Dungeon Crawl Stone Soup version 0.33-a0-1197-gff708282ee (webtiles) character file. Game seed: 14480708430851949133 175 Jingleheimer the Shooter (level 5, 0/41 HPs) Began as a Coglin Hunter on Apr 3, 2025. Slain by a gnoll ... wielding a +0 spear (4 damage) ... on level 4 of the Dungeon. The game lasted 00:01:43 (952 turns). Jingleheimer the Shooter (Coglin Hunter) Turns: 952, Time: 00:01:44 Health: 0/41 AC: 3 Str: 11 XL: 5 Next: 55% Magic: 5/5 EV: 11 Int: 9 God: Gold: 42 SH: 0 Dex: 19 Spells: 4/4 levels left rFire . . . a - +2 sling {Jonny} rCold . . . d - +0 sling {Pat} rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.26/turn MPRegen 0.09/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 84 gold pieces. You spent 42 gold pieces at shops. Inventory: Hand Weapons a - a +2 sling (weapon) {Jonny} d - a +0 sling (offhand) {Pat} Missiles g - 2 poisoned darts Armour b - a +0 leather armour (worn) Scrolls c - a scroll of butterflies h - 3 scrolls of teleportation Potions f - a potion of curing {unknown} i - a potion of haste {unknown} j - a potion of lignification l - a potion of attraction {unknown} Skills: + Level 3.5 Fighting * Level 5.3 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 0% N/A 85% 3 Cause Fear Hex 0% N/A 99% 4 Dimensional Bullseye Hex/Tloc 0% N/A 99% 4 Rending Blade Conj/Frge 0% 2d4 99% 4 Fireball Conj/Fire 0% 3d3 100% 5 Dragon's Call Summ 0% N/A 100% 9 Platinum Paragon Frge 0% 4d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Shops: D:2 ! Annotations: D:4 exclusion: staircase, Edmund Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Fire: a) +2 sling {Jonny} Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, 68% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is severely wounded. You feel less wooden. Your +0 leather armour unmelds from your body. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Fire: a) +2 sling {Jonny} Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (severely wounded, 68% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll hits you but does no damage. Fire: a) +2 sling {Jonny} Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (severely wounded, 68% to hit) You shoot a sling bullet. The sling bullet closely misses the gnoll. You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll hits you but does no damage. Fire: a) +2 sling {Jonny} Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (severely wounded, 68% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. You die... ##...#.## #.># ...#....## ####..# ......).# ##.....# #....)#.#####....... ##..##..........##... ... #.......#####... #.###.##.......).... ###.##..###..#####.<.. ##..###..))@.## #.## ####. ........#j#### #.# # #. .5...j....# ... .## #. ......<#### ..## ..# ## ....... ### #.# ....... #.# # ....... #.##### ..(.... ###.##... ######. #......## You could see a gnoll. Vanquished Creatures An iguana (D:5) Natasha (D:4) 5 gnolls An adder (D:3) A shadow imp (D:3) 2 ufetubi (D:4) A ribbon worm (D:3) 2 orcs 7 bats 6 endoplasms 4 giant cockroaches 3 goblins (D:1) 3 hobgoblins 2 quokkas 3 ball pythons (D:1) 2 kobolds 2 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 127 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 175 | D:1 | Reached skill level 4 in Ranged Weapons 308 | D:1 | Reached XP level 3. HP: 28/28 MP: 3/3 471 | D:2 | Found Soroaxze's Distillery. 479 | D:2 | Bought a potion of lignification for 42 gold pieces 582 | D:3 | Reached XP level 4. HP: 34/34 MP: 4/4 776 | D:5 | Entered Level 5 of the Dungeon 809 | D:4 | Noticed Edmund 918 | D:4 | Identified the +2 ring mail of Fun and Games {*Silence | Int+3 Dex+6} 929 | D:4 | Noticed Natasha 932 | D:4 | Reached skill level 5 in Ranged Weapons 933 | D:4 | Reached XP level 5. HP: 25/41 MP: 5/5 944 | D:4 | Killed Natasha 952 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_loops_ring D:2: minmay_spotlight, layout_basic, serial_shops, shop, nicolae_elevator_lobby_asterisk D:3: layout_loops_ring, amcnicky_altar_gilded, chequers_arboretum, uniq_sigmund D:4: layout_rooms, nicolae_shop_self_help, uniq_natasha, uniq_edmund D:5: layout_rooms, mainiacjoe_overflow_alcove_1, minmay_parallelograms, nicolae_underground_beach Skill XL: | 1 2 3 4 | ---------------+-------------+----- Ranged Weapons | 4 5 | 5.3 Fighting | 3 | 3.5 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 118 | 104 || 222 Use: Scroll | 4 | 1 || 5 Potion | | 2 || 2 Armour: Leather armour | 14 | 9 || 23 Skin | | 78 || 78 Dodge: Dodged | 11 | 11 || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 955 | 870 | 85 | 0 | 613 | 5 | 191.0 | Dungeon | 955 | 870 | 85 | 0 | 613 | 5 | 191.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 383 daAuts D:3: 240 daAuts D:4: 160 daAuts D:2: 141 daAuts D:5: 29 daAuts