Dungeon Crawl Stone Soup version 0.34-a0-1144-gf84a12ef02 (webtiles) character file. Game seed: 9571491838642013943 180 Jingleheimer the Shooter (level 5, 0/41 HPs) Began as a Coglin Hunter on Nov 11, 2025. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:01:36 (932 turns). Jingleheimer the Shooter (Coglin Hunter) Turns: 932, Time: 00:01:37 Health: 0/41 AC: 3 Str: 11 XL: 5 Next: 60% Magic: 5/5 EV: 11 Int: 9 God: Gold: 95 SH: 0 Dex: 19 Spells: 4/4 levels left rFire . . . (100%) a - +2 sling {Ry} rCold . . . (100%) c - +0 sling {Pickle} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.26/turn MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -13), revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Ry} c - a +0 sling (offhand) {Pickle} Armour b - a +0 leather armour (worn) d - a +0 helmet Wands d - a wand of digging (6) Scrolls s - a scroll of butterflies c - 3 scrolls of teleportation {unknown} Potions d - 4 potions of resistance {unknown} j - 2 potions of moonshine e - a potion of enlightenment Skills: + Level 3.5 Fighting * Level 5.4 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 0% N/A 63% 2 Call Canine Familiar Summ 0% N/A 85% 3 Cause Fear Hex 0% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Dithmenos Zin Shops: D:2 ? Annotations: D:1 2 transportersbroad axe of electrocution on D1 Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The sling bullet hits the water moccasin. The water moccasin is severely wounded. You feel very sick. The water moccasin bites you. The water moccasin bites you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Okay, then. You feel better. The water moccasin closely misses you. You shoot a sling bullet. The sling bullet closely misses the water moccasin. You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is severely wounded. The water moccasin bites you. The water moccasin closely misses you. You shoot a sling bullet. The sling bullet misses the water moccasin. You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is almost dead. The water moccasin closely misses you. The water moccasin bites you! You are lethally poisoned! The water moccasin poisons you! You shoot a sling bullet. The sling bullet misses the water moccasin. You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet misses the water moccasin. You shoot a sling bullet. The sling bullet closely misses the water moccasin. You die... #### ### #####!..##.. ......# #...@S...... ....#.# #.###...##.# #.#.#.# #...#...# #.#.#.# #.#.##### #.#.#.# #.#.# #.#.#.# ###.# #.#.#.. #######.## ####.#.#.# #........#######......... #.#####............##.#.. You could see a water moccasin. Vanquished Creatures A bombardier beetle (D:4) A jelly (D:3) Natasha (D:2) Robin (D:2) 4 gnolls (D:3) 2 adders (D:2) 2 dart slugs A ribbon worm (D:3) 3 hobgoblins A quokka (D:1) 2 ball pythons 2 bats An endoplasm (D:3) 3 frilled lizards 10 goblins A kobold (D:2) 2 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 105 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 467 | D:2 | Reached skill level 4 in Ranged Weapons 516 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 546 | D:2 | Found Daod Roe's Magic Scroll Shoppe. 575 | D:2 | Noticed Robin 583 | D:2 | Killed Robin 605 | D:2 | Noticed Natasha 610 | D:2 | Killed Natasha 611 | D:2 | Reached XP level 4. HP: 25/35 MP: 4/4 652 | D:3 | Reached skill level 5 in Ranged Weapons 652 | D:3 | Reached XP level 5. HP: 41/41 MP: 5/5 850 | D:3 | Found a shadowy altar of Dithmenos. 856 | D:3 | Found a glowing silver altar of Zin. 915 | D:3 | Noticed a water moccasin 932 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_transporter_tutorial, layout_basic, serial_rivers, chequers_serial_rivers_room_a, chequers_serial_rivers_large_a, chequers_serial_rivers_micro_b, chequers_serial_rivers_small_b, chequers_serial_rivers_room_b D:2: layout_basic, serial_shops, nicolae_shop_relaxation, kennysheep_generic_room_2, serial_bayou_pond_c, minmay_quantized, uniq_robin, uniq_sigmund, uniq_natasha D:3: layout_basic, jmf_multi_god_temple2 D:4: layout_rooms, mainiacjoe_overflow_catwalk_spiral, minmay_misc_feat_enclosed, minmay_hedge_maze, uniq_eustachio Skill XL: | 1 2 3 4 | ---------------+-------------+----- Ranged Weapons | 4 5 | 5.4 Fighting | 3 | 3.5 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 100 | 104 || 204 Drink: Curing | | 1 || 1 Read: Identify | | 3 || 3 Fear | | 1 || 1 Noise | | 1 || 1 Blinking | | 1 || 1 Amnesia | | 1 || 1 Poison | | 1 || 1 Armour: Leather armour | 5 | 15 || 20 Dodge: Dodged | 7 | 10 || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 972 | 893 | 79 | 12 | 668 | 4 | 243.0 | Dungeon | 972 | 893 | 79 | 12 | 668 | 4 | 243.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 377 daAuts D:3: 307 daAuts D:2: 268 daAuts D:4: 18 daAuts