Dungeon Crawl Stone Soup version 0.34-a0-1726-g442816a090 (webtiles) character file. Game seed: 1555946786872258655 35 Jingleheimer the Shooter (level 3, -1/42 HPs) Began as a Coglin Hunter on Dec 11, 2025. Slain by Sigmund ... wielding a +0 scythe (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:58 (457 turns). Jingleheimer the Shooter (Coglin Hunter) Turns: 457, Time: 00:00:58 Health: -1/42 AC: 21 Str: 11 XL: 3 Next: 33% Magic: 3/3 EV: 2 Int: 8 God: Gold: 75 SH: 0 Dex: 19 Spells: 2/2 levels left rFire . . . (100%) a - +2 sling {Ry} rCold . . . (100%) c - +0 sling {Pickle} rNeg . . . (100%) b - melded +0 leather armour rPois + (33%) (helmet unavailable) rElec . (100%) e - melded +0 cloak rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will +.... (no gizmo) Stlth + HPRegen 0.27/turn MPRegen 0.08/turn %: no passive effects @: confused, tree-form, enlightened A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, off-hand wielding, slow wielding, (warmup strikes), no jewellery a: Invent Gizmo (0%) You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Ry} c - a +0 sling (offhand) {Pickle} Missiles d - 5 poisoned darts Armour b - a +0 leather armour (melded) e - a +0 cloak (melded) f - a +0 helmet of intelligence Scrolls s - a scroll of butterflies Potions j - a potion of attraction {unknown} Skills: + Level 2.6 Fighting * Level 4.3 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. (Your first few attacks do less damage.) You cannot equip rings or amulets. Message History Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe, wearing a +0 robe and carrying a wand of flame (heavily wounded, 61% to hit) You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is severely wounded. You shoot a sling bullet. The sling bullet closely misses Sigmund. Sigmund zaps a wand. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * Fire: a) +2 sling {Ry} Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe, wearing a +0 robe and carrying a wand of flame (severely wounded, 61% to hit) You shoot a sling bullet. The sling bullet closely misses Sigmund. You shoot a sling bullet. The sling bullet barely misses Sigmund. Sigmund asks, "Do you like me?" Sigmund gestures at you while chanting. You are confused. Okay, then. You are too confused! It was a potion of enlightenment. You feel very buoyant. You fly up into the air. Sigmund zaps a wand. The puff of flame misses you. It was a potion of lignification. You turn into a tree. Your +0 leather armour and +0 cloak meld into your body. Your roots penetrate the ground. You float gracefully downwards. Sigmund zaps a wand. The puff of flame hits you but does no damage. Sigmund is nearby! Sigmund is nearby! Sigmund is nearby! Sigmund is nearby! Sigmund is nearby! You shoot a sling bullet. x2 You shoot a sling bullet. x2 Sigmund hits you from afar with a +0 scythe! * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. x2 Sigmund hits you from afar with a +0 scythe. You die... Sigmund begins carving another notch in his scythe. # ##†#####.........### #.####.# #............ ...#.# #.........†.. #.#.# #............ #.#.# #............ #.#.# #............ #.#.# #..#..######. #.#.#########.# #. ..#.♣.@...# . #. ## #######.†.#.#. #. ... #....# ....... ### #.##.# ...#.#. #. .# ....... #. .[ :#.#.#. .#. ###@...... #.#. ..#.+.# You could see Sigmund. Vanquished Creatures An adder (D:2) A dart slug (D:1) 4 endoplasms (D:1) 4 hobgoblins 3 jackals (D:2) 2 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards 2 goblins (D:1) 4 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 115 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 195 | D:1 | Reached skill level 4 in Ranged Weapons 368 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 441 | D:2 | Encountered Sigmund 457 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_basic, minmay_hedge_maze D:2: minmay_angry_zag, layout_basic, serial_co_window_serial, co_window_paths_b, co_window_of_opportunity_a, co_window_corner_a, co_window_paths_a, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_broadway_a, co_window_corner_b, co_window_broadway_a, co_window_unsneaky_path_e, co_window_corner_b, co_window_4corner_b, glass_columns_b, glass_columns_b, glass_columns_c, basic_altar, columned_hall_lemuel, uniq_terence, uniq_sigmund D:3: layout_loops_cross, trog_butcher_becter, serial_undead, serial_undead_d, serial_undead_f, serial_undead_a, uniq_grinder Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 4 | 4.3 Fighting | | 2.6 Dodging | | 1.7 Stealth | | 0.7 Action || total ---------------------------++------- Fire: Sling || 106 Drink: Enlightenment || 1 Lignification || 1 Armour: Leather armour || 3 None || 3 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 470 | 442 | 28 | 0 | 316 | 3 | 156.7 | Dungeon | 470 | 442 | 28 | 0 | 316 | 3 | 156.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 300 daAuts D:2: 168 daAuts D:3: 2 daAuts DLua errors: