Jingleheimer Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (11, 5, D:1) a frilled lizard corpse (skeletalised by now) (22, 6, D:1) a +0 dagger a goblin corpse (skeletalised by now) (43, 18, D:1) a hobgoblin corpse (skeletalised by now) (43, 20, D:1) a +0 dagger a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (44, 20, D:1) a +0 dagger (44, 23, D:1) a rat skeleton (45, 19, D:1) a +0 sling a +0 dagger (45, 26, D:1) an orb of glass (46, 24, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Bauweos's General Store the cold staff of Fate {rC+ Dex+3 Hexes Ice} (439 gold) [staff of cold] rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. a scroll of identify (20 gold) a parchment of Passwall (108 gold) a scroll of identify (20 gold) a parchment of Swiftness (108 gold) a +0 trident (35 gold) a parchment of Ozocubu's Refrigeration (216 gold) (0, 0, D:2) a +0 sling (4, -6, D:2) a +0 spear (5, -6, D:2) a +0 flail a gnoll corpse (skeletalised by now) (5, 6, D:2) a rat corpse (skeletalised by now) (8, 24, D:2) a bat corpse (skeletalised by now) (11, 19, D:2) a +0 whip (12, -11, D:2) an adder skeleton (21, 20, D:2) a +0 robe (22, 9, D:2) a +0 sling (24, -4, D:2) a +0 short sword a kobold skeleton (27, 1, D:2) a +0 club (28, 2, D:2) a +0 dagger a +0 dagger a +0 club a goblin corpse (skeletalised by now) (29, 2, D:2) a +0 dagger a +0 dagger a kobold corpse (skeletalised by now) (31, 29, D:2) a +0 leather armour (34, 7, D:2) a bat skeleton (38, 5, D:2) a +0 club (44, -6, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Uxkah's Armour Emporium a +0 robe (9 gold) a +0 ring mail (44 gold) a +0 ring mail (44 gold) a +0 leather armour of poison resistance (66 gold) a +0 robe (9 gold) an orb of glass (132 gold) a +0 scale mail (44 gold) the +1 leather armour of Fec Jin {^Contam Str+2 Int+7} (300 gold) ^Contam: It causes magical contamination when unequipped. Str+2: It affects your strength (+2). Int+7: It affects your intelligence (+7). It cannot be enchanted further. (0, 0, D:3) a +0 dagger a +0 leather armour (1, 2, D:3) a quokka corpse (4, -21, D:3) a +0 leather armour (9, -24, D:3) a jackal corpse (skeletalised by now) (10, -27, D:3) a ball python corpse (skeletalised by now) (11, -29, D:3) 3 stones a +0 whip a kobold corpse (skeletalised by now) (12, 2, D:3) a bat corpse (44, -20, D:3) a +2 chain mail of cold resistance Level 4 of the Dungeon (12, 8, D:4) 11 gold pieces (16, 16, D:4) a scroll of fear (17, -7, D:4) a +0 club a goblin corpse (17, -5, D:4) a +0 club (20, -7, D:4) a quokka corpse (21, -7, D:4) 3 boomerangs (22, -8, D:4) a +0 dagger