Dungeon Crawl Stone Soup version 0.34-a0-906-g94098a172f (webtiles) character file. Game seed: 16924629913037232173 167 Jingleheimer the Shooter (level 5, 0/41 HPs) Began as a Coglin Hunter on Oct 6, 2025. Slain by a marrowcuda (1 damage) ... summoned by a marrowcuda ... in an ossuary. The game lasted 00:03:05 (1450 turns). Jingleheimer the Shooter (Coglin Hunter) Turns: 1450, Time: 00:03:06 Health: 0/41 AC: 5 Str: 12 XL: 5 Next: 48% Magic: 5/5 EV: 11 Int: 8 God: Gold: 191 SH: 0 Dex: 19 Spells: 4/4 levels left rFire . . . (100%) a - +2 sling {Ry} rCold . . . (100%) c - +0 sling {Pickle} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.26/turn MPRegen 0.09/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery, iridescent scales 1, feed off suffering 1 a: Invent Gizmo You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 191 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Ry} c - a +0 sling (offhand) {Pickle} Armour b - a +0 leather armour (worn) Scrolls d - a scroll of noise {unknown} e - 2 scrolls of enchant armour {unknown} Potions f - a potion of haste {unknown} Skills: + Level 3.5 Fighting * Level 5.3 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 0% 1d3 50% 1 Construct Spike Launche Frge 0% 2d3 63% 2 Static Discharge Conj/Air 0% 3-3/arc 63% 2 Passwall Erth 0% N/A 86% 3 Summon Ice Beast Ice/Summ 0% N/A 86% 3 Cigotuvi's Putrefaction Necr/Air 0% N/A 99% 4 Fortress Blast Frge 0% 6d4 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Okawaru Shops: D:3 * Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. You are partially covered in iridescent scales. (AC +2) You can sometimes gain power from killing poisoned or drained foes. Message History The marrowcuda bites you! Another marrowcuda is drawn to the feast! You shoot a sling bullet. The sling bullet closely misses the marrowcuda. You shoot a sling bullet. The sling bullet closely misses the marrowcuda. The marrowcuda barely misses you. The marrowcuda bites you. Another marrowcuda is drawn to the feast! The marrowcuda bites you. Another marrowcuda is drawn to the feast! You shoot a sling bullet. The sling bullet hits the marrowcuda. The marrowcuda is severely damaged. You shoot a sling bullet. The sling bullet hits the marrowcuda. The marrowcuda is severely damaged. The marrowcuda bites you. Another marrowcuda is drawn to the feast! The marrowcuda bites you but does no damage. The marrowcuda bites you. Another marrowcuda is drawn to the feast! The marrowcuda bites you. Another marrowcuda is drawn to the feast! The marrowcuda bites you. Another marrowcuda is drawn to the feast! The marrowcuda bites you. x2 * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits the marrowcuda but does no damage. The marrowcuda is severely damaged. You shoot a sling bullet. The sling bullet hits the marrowcuda. The marrowcuda is almost destroyed. The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * The marrowcuda bites you but does no damage. The marrowcuda barely misses you. The marrowcuda closely misses you. The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * The marrowcuda bites you. You die... ######### .....^... ........ #.....# #.....# .. #....F#++#... #..⌠FF#F.#..# ... #@FF..... ... ........ #FF...... ..# ##...ß...# #FF.ß...# ..# ........#+#........ ..# ........#.#........ ..####..# ##.....####..# ........# +.......+ ... .......⌠# +...ß...+ .. ........# +.......+ You could see 10 marrowcudas. Vanquished Creatures An elf zombie (Ossuary) An iguana (D:4) 4 adders 3 hound zombies (Ossuary) A dart slug (D:4) 2 gnoll zombies (Ossuary) A ribbon worm (D:2) 5 hobgoblins 3 jackals 7 ball pythons 4 bats 8 endoplasms 2 frilled lizards 6 goblins 4 kobolds 3 orc zombies (Ossuary) 3 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 47 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 190 | D:1 | Reached skill level 4 in Ranged Weapons 463 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 653 | D:2 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 653 | D:2 | Gained mutation: You can sometimes gain power from killing | poisoned or drained foes. [potion of mutation] 852 | D:3 | Reached XP level 4. HP: 34/34 MP: 4/4 932 | D:3 | Found Cebipt's General Store. 1020 | D:4 | Noticed an ice beast 1100 | D:4 | Found an iron altar of Okawaru. 1141 | D:4 | Found a sand-covered staircase. 1149 | Ossuary | Entered an ossuary 1149 | Ossuary | Noticed a weeping skull 1149 | Ossuary | Noticed a weeping skull 1149 | Ossuary | Noticed a weeping skull 1166 | Ossuary | Reached skill level 5 in Ranged Weapons 1192 | Ossuary | Reached XP level 5. HP: 41/41 MP: 5/5 1450 | Ossuary | HP: 1/41 [marrowcuda[a marrowcuda] (2)] 1450 | Ossuary | Slain by a marrowcuda Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_rooms, minmay_tiny_reverse_x D:2: kb_forest_paths, layout_loops_ring, uniq_natasha D:3: cheibrodos_thug_alley, layout_rooms, old_standard_altar, serial_shops, nicolae_shop_gibbet_a_chance, palyth_stone_intersect D:4: minmay_octagon_keep, layout_loops_ring, overflow_temple_1_default, chequers_ossuary_entry_cave, uniq_robin, uniq_edmund Ossuary: ossuary_kennysheep_city_of_the_dead Skill XL: | 1 2 3 4 | ---------------+-------------+----- Ranged Weapons | 4 5 | 5.3 Fighting | 3 | 3.5 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 174 | 134 || 308 Drink: Might | 1 | || 1 Ambrosia | 1 | || 1 Moonshine | 1 | || 1 Mutation | 1 | || 1 Read: Fear | 1 | || 1 Blinking | 1 | || 1 Butterflies | 1 | || 1 Revelation | | 1 || 1 Vulnerability | | 1 || 1 Amnesia | | 1 || 1 Armour: Leather armour | 18 | 46 || 64 Dodge: Dodged | 16 | 25 || 41 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1484 | 1333 | 151 | 189 | 787 | 5 | 296.8 | Dungeon | 1175 | 1024 | 151 | 19 | 736 | 4 | 293.8 | Ossuary | 308 | 308 | 0 | 170 | 51 | 1 | 308.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 577 daAuts Ossuary: 308 daAuts D:1: 275 daAuts D:3: 184 daAuts D:4: 139 daAuts