Jingleheimer Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -6, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (13, 13, D:1) a +0 robe (17, -10, D:1) a +0 dagger (26, -6, D:1) a +0 club a goblin corpse (skeletalised by now) (32, -39, D:1) a +0 buckler (35, -34, D:1) a jackal corpse (skeletalised by now) (48, -27, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (49, -27, D:1) a +0 robe Level 2 of the Dungeon (10, 6, D:2) a +0 club a kobold corpse (skeletalised by now) an adder corpse (skeletalised by now) (12, 6, D:2) a ball python corpse (skeletalised by now) (17, 18, D:2) a +0 spear (18, 1, D:2) a rat corpse (skeletalised by now) (20, 11, D:2) a +3 dagger of venom (36, 7, D:2) a +0 falchion a +0 scale mail the human corpse of Terence (skeletalised by now) (38, 16, D:2) a hobgoblin corpse (skeletalised by now) (40, -4, D:2) a +0 scale mail (42, -1, D:2) a rat corpse (44, -16, D:2) the +5 dagger of Tension {venom, *Noise rPois rC+ rN+ Int+3} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (52, 23, D:2) a frilled lizard corpse Level 3 of the Dungeon (4, 3, D:3) a +0 whip a gnoll corpse (8, 4, D:3) a +0 club a throwing net a +0 whip a +0 dagger a gnoll corpse a kobold corpse (12, 6, D:3) a +0 robe (16, 1, D:3) 10 gold pieces