Dungeon Crawl Stone Soup version 0.32-a0-1883-ga12b9cfa14 (webtiles) character file. Game seed: 4256924110733006677 1512 Jingleheimer the Skirmisher (level 8, -2/60 HPs) Began as a Coglin Hunter on July 28, 2024. Slain by a red devil ... wielding a +2 demon trident of venom (11 damage) ... on level 9 of the Dungeon. The game lasted 00:04:53 (3057 turns). Jingleheimer the Skirmisher(Coglin Hunter) Turns: 3057, Time: 00:04:53 Health: -2/60 AC: 4 Str: 11 XL: 8 Next: 83% Magic: 8/8 EV: 12 Int: 9 God: Gold: 216 SH: 0 Dex: 20 Spells: 7/7 levels left rFire . . . a - +2 sling {Esteban} rCold . . . d - +0 sling {Kun} rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . g - +0 pair of boots Will ++... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.30/turn (ring unavailable) MPRegen 0.11/turn (no gizmo) %: no passive effects @: lethally poisoned (-2 -> -16), spiked, enlightened, flying, hasted (expiring), invisible, revved, very quick A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 9 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 216 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Esteban} d - a +0 sling (offhand) {Kun} Missiles e - 6 boomerangs f - 3 javelins r - 6 darts of dispersal Armour b - a +0 leather armour (worn) g - a +0 pair of boots (worn) w - a +0 helmet x - an orb of light Talismans h - a talisman of death p - a talisman of death Wands t - a wand of polymorph (3) (quivered) Scrolls c - 4 scrolls of butterflies n - a scroll of poison s - a scroll of teleportation u - a scroll of vulnerability {unknown} v - a scroll of fear Potions i - a potion of haste j - 2 potions of brilliance {unknown} l - 2 potions of mutation {unknown} m - 3 potions of curing Skills: + Level 3.6 Fighting * Level 8.8 Ranged Weapons + Level 3.3 Dodging - Level 0.7 Stealth + Level 5.4 Evocations You had 7 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 0% N/A 85% 3 Fugue of the Fallen Necr 0% N/A 85% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 85% 3 Ozocubu's Armour Ice 0% N/A 85% 3 Stone Arrow Conj/Erth 0% 3d7 85% 3 Animate Armour Summ/Erth 0% N/A 99% 4 Silence Hex/Air 0% N/A 100% 5 Starburst Conj/Fire 0% 6d3 100% 6 Hellfire Mortar Fire/Erth 0% 3d14 100% 7 Manifold Assault Tloc 0% N/A 100% 7 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple: D:4-7 Lair: D:8-11 Orc: D:9-12 Altars: Hepliaklqana Xom Yredelemnul Shops: D:5 ( Annotations: D:4 1 runed translucent door D:9 exclusion: rust devil Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You feel better. Aiming: Polymorph Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - red devil Aim: a red devil, wielding a +2 demon trident of venom (severely wounded, unable to see you, will become an efreet, a hellwing, or a smoke demon, chance to affect: 28%) Okay, then. You shoot a sling bullet. The sling bullet barely misses the red devil. The sling bullet hits the centaur. The centaur is almost dead. You shoot a sling bullet. The sling bullet hits the red devil! The red devil is almost dead. The red devil hits you from afar with a +2 demon trident of venom! * * * LOW HITPOINT WARNING * * * More barbed spikes become lodged in your body. You are lethally poisoned! It was a potion of enlightenment. You feel very buoyant. You fly up into the air. Your extra speed is starting to run out. * * * LOW HITPOINT WARNING * * * You feel very sick. The red devil hits you from afar with a +2 demon trident of venom! You die... ##### Y #...# oo #...# c. #...# #Y ##...# #.. ####...# ..#.Yc#####......# ..†.o5Y4.@.......# ..#..O####.......# #.. ##......# #. ##...#..# # #..###.## ##..# #.# #...# #.# ###...###.#### ####....#.......# You could see a two-headed ogre (unable to see you), 2 yaks, a red devil (unable to see you), a centaur (unable to see you), a quasit (unable to see you) and an orc (unable to see you). Vanquished Creatures A yak (D:9) A water moccasin (D:6) An ogre (D:6) A centaur (D:9) 2 phantoms (D:6) A scorpion (D:5) 3 howler monkeys A jelly (D:5) A bombardier beetle (D:4) An orc priest (D:9) 2 hounds An iguana (D:6) 3 sleepcaps Ijyb (D:4) 3 orc wizards 4 gnolls 6 adders A shadow imp (D:5) A dart slug (D:2) A ribbon worm (D:3) 8 orcs A ball python (D:1) A bat (D:3) 4 endoplasms 3 giant cockroaches 6 goblins 8 hobgoblins 2 kobolds 3 quokkas 6 frilled lizards A goblin skeleton (D:4) 3 rats 82 creatures vanquished. Vanquished Creatures (others) 2 yaks (D:9) 2 creatures vanquished. Grand Total: 84 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 135 | D:1 | Reached skill level 4 in Ranged Weapons 135 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 294 | D:2 | Reached XP level 3. HP: 26/27 MP: 3/3 989 | D:3 | Reached skill level 5 in Ranged Weapons 995 | D:3 | Reached XP level 4. HP: 33/33 MP: 4/4 1288 | D:4 | Reached XP level 5. HP: 38/38 MP: 5/5 1329 | D:5 | Entered Level 5 of the Dungeon 1408 | D:4 | Reached skill level 6 in Ranged Weapons 1504 | D:4 | Found a shimmering altar of Xom. 1634 | D:4 | Found a runed translucent door. 1634 | D:4 | Noticed a human 1644 | D:4 | Found a basalt altar of Yredelemnul. 1668 | D:4 | Reached XP level 6. HP: 34/44 MP: 6/6 1802 | D:4 | Noticed Ijyb 1851 | D:4 | Killed Ijyb 1986 | D:4 | Found a hazy altar of Hepliaklqana. 2118 | D:5 | Reached skill level 1 in Evocations 2134 | D:5 | Found Liabbuti's Antique Weapon Shoppe. 2252 | D:6 | Reached skill level 7 in Ranged Weapons 2252 | D:6 | Noticed an orc warrior 2253 | D:6 | an orc warrior changed into a howler monkey 2326 | D:6 | Reached XP level 7. HP: 50/50 MP: 7/7 2861 | D:6 | Reached skill level 8 in Ranged Weapons 2861 | D:6 | Reached XP level 8. HP: 57/57 MP: 8/8 2914 | D:6 | You fall into a shaft and drop 3 floors! 2941 | D:9 | Noticed a yak 2982 | D:9 | Noticed a rust devil 3004 | D:9 | Noticed a yak 3013 | D:9 | Noticed a yak 3027 | D:9 | Noticed a yak 3037 | D:9 | Noticed a yak 3040 | D:9 | Noticed a red devil 3041 | D:9 | Noticed a two-headed ogre 3042 | D:9 | Killed a yak 3043 | D:9 | Noticed a yak 3044 | D:9 | Killed a yak 3045 | D:9 | Reached skill level 5 in Evocations 3046 | D:9 | Killed a yak 3057 | D:9 | Slain by a red devil Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_mine, layout_basic, minmay_hexomino_f4 D:2: layout_basic D:3: layout_basic, uniq_pargi D:4: layout_loops_ring, mainiacjoe_overflow_catwalk, mainiacjoe_overflow_boulevard, dk_yredelemnul_ordeal, uniq_ijyb D:5: layout_gridville, serial_glass, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_c, serial_shops, nicolae_inconvenience_store, lightli_corner_chamber D:6: layout_basic, elyvilon_altar_3, minmay_shop_enchanted_jewellery, hangedman_decor_push, blue_anna_alchemist D:9: layout_rooms, mainiacjoe_overflow_tiny_flanked, serial_demonic, serial_demonic_b, serial_demonic_a, serial_demonic_f, serial_demonic_d, serial_demonic_f, serial_demonic_e, serial_demonic_a, serial_demonic_g Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Ranged Weapons | 4 5 6 7 8 | 8.8 Evocations | 2 4 5 | 5.4 Dodging | 2 3 | 3.3 Fighting | 3 | 3.6 Stealth | | 0.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | | 3 | || 3 Fire: Sling | 114 | 278 | 200 || 592 Evoke: Wand | | 1 | || 1 Use: Scroll | 4 | 6 | 1 || 11 Potion | | | 6 || 6 Armour: Leather armour | 4 | 25 | 34 || 63 Skin | | 1 | 2 || 3 Dodge: Dodged | 5 | 25 | 20 || 50 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3067 | 2715 | 352 | 297 | 1803 | 7 | 438.1 | Dungeon | 3067 | 2715 | 352 | 297 | 1803 | 7 | 438.1 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 802 daAuts D:2: 709 daAuts D:6: 557 daAuts D:5: 372 daAuts D:1: 257 daAuts D:3: 240 daAuts D:9: 127 daAuts