Jingleheimer Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (1, -2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (2, 9, D:1) a +0 club (3, 1, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (8, 8, D:1) a jackal corpse (skeletalised by now) (12, 1, D:1) a staff of cold (12, 7, D:1) a jackal corpse (skeletalised by now) (13, 8, D:1) 6 stones a jackal corpse (skeletalised by now) (25, 8, D:1) a +0 leather armour (30, 22, D:1) a hobgoblin corpse (skeletalised by now) (30, 24, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 sling (8, -27, D:2) a +0 club (12, 20, D:2) a +0 mace (16, 6, D:2) a +0 dagger a kobold corpse (22, 13, D:2) the +0 dagger of Heweifip {speed, rF- rN+++ Str+5 Dex+3} Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. (34, -20, D:2) a quokka corpse (skeletalised by now) (37, -27, D:2) an adder corpse a hobgoblin corpse (38, -11, D:2) a hobgoblin corpse (skeletalised by now) (39, -4, D:2) a scroll of blinking (41, -23, D:2) a +0 dagger (50, -16, D:2) a +1 scythe of freezing a +0 robe the human corpse of Sigmund (51, -9, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 helmet (2, -6, D:3) a +0 ring mail (19, 4, D:3) 6 stones (25, -22, D:3) a +5 ring of evasion (25, 8, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (29, 8, D:3) a +2 heavy hand axe a +0 ring mail (30, -2, D:3) a +0 dagger (33, -13, D:3) a quokka corpse (skeletalised by now) (33, -2, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) a +0 robe a +0 dagger an orc corpse (skeletalised by now) a quokka corpse (skeletalised by now) (2, 0, D:4) a +0 club