Jingleheimer Level 1 of the Dungeon (0, 10, D:1) a +0 club (36, 27, D:1) a bat corpse (skeletalised by now) (37, 26, D:1) a +0 dagger (40, 18, D:1) a +0 robe (41, 24, D:1) a ball python corpse (skeletalised by now) (45, 12, D:1) a hobgoblin corpse (skeletalised by now) (53, 17, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (12, 16, D:2) a rat corpse (skeletalised by now) (12, 26, D:2) a +0 ring mail (14, 0, D:2) a +0 leather armour (15, -5, D:2) a +0 dagger (15, -3, D:2) a +0 short sword (16, -3, D:2) a quokka skeleton (19, 3, D:2) a rat corpse (skeletalised by now) (20, 22, D:2) a ball python corpse (skeletalised by now) (22, -7, D:2) a +0 club (22, -6, D:2) a frilled lizard skeleton (26, -6, D:2) a parchment of Tukima's Dance (30, 27, D:2) a ring of positive energy (42, 7, D:2) a bat skeleton (48, 9, D:2) a ball python corpse (skeletalised by now) (49, 17, D:2) a +0 ring mail (52, -4, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +1 vampiric short sword (6, -5, D:3) a +0 short sword (7, -10, D:3) a hobgoblin corpse (10, -29, D:3) the +9 spear "Porhany" {elec, *Rage rC+ rN+ Dex+7} *Rage: It berserks you when you make melee attacks (+20% chance). rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (13, -22, D:3) a +0 hand axe (19, -37, D:3) a +0 dagger (19, -34, D:3) an adder corpse (skeletalised by now) (20, 8, D:3) a +0 hand axe (22, 1, D:3) a hound corpse (28, -9, D:3) a +0 leather armour Level 4 of the Dungeon (25, 17, D:4) a +0 short sword (33, 5, D:4) a ball python corpse (38, 14, D:4) a ball python corpse Level 5 of the Dungeon (0, 0, D:5) the +0 pair of boots of Submission {rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (3, -6, D:5) 13 gold pieces (7, -5, D:5) a wand of flame (14) (10, -6, D:5) a +0 spear of freezing (unseen) (11, -6, D:5) a +0 whip a gnoll corpse