + Level 4.6 Air Magic + Level 4.6 Earth Magic + Level 4.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 16% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 16% 4 e - Summon Small Mammal Summ 100% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate The orc priest shouts! The orc priest hits you from afar with a +0 trident! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target There's nothing there! The orc priest hits you with a +0 trident! * * * LOW HITPOINT WARNING * * * A ribbon worm comes into view. Your quokka bites the orc priest. The orc priest hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * Things that are here: a +0 whip; a bat corpse The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Something hits your quokka. There is a web here. The web tears apart. You hit the ribbon worm but do no damage. The ribbon worm closely misses you. The orc priest barely misses you. An orc comes into view. It is wielding a +0 mace. You aren't carrying any potions. Okay, then. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (blue smoke, catching its breath, ally target, 100% to hit) The magic dart hits the ribbon worm! The ribbon worm is heavily wounded. The orc priest shouts, "Surrender to Beogh and we'll let you live!" * * * LOW HITPOINT WARNING * * * The orc priest shouts, "Surrender to Beogh and we'll let you live!" The ribbon worm bites you! You die... .. #.### ...>.. ....# §§§. §§# #w# #@# #r# ##o## ##.o.## ####§###§# #....# #§# #.##.# #...ob... #.###...####.... ##.## #.# .. You could see a ribbon worm (catching breath, ally target), an orc priest, an orc and a friendly quokka (summoned). Vanquished Creatures An orc priest (D:2) An orc (D:2) 6 bats 2 endoplasms (D:1) 2 giant cockroaches (D:1) A goblin (D:1) A hobgoblin (D:1) 5 jackals (D:1) 2 kobolds (D:1) A quokka (D:1) 3 frilled lizards (D:1) 3 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jimalo the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Jimalo set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 121 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 503 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 503 | D:1 | Learned a level 1 spell: Summon Small Mammal 1088 | D:2 | Reached XP level 4. HP: 6/31 MP: 0/0 1092 | D:2 | Identified a scroll of acquirement 1112 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_maze, layout_basic, hangedman_decor_clover_reticule, minivault_14, minmay_tromino_i2 D:2: layout_loops_corners, serial_glass, glass_columns_b, glass_columns_a Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.6 Conjurations | 4 | 4.6 Hexes | 4 | 4.6 Summonings | 4 | 4.6 Necromancy | 4 | 4.6 Translocations | 4 | 4.6 Fire Magic | 4 | 4.6 Ice Magic | 4 | 4.6 Air Magic | 4 | 4.6 Earth Magic | 4 | 4.6 Alchemy | 4 | 4.6 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | 1 || 5 Cast: Magic Dart | 50 | 3 || 53 Searing Ray | 5 | || 5 Summon Small Mamm | 2 | 1 || 3 Use: Potion | 1 | 1 || 2 Scroll | | 3 || 3 Armour: Robe | 5 | 15 || 20 Dodge: Dodged | 7 | 6 || 13