Dungeon Crawl Stone Soup version 0.32-a0-1074-g4fd57f6e19 (webtiles) character file. Game seed: 1163256472615811783 156 Jingleheimer the Shooter (level 5, -6/38 HPs) Began as a Coglin Hunter on May 5, 2024. Mangled by a mummy (7 damage) ... in an ossuary. The game lasted 00:01:45 (1067 turns). Jingleheimer the Shooter (Coglin Hunter) Turns: 1067, Time: 00:01:46 Health: -6/38 AC: 4 Str: 12 XL: 5 Next: 37% Magic: 5/5 EV: 11 Int: 8 God: Gold: 49 SH: 0 Dex: 19 Spells: 4/4 levels left rFire . . . a - +2 sling {Hideko} rCold . . . d - +0 sling {Vicente} rNeg . . . c - +1 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.26/turn (ring unavailable) MPRegen 0.09/turn (no gizmo) %: no passive effects @: hasted, revved, very quick A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were in an ossuary. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Ossuary. You collected 49 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Hideko} d - a +0 sling (offhand) {Vicente} l - the +6 scimitar of the Everdark {venom, rPois rC++} (You found it on level 4 of the Dungeon) rC++: It greatly protects you from cold. rPois: It protects you from poison. Armour c - a +1 leather armour (worn) Scrolls k - a scroll of enchant weapon {unknown} Potions g - a potion of resistance Skills: - Level 2.0 Fighting + Level 5.9 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 50% 1 Magic Dart Conj 0% 1d3 50% 1 Necrotise Necr 0% 1d4 50% 1 Sting Conj/Alch 0% 1d3 50% 1 Summon Small Mammal Summ 0% N/A 50% 1 Ensorcelled Hibernation Hex/Ice 0% N/A 63% 2 Searing Ray Conj 0% 2d4 63% 2 Passwall Erth 0% N/A 86% 3 Summon Ice Beast Ice/Summ 0% N/A 86% 3 Swiftness Air 0% N/A 86% 3 Fulminant Prism Conj/Alch 0% 3d5 99% 4 Summon Mana Viper Hex/Summ 0% N/A 100% 5 Monstrous Menagerie Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Ossuary (1/1) Temple: D:4-7 Altars: Annotations: D:5 exclusion: water moccasin Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Okay, then. As you read the scroll of butterflies, it crumbles to dust. You hear the flapping of tiny wings. The mummy is knocked back by the sudden gust. x4 You feel yourself speed up. The mummy hits you! You die... #....# #..b.# #bb..# #.bMb# #.bbb# #Mbbb# #bbbM# #Mb@b# ###### You could see 4 mummies. Vanquished Creatures Terence (D:3) 3 hound skeletons (D:5) 5 adders (D:2) 3 adder zombies (D:5) An adder skeleton (D:5) 2 bats 4 endoplasms (D:1) 2 giant cockroaches 2 goblins 3 hobgoblins 4 jackals (D:1) A frilled lizard (D:1) 3 hobgoblin zombies (Ossuary) 2 kobolds 3 kobold zombies (Ossuary) 2 orc zombies (Ossuary) 2 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 118 | D:2 | Reached skill level 4 in Ranged Weapons 118 | D:2 | Reached XP level 2. HP: 14/22 MP: 2/2 167 | D:1 | Reached XP level 3. HP: 24/27 MP: 3/3 277 | D:2 | Reached skill level 5 in Ranged Weapons 277 | D:2 | Reached XP level 4. HP: 25/33 MP: 4/4 526 | D:3 | Noticed Terence 533 | D:3 | Killed Terence 912 | D:4 | Identified the +6 scimitar of the Everdark {venom, rPois | rC++} 931 | D:5 | Entered Level 5 of the Dungeon 936 | D:5 | Noticed a water moccasin 998 | D:5 | Reached XP level 5. HP: 37/38 MP: 5/5 1004 | D:5 | Found a sand-covered staircase. 1044 | Ossuary | Entered an ossuary 1065 | Ossuary | HP: 1/38 [mummy (10)] 1067 | Ossuary | Mangled by a mummy Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_basic, nicolae_ecumenical_lake_church D:2: layout_basic, serial_shops, shop D:3: layout_loops_ring, uniq_terence D:4: layout_loops_corners, minmay_temple_entry_proselytizer, serial_shops, nicolae_shop_statue_plus D:5: layout_rooms, kennysheep_mini, nzn_hepliaklqana_mist_gate, mainiacjoe_ossuary_entry_find_the_door, minmay_manual_maat Ossuary: ossuary_tomb_3 Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 4 5 | 5.9 Fighting | | 2.0 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 98 | 134 || 232 Use: Scroll | | 6 || 6 Potion | | 1 || 1 Armour: Leather armour | 18 | 21 || 39 Dodge: Dodged | 26 | 23 || 49 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1090 | 962 | 128 | 2 | 694 | 6 | 181.7 | Dungeon | 1065 | 937 | 128 | 0 | 694 | 5 | 213.0 | Ossuary | 25 | 25 | 0 | 2 | 0 | 1 | 25.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 419 daAuts D:2: 238 daAuts D:1: 212 daAuts D:5: 116 daAuts D:4: 78 daAuts Ossuary: 25 daAuts