Jingleheimer Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (1, 2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (2, -17, D:1) a +0 short sword a kobold corpse (skeletalised by now) (5, -18, D:1) a quokka corpse (skeletalised by now) (6, -37, D:1) a quokka corpse (skeletalised by now) (6, 1, D:1) a +0 club a kobold corpse (skeletalised by now) (10, -44, D:1) a +0 short sword a kobold corpse (skeletalised by now) (11, -41, D:1) a ring of protection from cold (18, -1, D:1) a frilled lizard corpse (skeletalised by now) (32, 5, D:1) a +0 club (33, -4, D:1) a bat corpse (skeletalised by now) (41, -6, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (3, -8, D:2) a +0 short sword (5, -7, D:2) a +0 buckler (6, 7, D:2) a rat corpse (skeletalised by now) (11, 5, D:2) a bat corpse (skeletalised by now) (18, 15, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, 0, D:3) a +0 dagger a +0 club a goblin corpse (skeletalised by now) (1, 25, D:3) 6 stones (1, 26, D:3) a hobgoblin corpse (skeletalised by now) (2, -1, D:3) a +0 club a +0 dagger a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (2, 26, D:3) 3 stones (2, 38, D:3) 4 stones a +0 dagger a kobold skeleton (3, -2, D:3) a +0 club a goblin corpse (skeletalised by now) (4, -1, D:3) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (4, 43, D:3) 9 stones (5, -1, D:3) a +4 whip a +0 animal skin the hobgoblin corpse of Robin (skeletalised by now) (5, 38, D:3) a +0 scale mail a +2 flail of holy wrath the human skeleton of Terence (7, -1, D:3) a +0 dagger a ball python corpse (skeletalised by now) (8, -2, D:3) a +0 club a +0 dagger (12, 28, D:3) a rat corpse (skeletalised by now) (12, 29, D:3) a hobgoblin corpse (skeletalised by now) (14, 37, D:3) a +0 halberd a gnoll corpse (skeletalised by now) (15, 37, D:3) a +0 whip a +0 flail (17, -2, D:3) 7 stones (19, 34, D:3) a +0 ring mail (20, 7, D:3) 7 stones (26, 35, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 giant spiked club (0, 9, D:4) 5 stones (7, -26, D:4) a hound skeleton (8, -29, D:4) 4 stones (21, -29, D:4) a +0 dagger a kobold skeleton (24, -10, D:4) a hobgoblin skeleton an adder skeleton (25, -14, D:4) a +0 club (32, -21, D:4) a +0 dagger (36, -21, D:4) a +0 dagger (44, -4, D:4) a +0 giant club an ogre skeleton (45, -34, D:4) a +0 leather armour (47, -34, D:4) an amulet of the acrobat (48, -6, D:4) an iguana skeleton (57, 12, D:4) a +0 giant spiked club an ogre skeleton Level 5 of the Dungeon (0, 0, D:5) 12 gold pieces (1, 5, D:5) 6 poisoned darts (4, 9, D:5) a +4 ring of protection (11, -20, D:5) a scroll of fear (11, -2, D:5) a +0 hand axe (still there?) a +0 chain mail of fire resistance (still there?) a +0 whip (still there?) a +0 hand axe (still there?) an orc corpse (still there?) an orc corpse (still there?) an orc corpse (still there?) (11, -1, D:5) a +0 club a +0 ring mail a +0 short sword a +0 war axe a +0 whip an orc corpse an orc corpse (12, -18, D:5) a +0 ring mail (14, -2, D:5) 14 gold pieces (15, -20, D:5) a +0 short sword (17, -16, D:5) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV+3: It affects your evasion (+3). rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (unseen)