Seeded DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 5120503645198942573 (custom seed) 6 Jimalo the Apothecary (level 1, 11/11 HPs) Began as a Poltergeist Alchemist on June 27, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:25 (651 turns). Jimalo the Apothecary (Poltergeist Alchemist) Turns: 651, Time: 00:01:25 Health: 11/11 AC: 5 Str: 11 XL: 1 Next: 90% Magic: 3/3 EV: 11 Int: 17 God: Gold: 68 SH: 0 Dex: 16 Spells: 3/4 levels left rFire + . . c - +4 long sword "Udusos" {vamp, *Noise +Blink Fly Str+7} rCold + . . (no offhand) rNeg + + + a - +1 cloak rPois ∞ d - +1 pair of boots of Misconduct {*Corrode +Inv rF+ Dex+2} rElec . f - +0 cloak rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: corrode self (3%) @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: Evoke Blink, Evoke Invisibility You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons c - the +4 long sword "Udusos" (weapon) {vamp, *Noise +Blink Fly Str+7} (You acquired it on level 1 of the Dungeon) *Noise: It may make a loud noise when swung. +Blink: It lets you blink. Fly: It grants you flight. Str+7: It affects your strength (+7). Armour a - a +1 cloak (haunted) d - the +1 pair of boots of Misconduct (haunted) {*Corrode +Inv rF+ Dex+2} (You acquired it on level 1 of the Dungeon) *Corrode: It may corrode you when you take damage. +Inv: It lets you turn invisible. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). f - a +0 cloak (haunted) Scrolls e - a scroll of teleportation {unknown} h - a scroll of noise {unknown} i - a scroll of acquirement Potions b - a potion of magic g - a potion of might {unknown} Skills: + Level 2.3 Dodging + Level 3.2 Stealth + Level 2.1 Spellcasting + Level 0.8 Conjurations + Level 3.3 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 28% 1d1 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 16% 2d6 12% 2 Foxfire Conj/Fire 12% 2x1d4 16% 1 Sandblast Erth 2% 2d4 19% 1 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Hailstorm Conj/Ice 3% 3d5 43% 3 Passwall Erth 1% N/A 50% 3 Olgreb's Toxic Radiance Alch 13% N/A 43% 4 Sticky Flame Fire/Alch 7% 2d4 67% 4 Borgnjor's Vile Clutch Necr/Erth 0% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History You reach down and open the door. There is an open door here. An endoplasm comes into view. The endoplasm quivers. You barely miss the endoplasm. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You resist. The endoplasm freezes you. You are frozen. You resist. You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm barely misses you. You hit the endoplasm. You feel better. You kill the endoplasm! No target in view! No target in view! No target in view! No target in view! i - a scroll of acquirement A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! You see here 7 gold pieces. The goblin barely misses you. You slash the goblin! You kill the goblin! No target in view! No target in view! No target in view! You now have 68 gold pieces (gained 7). You reach down and open the door. There is an open door here. There is an open door here. There is an open door here. There is a dry fountain here. You reach down and open the door. Done exploring. Done exploring. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.######....###.##....# #'########### #.##....## ......# #.###....# ......# #.# #....#### ......#########.# #.......## ......+.........# #...###..# ......#####'##############.# ####### #...#...#...#...#.# #...'.⌠@'...#...#.# #...#...#...#...#.# ##'###########'##.# #### #...#...#...#...#.# ...# #...#...'.<.#...#.# ...# #...#...#...#...#.# ...# ##'#######'###'##.# ...# #...#...#...#...#.###### ...# #...#...'...#...#....... There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) 3 ball pythons (D:1) A goblin (D:1) A kobold (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jimalo the Poltergeist Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 106 | D:1 | Identified 3 scrolls of acquirement 106 | D:1 | Acquired the +1 pair of boots of Misconduct {*Corrode +Inv | rF+ Dex+2} 107 | D:1 | Acquired the +4 long sword "Udusos" {vamp, *Noise +Blink | Fly Str+7} 108 | D:1 | Acquired Jimalo's Guide on Violence and the Valley 651 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_basic Action || total ---------------------------++------- Melee: Long sword || 15 Use: Scroll || 3 Armour: Skin || 2 Dodge: Dodged || 7