Dungeon Crawl Stone Soup version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 15682983232228219839 466084 Jingleheimer the Fetichist (level 23, -1/185 HPs) Began as a Coglin Hunter on May 5, 2025. Was the Champion of Okawaru. Killed from afar by a tengu reaver (31 damage) ... with a bolt of poison ... on level 5 of the Vaults. The game lasted 01:00:37 (39712 turns). Jingleheimer the Fetichist (Coglin Hunter) Turns: 39712, Time: 01:00:38 Health: -1/185 AC: 28 Str: 11 XL: 23 Next: 40% Magic: 0/35 EV: 16 Int: 9 God: Okawaru [******] Gold: 1964 SH: 0 Dex: 25 Spells: 31/38 levels left rFire + + + n - +4 hand cannon of Disembowelment {drain, ^Drain rF+ rN+ Dex+2} rCold + + . a - +4 hand cannon (flame) {Chaewon} rNeg + + . q - +7 pearl dragon scales of the Lotus Blossom {rN+ Int+3} rPois . e - +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} rElec . t - scarf {harm} rCorr + o - +0 pair of gloves of Forking Paths {+Blink rF++ Regen+ Int-4} SInv + B - +0 pair of boots of Philately {rC+ rCorr Str-5 SInv} Will ++++. p - actuated attenuator {rC+ Regen+ RegenMP+ Slay+3} Stlth +++ HPRegen 2.10/turn MPRegen 0.64/turn %: random rage (20%), harm (+30% outgoing, +20% incoming), guardian spirit @: mighty, lethally poisoned (-1 -> -10), finesse-ful, hasted, revving, very quick A: off-hand wielding, slow wielding, warmup strikes, no jewellery }: 2/15 runes: serpentine, barnacled a: Renounce Religion, Evoke Blink, Heroism, Finesse, Duel You were on level 5 of the Vaults. You worshipped Okawaru. Okawaru was exalted by your worship. You visited 9 branches of the dungeon, and saw 43 of its levels. You visited the chambers of the Necropolis 2 times. You also visited: Ossuary, Ice Cave and Desolation. You collected 5462 gold pieces. You spent 3498 gold pieces at shops. Inventory: Hand Weapons a - a +4 hand cannon of flaming (offhand) {Chaewon} n - the +4 hand cannon of Disembowelment (weapon) {drain, ^Drain rF+ rN+ Dex+2} (Okawaru gifted it to you on level 5 of the Lair of Beasts) ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Missiles l - 7 throwing nets u - 5 darts of disjunction L - 12 curare-tipped darts Armour e - the +2 hat of the Bear Spirit (worn) {Spirit, Bear, *Rage Will++} (You bought it in a shop on level 2 of the Orcish Mines) Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will++: It greatly increases your willpower. o - the +0 pair of gloves of Forking Paths (worn) {+Blink rF++ Regen+ Int-4} (You found it on level 3 of the Dungeon) +Blink: It lets you blink. rF++: It greatly protects you from fire. Regen+: It increases your rate of health regeneration. Int-4: It affects your intelligence (-4). q - the +7 pearl dragon scales of the Lotus Blossom (worn) {rN+ Int+3} (Okawaru gifted it to you on level 5 of the Lair of Beasts) rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). r - the +2 pair of gloves of Amorality {-Tele *Corrode Regen+ Dex+4} (You found it in the Desolation of Salt) -Tele: It prevents most forms of teleportation. *Corrode: It may corrode you when you take damage. Regen+: It increases your rate of health regeneration. Dex+4: It affects your dexterity (+4). t - a scarf of harm (worn) B - the +0 pair of boots of Philately (worn) {rC+ rCorr Str-5 SInv} (You bought it in a shop on level 2 of the Shoals) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). SInv: It lets you see invisible. Gizmo p - an actuated attenuator (installed) {rC+ Regen+ RegenMP+ Slay+3} (You invented it yourself on level 4 of the Dungeon) [actuated attenuator] rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. RegenMP+: It increases your rate of magic regeneration. