Seeded DCSS version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 13877168981284918736 (custom seed) 16 Jimalo the Conjurer (level 2, 0/28 HPs) Began as a Demonspawn Conjurer on May 19, 2025. Slain by Terence ... wielding a +0 hand axe of flaming (2 damage) ... on level 2 of the Dungeon. The game lasted 00:03:17 (1695 turns). Jimalo the Conjurer (Demonspawn Conjurer) Turns: 1695, Time: 00:03:17 Health: 0/28 AC: 21 Str: 7 XL: 2 Next: 41% Magic: 0/5 EV: 2 Int: 18 God: Gold: 64 SH: 3 Dex: 11 Spells: 2/5 levels left rFire . . . f - +0 dagger rCold . . . l - +0 buckler rNeg . . . a - melded +0 robe rPois + t - melded +2 helmet rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... h - amulet of guardian spirit Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: guardian spirit @: tree-form A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, powered by death 1 a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Armour a - a +0 robe (melded) l - a +0 buckler (worn) t - a +2 helmet (melded) Jewellery e - a ring of ice h - an amulet of guardian spirit (worn) Scrolls c - a scroll of blinking {unknown} d - a scroll of enchant weapon {unknown} o - a scroll of amnesia {unknown} q - a scroll of immolation {unknown} r - a scroll of teleportation {unknown} Potions b - a potion of magic g - 2 potions of curing {unknown} j - a potion of moonshine {unknown} k - a potion of cancellation m - 2 potions of invisibility {unknown} p - a potion of attraction {unknown} s - 2 potions of enlightenment {unknown} Talismans n - an inkwell talisman Skills: * Level 2.1 Dodging + Level 2.1 Stealth + Level 2.2 Spellcasting + Level 4.2 Conjurations + Level 0.0 Shapeshifting You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 5% 1 b - Searing Ray Conj 34% 2d5 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 77% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You regenerate a little health from kills. Message History You finish removing your +0 helmet. You start putting on your armour. You continue putting on your +2 helmet. x5 You finish putting on your +2 helmet. You drop a +0 helmet. s - 2 grey potions (gained 1) You now have 64 gold pieces (gained 9). Found a faded altar of an unknown god. Found a stone staircase leading up. Found a mace. Found a stone staircase leading down. There is a stone staircase leading down here. e - a ring of ice Terence the Veteran comes into view. He is wielding a +0 hand axe of flaming. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe of flaming and wearing a +0 chain mail (asleep, 100% to hit) You focus your ray upon Terence. The searing ray hits Terence! Terence is moderately wounded. Terence shouts! (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe of flaming. Terence burns you. The searing ray misses Terence. Terence hits you with a +0 hand axe of flaming. Terence burns you. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +0 hand axe of flaming. Terence burns you. * * * LOW HITPOINT WARNING * * * You turn into a tree. Your +0 robe and +2 helmet meld into your body. Your roots penetrate the ground. Terence hits you with a +0 hand axe of flaming. * * * LOW HITPOINT WARNING * * * Terence burns you. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ######### ######.......# #[.....#####.# #.#....#####.# ..........##.# ..#....##.##.# #......##.##.###### #.####..........♣.# #.###############@# .....####### .# ..##.#.....# .# ..##.#.....# ## .#.........# .....#.....# .#.#.#.....# .....####### You could see Terence. Vanquished Creatures 5 endoplasms (D:1) 2 hobgoblins A quokka (D:2) A bat (D:1) 3 frilled lizards 4 goblins 2 rats (D:2) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jimalo the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 392 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 392 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 824 | D:1 | Learned a level 2 spell: Searing Ray 1596 | D:2 | Found a faded altar of an unknown god. 1690 | D:2 | Noticed Terence 1695 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_hilbert_curve, layout_loops_ring D:2: layout_loops_cross, nicolae_ecumenical_pavilion, uniq_terence Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.1 Stealth | 2 | 2.1 Spellcasting | | 2.2 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Dagger || 4 Cast: Magic Dart || 29 Searing Ray || 1 Use: Scroll || 2 Potion || 1 Stab: Sleeping || 2 Armour: Robe || 8 Skin || 1 Dodge: Dodged || 1