Jingleheimer Level 1 of the Dungeon (7, -30, D:1) a bat corpse (skeletalised by now) (12, -8, D:1) a +0 whip (25, -2, D:1) a rat corpse (skeletalised by now) (27, -29, D:1) a frilled lizard corpse (skeletalised by now) (28, -17, D:1) a frilled lizard corpse (skeletalised by now) (43, 5, D:1) a +0 ring mail (45, 12, D:1) a +0 robe (48, -15, D:1) a +0 spear (57, -17, D:1) a +0 dagger (61, -31, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 8 stones (8, 10, D:2) a +0 ring mail (9, 8, D:2) an adder corpse (skeletalised by now) (23, -6, D:2) an adder corpse (skeletalised by now) (43, -21, D:2) a +0 dagger (44, -23, D:2) a +0 dagger a +0 plate armour a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 flail an orc corpse (skeletalised by now) (6, 0, D:3) a +0 whip (24, 1, D:3) a +0 hand axe (27, 31, D:3) the +5 battleaxe of Xom's Grace {freeze, rN++ Str-5 Dex+5} rN++: It greatly protects you from negative energy. Str-5: It affects your strength (-5). Dex+5: It affects your dexterity (+5). (29, 21, D:3) an amulet of reflection (32, -10, D:3) a +0 dagger (36, -1, D:3) a +0 club a +0 robe a rat corpse (skeletalised by now) (37, 17, D:3) an adder corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a goblin corpse (skeletalised by now) (4, -32, D:4) a black bear skeleton (5, -25, D:4) the +8 whip of Light {spect, rCorr Str+5} rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). (7, 6, D:4) a +0 rapier (9, -33, D:4) a +0 war axe (11, -26, D:4) a +0 dagger a goblin corpse (skeletalised by now) (11, 4, D:4) a +0 leather armour (12, -7, D:4) a +0 long sword (16, 8, D:4) a +0 dagger (17, -39, D:4) 3 stones (17, -23, D:4) a +0 club an orc skeleton (17, -22, D:4) a +0 dagger an orc skeleton (17, -20, D:4) a +0 dagger (17, -17, D:4) a +0 robe a +0 dagger (20, -38, D:4) a +0 whip a gnoll skeleton (20, -23, D:4) 2 stones (27, 13, D:4) a ring of wizardry (31, -14, D:4) a quokka skeleton (36, -10, D:4) a +0 war axe (42, 0, D:4) a +0 trident (43, -9, D:4) a jackal skeleton (43, -8, D:4) a jackal skeleton Level 5 of the Dungeon (0, 0, D:5) a +0 chain mail (0, 1, D:5) an adder corpse (skeletalised by now) (6, 21, D:5) a +0 robe (12, 24, D:5) a +0 dagger (18, -3, D:5) a hound corpse (19, 38, D:5) a +0 chain mail (24, 34, D:5) an adder corpse (skeletalised by now) (34, 1, D:5) a +0 robe (37, -7, D:5) a +0 spear a +0 ring mail a +0 spear (40, -7, D:5) a +2 halberd of venom (62, -12, D:5) the +4 spear "Doemuq" {antimagic, rElec rC- Int-4 Dex+5} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Int-4: It affects your intelligence (-4). Dex+5: It affects your dexterity (+5). (62, 25, D:5) a +0 giant spiked club a +0 club an orc corpse Level 6 of the Dungeon (2, -11, D:6) a +0 ring mail (2, -3, D:6) a potion of might (3, 2, D:6) a potion of brilliance (4, -7, D:6) a +0 long sword the Ecumenical Temple