Seeded DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 5120503645198942573 (custom seed) 4 Jimalo the Apothecary (level 1, 11/11 HPs) Began as a Poltergeist Alchemist on June 27, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:02:01 (560 turns). Jimalo the Apothecary (Poltergeist Alchemist) Turns: 560, Time: 00:02:01 Health: 11/11 AC: 3 Str: 8 XL: 1 Next: 70% Magic: 12/12 EV: 12 Int: 17 God: Gold: 1342 SH: 0 Dex: 20 Spells: 3/4 levels left rFire x . . d - +0 mace rCold + + . (no offhand) rNeg + + + a - +1 cloak rPois ∞ j - +0 cloak rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will +.... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn e - ring of Zajigh {rF- rC+ Str+4 Dex+6 Ice} MPRegen 0.13/turn f - ring "Horphoxiu" {Will+ MP+9} %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 1342 gold pieces. Inventory: Hand Weapons d - a +0 mace (weapon) Armour a - a +1 cloak (haunted) j - a +0 cloak (haunted) Jewellery e - the ring of Zajigh (worn) {rF- rC+ Str+4 Dex+6 Ice} (You acquired it on level 1 of the Dungeon) [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+4: It affects your strength (+4). Dex+6: It affects your dexterity (+6). Ice: It increases the power of your Ice spells. f - the ring "Horphoxiu" (worn) {Will+ MP+9} (You acquired it on level 1 of the Dungeon) [ring of magical power] Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). Scrolls c - a scroll of teleportation {unknown} h - a scroll of noise {unknown} Potions b - a potion of magic g - a potion of might {unknown} Skills: + Level 2.3 Dodging + Level 3.1 Stealth + Level 2.0 Spellcasting + Level 0.7 Conjurations + Level 3.3 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 28% 1d1 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 16% 2d6 12% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Olgreb's Toxic Radiance Alch 13% N/A 43% 4 Sticky Flame Fire/Alch 7% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! Found 18 gold pieces. Okay, then. Found a cloak. Found a whip. The helpless endoplasm fails to defend itself. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You resist. You hit the endoplasm. You kill the endoplasm! No target in view! No target in view! No target in view! No target in view! You now have 1331 gold pieces (gained 18). You now have 1342 gold pieces (gained 11). You reach down and open the door. g - a bubbling pink potion h - a scroll labelled SAAGHI BOILINEANY You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. Found a stone staircase leading down. You see here a +0 cloak. i - a scroll of acquirement You see here a +0 cloak. You see here a +0 cloak. You start haunting your armour. You continue haunting your +0 cloak. x5 You finish haunting your +0 cloak. Something appears before you! Unknown command. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #........# #........# #.#.#. #........# ##########.###.#.#. #........# #>..............).. #.##...#.# #.#............#.#. #.####.#.# #.#............#.#. #.# #...####.#..........#.#.#. #.# ##....##.#..........#.#.## #.# ##^...##.#............#+## ###.####........@.........##..... .............##.#.........+...... .##.####.....##'#.........##..... ....# #............####...'..... #...####............# #####..... ....'....#).........# ###### #...#######'####..### ##### #.# #.....# #.# #.....## There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 3 ball pythons (D:1) A kobold (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jimalo the Poltergeist Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 64 | D:1 | Identified 3 scrolls of acquirement 64 | D:1 | Acquired the ring of Zajigh {rF- rC+ Str+4 Dex+6 Ice} 67 | D:1 | Acquired the ring "Horphoxiu" {Will+ MP+9} 69 | D:1 | Acquired 1281 gold pieces 559 | D:1 | Acquired the brooch of Shielding {Spirit SH+8} 559 | D:1 | Found the brooch of Shielding {Spirit SH+8} 560 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_basic Action || total ---------------------------++------- Melee: Mace || 16 Use: Scroll || 4 Stab: Sleeping || 3 Armour: Skin || 7 Dodge: Dodged || 10