Jingleheimer Level 1 of the Dungeon [Shop] Xoaret's Antique Weapon Emporium the +8 mace of Xinleoll {protect, Fly rF+} (1731 gold) Fly: It grants you flight. rF+: It protects you from fire. It cannot be enchanted further. a +0 trident (101 gold) a +0 war axe (101 gold) a +0 trident (101 gold) a +0 trident (101 gold) a +1 mace of protection (307 gold) a +1 glaive of protection (551 gold) (15, 26, D:1) a +0 spear (17, 22, D:1) a +0 hand axe (18, -6, D:1) a frilled lizard corpse (skeletalised by now) (20, 1, D:1) a +0 leather armour (23, -5, D:1) a rat corpse (skeletalised by now) (26, 23, D:1) a +0 leather armour (32, 23, D:1) a +0 club a gnoll corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Sufriq's Weapon Shoppe a +0 quarterstaff (55 gold) a +0 club (5 gold) 3 atropa-tipped darts (29 gold) a +0 quarterstaff (55 gold) 5 poisoned darts (33 gold) a +0 club (5 gold) 6 datura-tipped darts (59 gold) a +0 whip (27 gold) (10, 14, D:2) the +1 robe of Culam {Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (14, 44, D:2) a +0 club (28, 35, D:2) a jackal skeleton (28, 46, D:2) a +0 helmet (30, 35, D:2) a jackal skeleton an adder skeleton (35, 18, D:2) a +0 spear (35, 20, D:2) a +0 pair of gloves (35, 29, D:2) a +0 long sword (36, 24, D:2) a bat skeleton (37, 4, D:2) a +0 club 4 stones a kobold corpse (skeletalised by now) (45, 1, D:2) a +0 robe (50, 43, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon (23, -1, D:3) a frilled lizard corpse (29, 22, D:3) a +0 sling (33, 10, D:3) a potion of mutation (35, 18, D:3) a +0 trident (40, 24, D:3) a +0 short sword a +0 leather armour a +0 club a +0 club a +0 mace of protection an orc corpse (40, 27, D:3) a parchment of Foxfire (46, 26, D:3) a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour