Dungeon Crawl Stone Soup version 0.33-a0-1082-g791b5fa680 (webtiles) character file. Game seed: 11553842378528073250 49 Jingleheimer the Shooter (level 3, -6/28 HPs) Began as a Coglin Hunter on Mar 12, 2025. Mangled by Sigmund ... wielding a +3 heavy scythe (22 damage) ... on level 2 of the Dungeon. The game lasted 00:00:48 (403 turns). Jingleheimer the Shooter (Coglin Hunter) Turns: 403, Time: 00:00:49 Health: -6/28 AC: 3 Str: 11 XL: 3 Next: 77% Magic: 3/3 EV: 11 Int: 8 God: Gold: 62 SH: 0 Dex: 19 Spells: 2/2 levels left rFire . . . a - +2 sling {Jonny} rCold . . . d - +0 sling {Pat} rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.24/turn MPRegen 0.08/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Jonny} d - a +0 sling (offhand) {Pat} Missiles l - 4 poisoned darts Armour b - a +0 leather armour (worn) Wands m - a wand of flame (10) Scrolls c - a scroll of butterflies h - 2 scrolls of teleportation {unknown} i - a scroll of silence {unknown} j - a scroll of immolation {unknown} Potions e - a potion of moonshine {unknown} f - a potion of resistance {unknown} g - a potion of enlightenment {unknown} k - a potion of berserk rage {unknown} n - a potion of curing {unknown} Skills: + Level 2.7 Fighting * Level 4.4 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 0% N/A 65% 2 Lesser Beckoning Tloc 0% N/A 65% 2 Momentum Strike Conj/Tloc 0% 3d8 65% 2 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Fedhas Annotations: D:2 Sigmund D:3 exclusion: staircase Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Sigmund the Dreaded comes into view. He is wielding a +3 heavy scythe, wearing a +2 robe of willpower and carrying a wand of flame. Sigmund is nearby! Sigmund is nearby! You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund shouts! Sigmund is moderately wounded. You shoot a sling bullet. The sling bullet barely misses Sigmund. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is moderately wounded. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is moderately wounded. Sigmund casts a spell at you. The magic dart hits you! You shoot a sling bullet. The sling bullet barely misses Sigmund. You shoot a sling bullet. The sling bullet hits Sigmund but does no damage. Sigmund is moderately wounded. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is heavily wounded. You shoot a sling bullet. The sling bullet closely misses Sigmund. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is severely wounded. You shoot a sling bullet. The sling bullet hits Sigmund! Sigmund is almost dead. Sigmund zaps a wand. The puff of flame hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +2 sling {Jonny} Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +3 heavy scythe, wearing a +2 robe of willpower and carrying a wand of flame (almost dead, 61% to hit) You shoot a sling bullet. The sling bullet barely misses Sigmund. You shoot a sling bullet. The sling bullet barely misses Sigmund. Sigmund hits you from afar with a +3 heavy scythe!! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. ########## ########..@.....# ........@# #.# ######...>.# #.# ...........# #.# ...........#### #.# ..............###.# ####### ..#####...........# #...... #.#####..##.# #.##### ..## #.# #..##.# #.# #. ...# #.# #..##.# #.# You could see Sigmund. Vanquished Creatures Terence (D:2) An adder (D:2) 2 ribbon worms (D:2) A ball python (D:1) 3 goblins A hobgoblin (D:1) 2 bats A frilled lizard (D:2) A rat (D:2) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 17 | D:2 | Found a blossoming altar of Fedhas. 153 | D:2 | Reached skill level 4 in Ranged Weapons 153 | D:2 | Reached XP level 2. HP: 23/23 MP: 2/2 285 | D:2 | Noticed Terence 290 | D:2 | Killed Terence 291 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 397 | D:2 | Noticed Sigmund 403 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_basic D:2: layout_loops_ring, basic_altar, uniq_crazy_yiuf_cottage, uniq_terence, uniq_sigmund D:3: layout_rooms Skill XL: | 1 | ---------------+----+----- Ranged Weapons | 4 | 4.4 Fighting | | 2.7 Dodging | | 1.7 Stealth | | 0.7 Action || total ---------------------------++------- Fire: Sling || 100 Armour: Leather armour || 7 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 415 | 361 | 54 | 0 | 244 | 3 | 138.3 | Dungeon | 415 | 361 | 54 | 0 | 244 | 3 | 138.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 277 daAuts D:1: 135 daAuts D:3: 1 daAuts