Dungeon Crawl Stone Soup version 0.34-a0-1857-g980f348b7d (webtiles) character file. Game seed: 8398395448493429696 585 Jingleheimer the Shooter (level 7, 0/55 HPs) Began as a Coglin Hunter on Dec 19, 2025. Slain by a drude (6 damage) ... on level 4 of the Dungeon. The game lasted 00:02:36 (2067 turns). Jingleheimer the Shooter (Coglin Hunter) Turns: 2067, Time: 00:02:36 Health: 0/55 AC: 3 Str: 11 XL: 7 Next: 37% Magic: 7/7 EV: 11 Int: 8 God: Gold: 153 SH: 0 Dex: 20 Spells: 6/6 levels left rFire . . . (100%) a - +2 sling {Ry} rCold . . . (100%) c - +0 sling {Pickle} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.29/turn MPRegen 0.10/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 153 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Ry} c - a +0 sling (offhand) {Pickle} Missiles e - 4 boomerangs f - 3 poisoned darts Armour b - a +0 leather armour (worn) d - a +0 helmet Wands a - a wand of flame (22) Scrolls s - a scroll of butterflies i - 3 scrolls of identify t - 3 scrolls of teleportation Potions c - a potion of curing Skills: + Level 4.7 Fighting * Level 6.8 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth - Level 0.4 Evocations You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 0% 2d7 65% 2 Mercury Arrow Conj/Alch 0% 2d5 65% 2 Scorch Fire 0% 2d5 65% 2 Launch Clockwork Bee Frge 0% N/A 86% 3 Eringya's Surprising Cr Summ 0% N/A 99% 4 Detonation Catalyst Fire/Alch 0% 2d2 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Dithmenos Vehumet Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The drude hits you. Your doom draws closer. The drude hits you. Your doom draws closer. Unknown command. You shoot a sling bullet. The sling bullet hits the drude but does no damage. The drude is moderately wounded. You shoot a sling bullet. The sling bullet misses the drude. The drude hits you! Your doom draws closer. The drude barely misses you. You shoot a sling bullet. The sling bullet closely misses the drude. You shoot a sling bullet. The sling bullet hits the drude but does no damage. The drude is moderately wounded. The drude hits you. Your doom draws closer. The drude closely misses you. You shoot a sling bullet. The sling bullet closely misses the drude. You shoot a sling bullet. The sling bullet hits the drude. The drude is heavily wounded. The drude hits you. Your doom draws closer. The drude completely misses you. The drude hits you but does no damage. The drude hits you. Your doom draws closer. You shoot a sling bullet. The sling bullet misses the drude. You shoot a sling bullet. The sling bullet misses the drude. The drude barely misses you. The drude hits you. Your doom draws closer. You shoot a sling bullet. The sling bullet misses the drude. You shoot a sling bullet. The sling bullet barely misses the drude. The drude hits you. Your doom draws closer. The drude barely misses you. The drude hits you. Your doom draws closer. The drude hits you! * * * LOW HITPOINT WARNING * * * Your doom draws closer. You shoot a sling bullet. The sling bullet hits the drude but does no damage. The drude is heavily wounded. You shoot a sling bullet. The sling bullet closely misses the drude. The drude hits you. * * * LOW HITPOINT WARNING * * * Your doom draws closer. The drude hits you. You die... ##### #..###...###........##. ##.## ##...##.......##.. #..## ###........###..# ##...########.....##...## ##.....<...<......##..### #....................## ## ##...............###..# ##. ##...........###### ##.###.. ##.....)...5@..# #.#.... ##.............## #...... ##..#...........# ##.#.## #..#...........## #.### ###.##..........## ##.# ...###..........# #.# ##.# ##........# #.## #.. ######..# ##.## ##.# ## #..# You could see a drude. Vanquished Creatures Sigmund (D:2) 2 ogres (D:4) A scorpion (D:4) Terence (D:2) A clockroach (D:4) 3 adders 6 gnolls (D:4) A white imp (D:5) 2 dart slugs (D:2) 2 orcs (D:4) 9 endoplasms 5 hobgoblins 9 jackals 2 quokkas (D:4) 7 ball pythons 3 bats 2 frilled lizards (D:2) 4 goblins 2 kobolds 4 rats 67 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 86 | D:2 | Reached XP level 2. HP: 11/22 MP: 2/2 134 | D:2 | Encountered Sigmund 148 | D:2 | Killed Sigmund 149 | D:2 | Reached skill level 5 in Ranged Weapons 149 | D:2 | Reached XP level 3. HP: 26/29 MP: 3/3 149 | D:2 | Reached XP level 4. HP: 31/35 MP: 4/4 149 | D:2 | Reached XP level 5. HP: 37/41 MP: 5/5 737 | D:2 | Encountered Terence 751 | D:2 | Killed Terence 752 | D:2 | Reached XP level 6. HP: 11/48 MP: 6/6 1028 | D:3 | Found a radiant altar of Vehumet. 1295 | D:4 | Reached skill level 6 in Ranged Weapons 1346 | D:5 | Entered Level 5 of the Dungeon 1464 | D:4 | Found a shadowy altar of Dithmenos. 1509 | D:4 | Reached XP level 7. HP: 52/55 MP: 7/7 2061 | D:4 | Gained bane: Bane of Succour [Doom] 2067 | D:4 | Slain by a drude Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_rooms, shapermc_ecumenical_altar_venn D:2: layout_rooms, minmay_pentomino_p4, uniq_terence, uniq_sigmund D:3: layout_loops_corners, vehumet_altar_wand_db D:4: layout_cave_pods, grunt_dithmenos_smoke_and_mirrors, grunt_ministairs_6, uniq_edmund D:5: layout_loops_corners, lemuel_temple_firewalk_a, mrwooster_statue_mirror, kennysheep_generic_room_15, due_unseen_surprise Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 3 4 | 4.7 Ranged Weapons | 5 6 | 6.8 Dodging | | 1.7 Stealth | | 0.7 Evocations | | 0.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Fire: Sling | 46 | 186 | 98 || 330 Drink: Heal wounds | | | 1 || 1 Haste | | | 1 || 1 Read: Identify | | 3 | 1 || 4 Fear | | 1 | || 1 Summoning | | 1 | || 1 Armour: Leather armour | 9 | 13 | 31 || 53 Dodge: Dodged | 18 | 12 | 15 || 45 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2090 | 1896 | 194 | 372 | 1142 | 5 | 418.0 | Dungeon | 2090 | 1896 | 194 | 372 | 1142 | 5 | 418.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 730 daAuts D:2: 591 daAuts D:3: 403 daAuts D:1: 336 daAuts D:5: 29 daAuts DLua errors: