Dungeon Crawl Stone Soup version 0.32-a0-1038-ga127011c1b (webtiles) character file. Game seed: 5439470328478928377 819 Jingleheimer the Skirmisher (level 7, -3/50 HPs) Began as a Coglin Hunter on May 2, 2024. Slain by a mummy (17 damage) ... in an ossuary. The game lasted 00:04:30 (1289 turns). Jingleheimer the Skirmisher (Coglin Hunter) Turns: 1289, Time: 00:04:31 Health: -3/50 AC: 5 Str: 11 XL: 7 Next: 95% Magic: 7/7 EV: 11 Int: 9 God: Gold: 86 SH: 0 Dex: 19 Spells: 6/6 levels left rFire . . . a - +3 sling {Gurmehar} rCold . . . d - +0 sling {Deepnoor} rNeg . . . c - +0 leather armour rPois . l - +1 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.28/turn (ring unavailable) MPRegen 0.10/turn (no gizmo) %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were in an ossuary. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Ossuary. You collected 86 gold pieces. Inventory: Hand Weapons a - a +3 sling (weapon) {Gurmehar} d - a +0 sling (offhand) {Deepnoor} Missiles n - 3 poisoned darts Armour b - the +5 ring mail of the Desolation of Salt {Int+5} (You found it on level 5 of the Dungeon) Int+5: It affects your intelligence (+5). c - a +0 leather armour (worn) l - a +1 helmet (worn) Talismans m - a blade talisman Skills: - Level 2.0 Fighting + Level 8.8 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 47% 1 Slow Hex 0% N/A 47% 1 Jinxbite Hex 0% N/A 63% 2 Confusing Touch Hex 0% N/A 85% 3 Vampiric Draining Necr 0% 2d6 85% 3 Alistair's Intoxication Alch 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (0/1) D:5 Ossuary (1/1) Altars: Makhleb Nemelex Xobeh Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You shoot a sling bullet. The sling bullet hits the jackal zombie. You destroy the jackal zombie! You shoot a sling bullet. The sling bullet barely misses the hound zombie. You shoot a sling bullet. The sling bullet hits the hound zombie but does no damage. The hound zombie bites you. * * * LOW HITPOINT WARNING * * * The hound zombie bites you but does no damage. You shoot a sling bullet. The sling bullet hits the hound zombie. The hound zombie is lightly damaged. You shoot a sling bullet. The sling bullet closely misses the hound zombie. The hound zombie bites you. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits the hound zombie! The hound zombie is heavily damaged. You shoot a sling bullet. The sling bullet hits the hound zombie. The hound zombie is severely damaged. The hound zombie misses you. You shoot a sling bullet. The sling bullet barely misses the hound zombie. You shoot a sling bullet. The sling bullet hits the hound zombie. The hound zombie is severely damaged. The hound zombie bites you but does no damage. You shoot a sling bullet. The sling bullet hits the mummy. The mummy is lightly damaged. You shoot a sling bullet. The sling bullet hits the mummy. The mummy is lightly damaged. You shoot a sling bullet. The sling bullet barely misses the mummy. You shoot a sling bullet. The sling bullet hits the mummy. The mummy is heavily damaged. You shoot a sling bullet. The sling bullet hits the mummy. The mummy is heavily damaged. You shoot a sling bullet. The sling bullet hits the mummy. The mummy is severely damaged. The mummy hits you! You die... ################### ...∩...........#$/# ....Z..........#@$# .#####........M##M# ...............ZZZ# ................ZZ# ...........##.....# ...........##.....# ..................# ..................# ...............#..# You could see 2 mummies, an adder zombie, a hound zombie, a gnoll zombie, a kobold zombie and a human zombie. Vanquished Creatures 2 black bears (D:5) An ogre (D:5) A centaur (D:5) A phantom (D:5) A scorpion (D:5) A marrowcuda (D:5) A bombardier beetle (D:5) A sleepcap (D:5) Natasha (twice) (D:3) 2 iguanas (D:5) A hound zombie (Ossuary) Robin (D:2) 5 adders A white imp (D:5) An adder zombie (Ossuary) A dart slug (D:1) 2 ribbon worms (D:3) An orc (D:5) 3 ball pythons 2 bats 2 endoplasms 2 giant cockroaches 16 goblins 7 hobgoblins A jackal (D:5) A quokka (D:2) 2 frilled lizards A jackal zombie (Ossuary) 4 kobolds 4 rats 71 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 1 | D:1 | Noticed an electric eel 73 | D:1 | Reached skill level 4 in Ranged Weapons 73 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 234 | D:2 | Reached XP level 3. HP: 24/27 MP: 3/3 446 | D:2 | Noticed Robin 448 | D:2 | Reached skill level 5 in Ranged Weapons 448 | D:2 | Reached XP level 4. HP: 32/33 MP: 4/4 454 | D:2 | Killed Robin 506 | D:3 | Found a burning altar of Makhleb. 523 | D:3 | Noticed Natasha 526 | D:3 | Killed Natasha 527 | D:3 | Reached XP level 5. HP: 38/38 MP: 5/5 575 | D:3 | Noticed Natasha 592 | D:3 | Killed Natasha 677 | D:3 | Found a sparkling altar of Nemelex Xobeh. 811 | D:3 | Reached skill level 6 in Ranged Weapons 831 | D:5 | Entered Level 5 of the Dungeon 916 | D:5 | HP: 1/38 [sleepcap (6)] 918 | D:5 | Reached XP level 6. HP: 1/44 MP: 6/6 1003 | D:5 | Noticed a black bear 1011 | D:5 | Killed a black bear 1032 | D:5 | Identified the +5 ring mail of the Desolation of Salt | {Int+5} 1042 | D:5 | Reached skill level 7 in Ranged Weapons 1043 | D:5 | HP: 1/44 [burnt (4)] 1070 | D:5 | Noticed a black bear 1088 | D:5 | Killed a black bear 1089 | D:5 | Reached XP level 7. HP: 40/50 MP: 7/7 1106 | D:5 | Found a staircase to the Ecumenical Temple. 1117 | D:5 | Reached skill level 8 in Ranged Weapons 1233 | D:5 | Found a sand-covered staircase. 1245 | Ossuary | Entered an ossuary 1289 | Ossuary | Slain by a mummy Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_a, layout_basic D:2: layout_basic, uniq_robin D:3: layout_loops_ring, mainiacjoe_overflow_boulevard, bloody_makhleb, dilly_ecumenical_altar_fadedgnrine, uniq_terence, uniq_natasha D:4: layout_loops_corners, overflow_temple_1_default, gammafunk_temple_overflow_wave, serial_undead, serial_undead_f, serial_undead_c, serial_undead_d, serial_undead_e, kennysheep_generic_room_2 D:5: layout_cave_pods, minmay_temple_entry_overgrown, enter_ossuary_3, hangedman_minor_gate_pass, uniq_ijyb Ossuary: ossuary_minmay_tomb_2a Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Ranged Weapons | 4 5 6 7 8 | 8.8 Fighting | | 2.0 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Sling | | 10 | || 10 Fire: Sling | 118 | 204 | 112 || 434 Use: Scroll | | 7 | || 7 Potion | | 7 | || 7 Armour: Leather armour | 10 | 43 | 44 || 97 Dodge: Dodged | 7 | 48 | 33 || 88 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1320 | 1129 | 191 | 46 | 532 | 6 | 220.0 | Dungeon | 1276 | 1085 | 191 | 46 | 532 | 5 | 255.2 | Ossuary | 43 | 43 | 0 | 0 | 0 | 1 | 43.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 421 daAuts D:3: 335 daAuts D:2: 271 daAuts D:1: 186 daAuts D:4: 61 daAuts Ossuary: 43 daAuts