Jingleheimer Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (0, 4, D:1) a frilled lizard corpse (skeletalised by now) (7, -21, D:1) a +0 leather armour (8, -20, D:1) a +1 mace of draining (10, -18, D:1) a ball python corpse (skeletalised by now) (14, -8, D:1) a +0 pair of boots (22, 1, D:1) a +0 mace (52, -6, D:1) a frilled lizard corpse (skeletalised by now) (53, -16, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (1, -32, D:2) a +0 short sword a kobold corpse (skeletalised by now) (2, -37, D:2) a +0 ring mail (3, -3, D:2) a ball python corpse (skeletalised by now) (4, -39, D:2) a +0 hand axe (4, -5, D:2) a +0 short sword (4, -4, D:2) 4 stones a +0 whip a bat corpse (skeletalised by now) a ball python corpse (skeletalised by now) (14, -22, D:2) a bat skeleton (31, -19, D:2) a +0 whip (39, -49, D:2) a +0 sling 3 stones (48, -50, D:2) a +0 dagger (48, -5, D:2) a +0 whip (49, 3, D:2) a ball python corpse (skeletalised by now) (55, -23, D:2) a +0 whip 4 stones (56, -49, D:2) a +0 whip a kobold corpse (skeletalised by now) (57, -36, D:2) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (58, -20, D:2) a +0 club (60, -33, D:2) a +0 short sword (63, -9, D:2) a +0 dagger Level 3 of the Dungeon (3, 22, D:3) a +0 club a +0 scale mail the goblin corpse of Ijyb (skeletalised by now) (6, 11, D:3) a dart slug corpse (8, 29, D:3) a bat corpse (skeletalised by now) (13, 22, D:3) a +0 quarterstaff a +0 robe an orc corpse (skeletalised by now) (14, -9, D:3) a ribbon worm corpse (18, -13, D:3) a +0 leather armour (30, 14, D:3) a +0 spear (35, 20, D:3) the +0 robe of the Goldsmith {rElec rF+ rC- Str+2} rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). (36, -10, D:3) a +2 robe of positive energy a +0 club an adder skeleton (41, 2, D:3) an adder corpse Level 4 of the Dungeon (38, -8, D:4) a +0 whip