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Wands A - a wand of light (24) F - a wand of polymorph (4) K - a wand of digging (2) O - a wand of warping (16) Scrolls f - 3 scrolls of revelation i - 4 scrolls of silence j - 2 scrolls of torment m - 3 scrolls of immolation w - 6 scrolls of fear y - 3 scrolls of teleportation D - 4 scrolls of fog H - 4 scrolls of blinking R - 7 scrolls of poison S - 4 scrolls of vulnerability Potions c - 3 potions of cancellation g - 8 potions of might h - 22 potions of curing k - a potion of invisibility s - 4 potions of mutation x - 4 potions of heal wounds C - 7 potions of lignification I - 10 potions of ambrosia Q - 6 potions of haste V - 2 potions of magic Miscellaneous d - a +1 lightning rod (4/4) T - a +1 Gell's gravitambourine (2/2) Y - a +0 tin of tremorstones (1/2) Skills: + Level 16.5 Fighting - Level 18.0 Ranged Weapons - Level 13.5 Armour + Level 14.3 Dodging * Level 8.8 Stealth - Level 8.0 Spellcasting + Level 4.7 Hexes - Level 8.0 Translocations + Level 12.9 Invocations + Level 19.3 Evocations You had 31 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Apportation Tloc 36% N/A 3% 1 b - Blink Tloc 36% N/A 4% 2 c - Dimensional Bullseye Hex/Tloc 7% N/A 52% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Maxwell's Portable Pile Tloc 18% (3-9)d3 10% 3 Teleport Other Tloc 18% N/A 10% 3 Jinxbite Hex 24% N/A 19% 2 Passage of Golubria Tloc 18% N/A 30% 4 Sigil of Binding Hex 12% N/A 36% 3 Ensorcelled Hibernation Hex/Ice 14% N/A 43% 2 Volatile Blastmotes Fire/Tloc 20% 2d11 43% 3 Kinetic Grapnel Frge 12% 1d4 63% 1 Magic Dart Conj 12% 1d3 63% 1 Poisonous Vapours Alch/Air 12% 1d1 63% 1 Dazzling Flash Hex/Fire 14% N/A 67% 3 Inner Flame Hex/Fire 7% N/A 67% 3 Grave Claw Necr 6% 2d7 77% 2 Scorch Fire 6% 2d5 77% 2 Sublimation of Blood Necr 3% N/A 77% 2 Vhi's Electric Charge Tloc/Air 20% N/A 85% 4 Frozen Ramparts Ice 6% 1d1 94% 3 Fugue of the Fallen Necr 3% N/A 94% 3 Hailstorm Conj/Ice 3% 3d5 94% 3 Mephitic Cloud Conj/Alch/Air 3% N/A 94% 3 Ozocubu's Armour Ice 3% N/A 94% 3 Vampiric Draining Necr 3% 2d6 94% 3 Anguish Hex/Necr 3% N/A 97% 4 Dispersal Tloc 9% N/A 99% 6 Gell's Gavotte Tloc 9% 2d(15-22) 99% 6 Cigotuvi's Putrefaction Necr/Air 3% N/A 100% 4 Dispel Undead Necr 3% 3d7 100% 4 Ignite Poison Fire/Alch 3% N/A 100% 4 Leda's Liquefaction Alch/Erth 1% N/A 100% 4 Olgreb's Toxic Radiance Alch 3% N/A 100% 4 Rending Blade Conj/Frge 3% 2d6 100% 4 Sticky Flame Fire/Alch 3% 2d4 100% 4 Alistair's Intoxication Alch 2% N/A 100% 5 Arcjolt Conj/Air 1% 1d11 100% 5 Curse of Agony Necr 3% N/A 100% 5 Detonation Catalyst Fire/Alch 3% 2d10 100% 5 Freezing Cloud Conj/Ice/Air 1% 6-21 100% 5 Irradiate Conj/Alch 1% 3d12 100% 5 Lee's Rapid Deconstruct Erth 1% 3d4* 100% 5 Metabolic Englaciation Hex/Ice 3% N/A 100% 5 Nazja's Percussive Temp Frge 1% 4d4 100% 5 Yara's Violent Unravell Hex/Alch 3% 3d4 100% 5 Fortress Blast Frge 4% 6d14 100% 6 Permafrost Eruption Ice/Erth 1% 2x4d1 100% 6 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Starburst Conj/Fire 1% 6d3 100% 6 Hellfire Mortar Fire/Erth/Frge 1% 4d5 100% 7 Magnavolt Erth/Air 1% 4d9 100% 7 Orb of Destruction Conj 1% 9d5 100% 7 Rimeblight Ice/Necr 1% 2d4 (prima100% 7 Borgnjor's Revivificati Necr 1% N/A 100% 8 Fulsome Fusillade Conj/Alch 1% (3-5)d5 100% 8 Ignition Fire 1% 3d3 100% 8 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Tukima's Dance Hex Unusable N/A N/A 3 Summon Small Mammal Summ Unusable N/A N/A 1 Call Imp Summ Unusable N/A N/A 2 Call Canine Familiar Summ Unusable N/A N/A 3 Summon Ice Beast Ice/Summ Unusable N/A N/A 3 Awaken Armour Erth/Frge Unusable N/A N/A 4 Forge Blazeheart Golem Fire/Frge Unusable N/A N/A 4 Forge Lightning Spire Air/Frge Unusable 3d4 N/A 4 Martyr's Knell Necr/Summ Unusable N/A N/A 4 Alistair's Walking Alem Alch/Frge Unusable N/A N/A 5 Forge Phalanx Beetle Frge Unusable N/A N/A 6 Spellspark Servitor Conj/Frge Unusable N/A N/A 7 Platinum Paragon Frge Unusable 4d10 N/A 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:9 Shoals (4/4) Lair:3 Snake (4/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:14 Depths (4/4) D:15 Zot (0/5) Depths:4 Ossuary (visited) IceCv (visited) Desolation (visited) Crypt: Vaults:2-3 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:1 [ D:4 * D:6 *:? D:8 = D:9 ( Orc:2 [(*= Elf:1 * Elf:2 :: Shoals:2 [ Snake:1 =[ Snake:3 * Snake:4 :?[( Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:3 Depths:4 Pandemonium: Depths:2 Ziggurat: Depths:2 Annotations: D:9 exclusion: staircase Depths:1 1 runed translucent door Depths:4 exclusion: 4 draconian stormcallers Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Press: ? - help, Shift-Dir - straight line Aim: a vault warden, wielding a +5 demon trident of flaming (from an undying armoury) and wearing a +0 plate armour (80% to hit) You shoot a slug. The slug hits the vault warden!! The slug burns the vault warden. The vault warden is heavily wounded. You shoot a slug. The slug hits the vault warden!!! You kill the vault warden! Okawaru accepts your kill. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You feel yourself speed up. The phantasmal warrior gestures at you. The phantasmal warrior blinks! The undying armoury arms its allies with +4 eveningstars of flaming. A weapon leaps out from the undying armoury and lunges at you! The flashing steel hits you!!! * * * LOW HITPOINT WARNING * * * An undying armoury comes into view. The +2 trident of flaming hits you but does no damage. The vault guard attacks as it pursues you! The vault guard hits you with a +4 eveningstar of flaming. * * * LOW HITPOINT WARNING * * * Your surroundings suddenly seem different. The vault guard shouts! x2; The fire giant shouts! You hear a shout! Blink to where? Press: ? - help, Dir - move target A yaktaur captain and a tengu reaver come into view. The tengu reaver is wielding a +0 long sword, wearing a +3 scale mail of poison resistance and wearing a +1 buckler of protection. As you read the scroll of blinking, it crumbles to dust. The vault guard shouts! x6; The ironbound preserver shouts! The deep troll shouts! The deep troll misses you. The deep troll claws you but does no damage. The deep troll barely misses you. The vault guard hits you with a +4 great sword. * * * LOW HITPOINT WARNING * * * The tengu reaver points at you and mumbles some strange words. The bolt of poison hits you!! You are poisoned. 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