Dungeon Crawl Stone Soup version 0.34-a0-1581-g8a2acc8fe4 (webtiles) character file. Game seed: 15512477634231662531 32 Jingleheimer the Shooter (level 3, -1/28 HPs) Began as a Coglin Hunter on Dec 2, 2025. Slain by a hound (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:31 (615 turns). Jingleheimer the Shooter (Coglin Hunter) Turns: 615, Time: 00:00:31 Health: -1/28 AC: 3 Str: 11 XL: 3 Next: 25% Magic: 3/3 EV: 11 Int: 8 God: Gold: 53 SH: 0 Dex: 19 Spells: 2/2 levels left rFire . . . (100%) a - +2 sling {Ry} rCold . . . (100%) c - +0 sling {Pickle} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.24/turn MPRegen 0.08/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Ry} c - a +0 sling (offhand) {Pickle} Missiles e - 2 poisoned darts Armour b - a +0 leather armour (worn) Talismans d - the inkwell talisman of Fashionability {*Slow rElec Str+2 Int+4} (You found it on level 1 of the Dungeon) [inkwell talisman] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). Scrolls s - a scroll of butterflies c - a scroll of identify {unknown} e - a scroll of enchant armour {unknown} Potions d - a potion of attraction {unknown} f - a potion of curing {unknown} j - 2 potions of haste {unknown} Skills: + Level 2.6 Fighting * Level 4.3 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You are too injured to fight recklessly! A hound is nearby! A hound is nearby! You are too injured to fight recklessly! A hound is nearby! You are too injured to fight recklessly! A hound is nearby! You are too injured to fight recklessly! Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. You shoot a sling bullet. The sling bullet misses the hound. You shoot a sling bullet. The sling bullet barely misses the hound. The hound closely misses you. You shoot a sling bullet. The sling bullet misses the hound. You shoot a sling bullet. The sling bullet barely misses the hound. The hound bites you. The hound closely misses you. You shoot a sling bullet. The sling bullet completely misses the hound. You shoot a sling bullet. The sling bullet completely misses the hound. The hound barely misses you. The hound closely misses you. You shoot a sling bullet. The sling bullet closely misses the hound. You shoot a sling bullet. The sling bullet hits the hound. The hound is heavily wounded. The hound bites you. * * * LOW HITPOINT WARNING * * * The hound bites you. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet closely misses the hound. You shoot a sling bullet. The sling bullet hits the hound. The hound is severely wounded. The hound bites you. You die... ......#.#........# #.####.###.....#.# #.####.##........# #..............### #.#####.#....<.### # ##...#.....# .# ##.######.# .. #.# #.#.# #.# #@h.# #.# #.#.# ..# #.##.. ### #.# ### #.## ####...### ## #......... ##...###.##...### .......<......... You could see a hound. Vanquished Creatures A gnoll (D:1) An adder (D:2) 3 hobgoblins A quokka (D:1) A ball python (D:1) A bat (D:1) 2 endoplasms (D:1) 2 frilled lizards (D:1) A goblin (D:2) 3 kobolds (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 38 | D:1 | Identified the inkwell talisman of Fashionability {*Slow | rElec Str+2 Int+4} 212 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 467 | D:2 | Reached skill level 4 in Ranged Weapons 578 | D:1 | Reached XP level 3. HP: 25/28 MP: 3/3 615 | D:2 | Slain by a hound Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_basic, kennysheep_small_spiral D:2: layout_loops_ring, shapermc_ecumenical_altar_notcrosses, minmay_tetromino_s2, chequers_serial_rivers_small_3, minivault_19, serial_bayou_pond_d, kennysheep_decorative_pillar, grunt_ministairs_13 Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 4 | 4.3 Fighting | | 2.6 Dodging | | 1.7 Stealth | | 0.7 Action || total ---------------------------++------- Fire: Sling || 76 Read: Teleportation || 1 Armour: Leather armour || 17 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 627 | 606 | 21 | 0 | 515 | 2 | 313.5 | Dungeon | 627 | 606 | 21 | 0 | 515 | 2 | 313.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 484 daAuts D:2: 143 daAuts