Dungeon Crawl Stone Soup version 0.34-a0-742-g35a1f1af79 (webtiles) character file. Game seed: 4007348063474473225 55 Jingleheimer the Changeling (level 3, 0/36 HPs) Began as an Octopode Shapeshifter on Sept 9, 2025. Killed by divine providence ... invoked by an orc priest (14 damage) ... on level 3 of the Dungeon. The game lasted 00:01:17 (699 turns). Jingleheimer the Changeling (Octopode Shapeshifter) Turns: 699, Time: 00:01:18 Health: 0/36 AC: 21 Str: 13 XL: 3 Next: 93% Magic: 3/3 EV: 2 Int: 12 God: Gold: 72 SH: 0 Dex: 13 Spells: 2/2 levels left rFire . . . (100%) - Branches rCold . . . (100%) (no offhand) rNeg . . . (100%) (helmet unavailable) rPois + (33%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) a - melded quill talisman %: no passive effects @: tree-form (expiring) A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, almost no armour, (amphibious), 8 rings, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: Convert to Beogh You were on level 3 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 72 gold pieces. Inventory: Missiles c - 4 poisoned darts Talismans a - a quill talisman (worn) b - a protean talisman d - a quill talisman Scrolls c - a scroll of fear {unknown} Potions L - a potion of lignification b - a potion of brilliance d - a potion of invisibility {unknown} f - a potion of moonshine {unknown} k - a potion of haste {unknown} j - a potion of might {unknown} Baubles a - 3 flux baubles Skills: - Level 2.0 Fighting - Level 2.0 Dodging - Level 3.0 Unarmed Combat * Level 4.4 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 0% 2d7 45% 2 Dispel Undead Necr 0% 3d6 97% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. (Your skin changes colour to match your surroundings (Stealth+).) (Your rubbery body absorbs attacks. (AC +1, EV +1)) (You are camouflaged when in or above water. (Stealth+)) (You have tentacles for arms and can constrict up to eight enemies at once.) Message History You squeeze the orc priest. The orc priest is moderately wounded. You constrict the orc priest. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! The orc is struck by your quills. The orc barely misses you. The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) You are too injured to fight recklessly! You are too injured to fight recklessly! Your quills recede back into your body. You turn into a tree. Your roots penetrate the ground. You lose your grip on the orc priest. The orc priest calls upon Beogh to heal the orc. The orc's wounds heal themselves! The orc hits you but does no damage. You barely miss the orc priest. The orc priest is moderately wounded. The orc priest hits you with a +0 club. The orc hits you with a +0 mace. You smack the orc priest! The orc priest is almost dead. The orc priest hits you with a +0 club. The orc hits you but does no damage. You barely miss the orc priest. The orc priest is almost dead. The orc hits you but does no damage. You hit the orc. The orc is lightly wounded. The orc priest miscasts a cantrip. The orc hits you but does no damage. You closely miss the orc. The orc is lightly wounded. Your transformation is almost over. The orc priest calls upon Beogh to heal the orc. The orc's wounds heal themselves! The orc hits you but does no damage. x2 You closely miss the orc. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" The orc hits you but does no damage. x2 You barely miss the orc. The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... .. ... ##### ....##...####### ......o......... #.###o♣.####### ......o....)...# ............#.>#.# ...........<.....# ...............### ..........†....# .....#.......#.# .....#<......#.# ... #.####### # You could see an orc priest and 2 orcs. Vanquished Creatures An adder (D:2) A shadow imp (D:3) A dart slug (D:1) A ribbon worm (D:2) 2 endoplasms A giant cockroach (D:2) 4 hobgoblins 5 quokkas 3 ball pythons 4 bats (D:1) 3 frilled lizards 5 goblins 3 kobolds (D:1) 5 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Octopode Shapeshifter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 92 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/2 132 | D:1 | You fall into a shaft and drop 1 floor! 320 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/3 343 | D:1 | Reached skill level 4 in Shapeshifting 699 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statuegarden, layout_rooms, chequers_serial_rivers_room_b, due_unseen_surprise D:2: serial_bayou_shore_a, layout_loops_ring D:3: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Shapeshifting | 4 | 4.4 Fighting | | 2.0 Dodging | | 2.0 Unarmed Combat | | 3.0 Action || total ---------------------------++------- Attack: Normal || 66 Melee: Unarmed || 66 Tentacles || 14 Constrict || 21 Punch || 1 Drink: Lignification || 1 Read: Identify || 1 Noise || 1 Brand weapon || 1 Stab: Sleeping || 7 Armour: None || 37 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 696 | 576 | 120 | 57 | 293 | 3 | 232.0 | Dungeon | 696 | 576 | 120 | 57 | 293 | 3 | 232.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 359 daAuts D:1: 279 daAuts D:3: 57 daAuts